I've got glide/2d running under FB! :)
[and yes ggi/glide target seems to work fine :]
What is glide?
I'm working on mesa/ggi, but after I make all in mesa.
I cannot find any demo program built.
When I make demo programs manually, I got many error messages
On Wed, 26 Apr 2000, Murphy Chen wrote:
I've got glide/2d running under FB! :)
[and yes ggi/glide target seems to work fine :]
What is glide?
3D acceleration library for 3Dfx graphics cards. The glide version I'm
running is specifically for the 3Dfx/Banshee and 3Dfx/3
Hi !
How did it look like ? Graphics garbge or text garbage ? I.e. simply colored
dots or strange colored characters ?
Starts off by displaying the text file catted to it, then in both cases at
the end of the file the screen has unending scrolling screens of characters
(unreadable) black
I read the manual , it uses "display-visual" when opening
the memory visual , however , in ggi_init , I see only
string like "memory" , which one should I use? :)
For programs: "display-*" - it is more specific and keeps room for future
extensions. The shorter version is
memory visual is for reading/writing to/from a memory block and treating
it like a video display.
frame-buffer visuals is for the core framebuffer driver support in systems
such as linux. It's sometimes accelerated if the driver has been written
for such (afaik Matrox cards). This is a
Andreas Beck [EMAIL PROTECTED] writes:
Don't worry stars definitely isn't going, (paradoxical statement), however I
tested demo instead and here is the debug output, looks like some infinite
looping to me. I pressed q to terminate out to a blank screen but there is
no associated debug
Thanks Marcus,
Can you please let me know when you have fixed this.
Regards,
David
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Marcus
Sundberg
Sent: Thursday, 27 April 2000 9:56
To: [EMAIL PROTECTED]
Cc: David Craig
Subject:
On Mon, 24 Apr 2000, Jon M. Taylor wrote:
On Sat, 22 Apr 2000, Rodolphe Ortalo wrote:
Is it possible to have several miPaintedSet per ggi_visual_t ?
Sure, in fact miPaintedSets are not tied to any one ggi_visual at
present, although this may change in the future (see below).