Re: Better calling conventions for strict functions (bang patterns)?

2015-11-02 Thread Ryan Newton
Thanks Simon for linking that issue!  Does the patch linked there

already
cover what you suggested in your last mail?  I think no, it's a more
limited change, but I'm having trouble understanding exactly what.

I've also got one really basic question -- was it decided long ago that all
these stack limit checks are cheaper than having a guard page at the end of
each stack and faulting to grow the stack?  (I couldn't find a place that
this rationale was described on wiki.)

Best,
  -Ryan


On Sun, Nov 1, 2015 at 10:05 AM, Simon Marlow  wrote:

> Yes, I think we can probably do a better job of compiling case
> expressions.  The current compilation strategy optimises for code size, but
> at the expense of performance in the fast path.  We can tweak this
> tradeoff, perhaps under the control of a flag.
>
> Ideally the sequence should start by assuming that the closure is already
> evaluated, e.g.
>
>  loop:
>tag = R2 & 7;
>if (tag == 1) then // code for []
>else if (tag == 2) then // code for (:)
>else evaluate; jump back to loop
>
> The nice thing is that now that we don't need proc points, "loop" is just
> a label that we can directly jump to.  Unfortunately this only works when
> using the NCG, not with LLVM, because LLVM requires proc points, so we
> might need to fall back to a different strategy for LLVM.
>
> Similar topics came up here: https://ghc.haskell.org/trac/ghc/ticket/8905
> and I think there was another ticket but I can't find it now.
>
> Cheers
> Simon
>
> On 23/10/2015 19:00, Ryan Newton wrote:
>
>>  1. Small tweaks: The CMM code above seems to be /betting/ than the
>> thunk is unevaluated, because it does the stack check and stack
>> write /before/ the predicate test that checks if the thunk is
>> evaluated (if(R1 & 7!= 0) gotoc3aO; elsegotoc3aP;).  With a
>> bang-pattern function, couldn't it make the opposite bet?  That
>> is, branch on whether the thunk is evaluated first, and then the
>> wasted computation is only a single correctly predicted branch
>> (and a read of a tag that we need to read anyway).
>>
>> Oh, a small further addition would be needed for this tweak.  In the
>> generated code above "Sp = Sp + 8;" happens /late/, but I think it could
>> happen right after the call to the thunk.  In general, does it seem
>> feasible to separate the slowpath from fastpath as in the following
>> tweak of the example CMM?
>>
>>
>> *  // Skip to the chase if it's already evaluated:*
>> *  start:*
>> *  if (R2 & 7 != 0) goto fastpath; else goto slowpath;*
>> *
>> *
>> *  slowpath:   // Formerly c3aY*
>> *  if ((Sp + -8) < SpLim) goto c3aZ; else goto c3b0;*
>> *  c3aZ:*
>> *  // nop*
>> *  R1 = PicBaseReg + foo_closure;*
>> *  call (I64[BaseReg - 8])(R2, R1) args: 8, res: 0, upd: 8;*
>> *  c3b0:*
>> *  I64[Sp - 8] = PicBaseReg + block_c3aO_info;*
>> *  R1 = R2;*
>> *  Sp = Sp - 8;*
>>
>> *  call (I64[R1])(R1) returns to fastpath, args: 8, res: 8, upd: 8;*
>> *  // Sp bump moved to here so it's separate from "fastpath"*
>> *  Sp = Sp + 8;*
>> *
>> *
>> *  fastpath: // Formerly c3aO*
>> *  if (R1 & 7 >= 2) goto c3aW; else goto c3aX;*
>> *  c3aW:*
>> *  R1 = P64[R1 + 6] & (-8);*
>> *  call (I64[R1])(R1) args: 8, res: 0, upd: 8;*
>> *  c3aX:*
>> *  R1 = PicBaseReg + lvl_r39S_closure;*
>> *  call (I64[R1])(R1) args: 8, res: 0, upd: 8;*
>>
>>
>>
>>
>>
>> ___
>> ghc-devs mailing list
>> ghc-devs@haskell.org
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>>
>>
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Re: Better calling conventions for strict functions (bang patterns)?

2015-11-02 Thread Simon Marlow

On 02/11/2015 06:37, Ryan Newton wrote:

Thanks Simon for linking that issue!  Does the patch linked there

 already
cover what you suggested in your last mail?  I think no, it's a more
limited change, but I'm having trouble understanding exactly what.

I've also got one really basic question -- was it decided long ago that
all these stack limit checks are cheaper than having a guard page at the
end of each stack and faulting to grow the stack?  (I couldn't find a
place that this rationale was described on wiki.)


