Re: Eastern language keyboard events

2000-01-23 Thread Andreas Beck
ok. Do you think that this accumulation is something gii should handle ? I mean, it would certainly be clean to just expose the unicode once it is completed. Then the client would only see one single key press even though there were quite a couple. Though I agree it would be the cleanest

Re: dvi ps

2000-01-23 Thread Cesar Crusius
* Jim Peters ([EMAIL PROTECTED]) [000123 03:36]: On my outdated laptop, I use GS to create bit-map files, and a very basic anti-aliasing zooming PBM-viewer to display them (which I wrote). This is based on SVGALIB, so it should work under emulation with GGI (?right?). It's not as painful as

Re: Eastern language keyboard events

2000-01-23 Thread Steve Cheng
On Sat, Jan 22, 2000 at 04:05:06PM -0800, Jon M. Taylor wrote: Nice, eh? The unfortunate truth is that this crazy input system is pretty much required, due to the highly contextualized nature of the Japanese language. The Kanji for 'Zen' (for example) can have over 20 completely

Re: that ggiplay proggie I'm working on and libGII...

2000-01-23 Thread Marcus Sundberg
teunis [EMAIL PROTECTED] writes: Okay, I've found a problem with libGII... It's adding delays to that quicktime-player (and soon mpeg too! :) that I'm playing with... Resulting in blank spots in the audio and the occasional dropped video frame. Huh? Either you've found a severe bug in

LibGGI3D

2000-01-23 Thread Marco Confalonieri
I read the Jon's letter about LibGGI3D, downloaded the 2000-01-21 snapshot and tried to compile the LibGGI3d stuff. I ran autogen.sh and tried to 'make' the thing, but gcc complains about a missing file called matrix.h . Could I rewrite it? (Well... I am not a marvelous developer, but if this

Re: LibGGI3D

2000-01-23 Thread Jon M. Taylor
On Sun, 23 Jan 2000, Marco Confalonieri wrote: I read the Jon's letter about LibGGI3D, downloaded the 2000-01-21 snapshot and tried to compile the LibGGI3d stuff. I ran autogen.sh and tried to 'make' the thing, but gcc complains about a missing file called matrix.h . This is from

LibGGI3D @ SourceForge

2000-01-23 Thread Jon M. Taylor
I've imported the LibGGI3D source tree from degas, there are mailing lists and forums, and we should be ready to go. [EMAIL PROTECTED] should now be used for general and other GGI and 3D graphics discussions only. The LibGGI3D sources in the degas/ tree can be deleted. Jon ---