Thanks very much Andrea and Milton for your interesting and clear
explanations - much appreciated. They give me a good feel for the
technical issues involved.
I'm not trying to implement multi-threaded rendering myself (at least
not yet), rather I wanted to understand things enough so that the
des
Hello there
Just a quick note from our experience: we also realized that blindly
parallelizing the rendering would get us nowhere. But we did not get
into Andrea's (quite nice) ideas of automatically dividing the map into
zones according to the physical resource.
What we did was to create a si
Michael Bedward ha scritto:
> Hi Andrea, Jody,
>
> I'm reworking the RenderingExecutor class in the swing module. At
> present, RenderingExecutor is designed to work with one map pane,
> running one rendering task at a time. In the new swing code
> RenderingExecutor will offer multiple threads (f