Stacks would be immovable, and you need to arrange that you have enough 
address space to grow the stack if necessary, just like OS threads. 
Thus it's not really feasible on 32-bit platforms, and we would have to 
keep the existing stack-chunk mechanism for those platforms.  Right now 
stacks start at 1k and are really cheap; they'd be somewhat more 
expensive under this scheme: at least 4K and a couple of mmap() calls.


Stack chunks have another benefit: we can track whether each chunk is 
dirty separately, and only traverse dirty chunks in the GC.  I don't 
think you'd be able to do this with contiguous stacks and no stack checks.


Cheers
Simon




Best,
   -Ryan


On Sun, Nov 1, 2015 at 10:05 AM, Simon Marlow > wrote:

Yes, I think we can probably do a better job of compiling case
expressions.  The current compilation strategy optimises for code
size, but at the expense of performance in the fast path.  We can
tweak this tradeoff, perhaps under the control of a flag.

Ideally the sequence should start by assuming that the closure is
already evaluated, e.g.

  loop:
tag = R2 & 7;
if (tag == 1) then // code for []
else if (tag == 2) then // code for (:)
else evaluate; jump back to loop

The nice thing is that now that we don't need proc points, "loop" is
just a label that we can directly jump to.  Unfortunately this only
works when using the NCG, not with LLVM, because LLVM requires proc
points, so we might need to fall back to a different strategy for LLVM.

Similar topics came up here:
https://ghc.haskell.org/trac/ghc/ticket/8905 and I think there was
another ticket but I can't find it now.

Cheers
Simon

On 23/10/2015 19:00, Ryan Newton wrote:

  1. Small tweaks: The CMM code above seems to be /betting/
than the
 thunk is unevaluated, because it does the stack check
and stack
 write /before/ the predicate test that checks if the
thunk is
 evaluated (if(R1 & 7!= 0) gotoc3aO; elsegotoc3aP;).  With a
 bang-pattern function, couldn't it make the opposite
bet?  That
 is, branch on whether the thunk is evaluated first, and
then the
 wasted computation is only a single correctly predicted
branch
 (and a read of a tag that we need to read anyway).

Oh, a small further addition would be needed for this tweak.  In the
generated code above "Sp = Sp + 8;" happens /late/, but I think
it could
happen right after the call to the thunk.  In general, does it seem
feasible to separate the slowpath from fastpath as in the following
tweak of the example CMM?


*  // Skip to the chase if it's already evaluated:*
*  start:*
*  if (R2 & 7 != 0) goto fastpath; else goto slowpath;*
*
*
*  slowpath:   // Formerly c3aY*
*  if ((Sp + -8) < SpLim) goto c3aZ; else goto c3b0;*
*  c3aZ:*
*  // nop*
*  R1 = PicBaseReg + foo_closure;*
*  call (I64[BaseReg - 8])(R2, R1) args: 8, res: 0, upd: 8;*
*  c3b0:*
*  I64[Sp - 8] = PicBaseReg + block_c3aO_info;*
*  R1 = R2;*
*  Sp = Sp - 8;*

*  call (I64[R1])(R1) returns to fastpath, args: 8, res: 8,
upd: 8;*
*  // Sp bump moved to here so it's separate from "fastpath"*
*  Sp = Sp + 8;*
*
*
*  fastpath: // Formerly c3aO*
*  if (R1 & 7 >= 2) goto c3aW; else goto c3aX;*
*  c3aW:*
*  R1 = P64[R1 + 6] & (-8);*
*  call (I64[R1])(R1) args: 8, res: 0, upd: 8;*
*  c3aX:*
*  R1 = PicBaseReg + lvl_r39S_closure;*
*  call (I64[R1])(R1) args: 8, res: 0, upd: 8;*





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Re: Better calling conventions for strict functions (bang patterns)?

2015-11-02 Thread Simon Marlow

Sorry, forgot to respond to your other point:

On 02/11/2015 06:37, Ryan Newton wrote:

Thanks Simon for linking that issue!  Does the patch linked there

 already
cover what you suggested in your last mail?  I think no, it's a more
limited change, but I'm having trouble understanding exactly what.


Correct, it's a more limited change.  I don't have a working 
implementation of the scheme I described, it needs some reorganisation 
in the codeGen if I remember correctly.


Something I think we should do is to have a gcc-like -Os flag that we 
could use as a hint in cases where we have a code-size vs speed tradeoff 
like this, there are a handful of places we could use that.


Cheers
Simon



I've also got one really basic question -- was it decided long ago that
all these stack limit checks are cheaper than having a guard page at the
end of each stack and faulting to grow the stack?  (I couldn't find a
place that this rationale was described on wiki.)

