Alessio Fabiani ha scritto:
> Hello Andrea,
>
> just few clarifications in order to see if I correctly understood the
> issue ...
>
> The main difference between solution a and b is that:
>
> - in the a case we reproject the crossing side of the geometry by adding
> an offset to the coordinate
Hello Andrea,
just few clarifications in order to see if I correctly understood the issue
...
The main difference between solution a and b is that:
- in the a case we reproject the crossing side of the geometry by adding an
offset to the coordinates and lets say "force" someway the earth to not
Jody Garnett ha scritto:
> Aaime++
>
> Sounds like it will be a fascinating problem :-)
>
> I would try and approach this as late as possible in the rendering
> pipeline (perhaps translating everything into polar coordinates?) and
> then rendering from there?
Most of the probems are actually cau
Aaime++
Sounds like it will be a fascinating problem :-)
I would try and approach this as late as possible in the rendering pipeline
(perhaps translating everything into polar coordinates?) and then rendering
from there?
Do you have any ideas at this time?
Jody
---
Hi Andrea,
It's a nice problem.
I'd be very interested to help out with algorithms or coding in any
way I can because I'm also keen to better my understanding of the
rendering system generally, though given my relative ignorance about
the internals of the renderer I might be more of a hindrance t