Best,
   -Ryan


On Sun, Nov 1, 2015 at 10:05 AM, Simon Marlow > wrote:

Yes, I think we can probably do a better job of compiling case
expressions.  The current compilation strategy optimises for code
size, but at the expense of performance in the fast path.  We can
tweak this tradeoff, perhaps under the control of a flag.

Ideally the sequence should start by assuming that the closure is
already evaluated, e.g.

  loop:
tag = R2 & 7;
if (tag == 1) then // code for []
else if (tag == 2) then // code for (:)
else evaluate; jump back to loop

The nice thing is that now that we don't need proc points, "loop" is
just a label that we can directly jump to.  Unfortunately this only
works when using the NCG, not with LLVM, because LLVM requires proc
points, so we might need to fall back to a different strategy for LLVM.

Similar topics came up here:
https://ghc.haskell.org/trac/ghc/ticket/8905 and I think there was
another ticket but I can't find it now.

Cheers
Simon

On 23/10/2015 19:00, Ryan Newton wrote:

  1. Small tweaks: The CMM code above seems to be /betting/
than the
 thunk is unevaluated, because it does the stack check
and stack
 write /before/ the predicate test that checks if the
thunk is
 evaluated (if(R1 & 7!= 0) gotoc3aO; elsegotoc3aP;).  With a
 bang-pattern function, couldn't it make the opposite
bet?  That
 is, branch on whether the thunk is evaluated first, and
then the
 wasted computation is only a single correctly predicted
branch
 (and a read of a tag that we need to read anyway).

Oh, a small further addition would be needed for this tweak.  In the
generated code above "Sp = Sp + 8;" happens /late/, but I think
it could
happen right after the call to the thunk.  In general, does it seem
feasible to separate the slowpath from fastpath as in the following
tweak of the example CMM?


*  // Skip to the chase if it's already evaluated:*
*  start:*
*  if (R2 & 7 != 0) goto fastpath; else goto slowpath;*
*
*
*  slowpath:   // Formerly c3aY*
*  if ((Sp + -8) < SpLim) goto c3aZ; else goto c3b0;*
*  c3aZ:*
*  // nop*
*  R1 = PicBaseReg + foo_closure;*
*  call (I64[BaseReg - 8])(R2, R1) args: 8, res: 0, upd: 8;*
*  c3b0:*
*  I64[Sp - 8] = PicBaseReg + block_c3aO_info;*
*  R1 = R2;*
*  Sp = Sp - 8;*

*  call (I64[R1])(R1) returns to fastpath, args: 8, res: 8,
upd: 8;*
*  // Sp bump moved to here so it's separate from "fastpath"*
*  Sp = Sp + 8;*
*
*
*  fastpath: // Formerly c3aO*
*  if (R1 & 7 >= 2) goto c3aW; else goto c3aX;*
*  c3aW:*
*  R1 = P64[R1 + 6] & (-8);*
*  call (I64[R1])(R1) args: 8, res: 0, upd: 8;*
*  c3aX:*
*  R1 = PicBaseReg + lvl_r39S_closure;*
*  call (I64[R1])(R1) args: 8, res: 0, upd: 8;*





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Re: Better calling conventions for strict functions (bang patterns)?

2015-11-01 Thread Simon Marlow
Yes, I think we can probably do a better job of compiling case 
expressions.  The current compilation strategy optimises for code size, 
but at the expense of performance in the fast path.  We can tweak this 
tradeoff, perhaps under the control of a flag.


Ideally the sequence should start by assuming that the closure is 
already evaluated, e.g.


 loop:
   tag = R2 & 7;
   if (tag == 1) then // code for []
   else if (tag == 2) then // code for (:)
   else evaluate; jump back to loop

The nice thing is that now that we don't need proc points, "loop" is 
just a label that we can directly jump to.  Unfortunately this only 
works when using the NCG, not with LLVM, because LLVM requires proc 
points, so we might need to fall back to a different strategy for LLVM.


Similar topics came up here: 
https://ghc.haskell.org/trac/ghc/ticket/8905 and I think there was 
another ticket but I can't find it now.


Cheers
Simon

On 23/10/2015 19:00, Ryan Newton wrote:

 1. Small tweaks: The CMM code above seems to be /betting/ than the
thunk is unevaluated, because it does the stack check and stack
write /before/ the predicate test that checks if the thunk is
evaluated (if(R1 & 7!= 0) gotoc3aO; elsegotoc3aP;).  With a
bang-pattern function, couldn't it make the opposite bet?  That
is, branch on whether the thunk is evaluated first, and then the
wasted computation is only a single correctly predicted branch
(and a read of a tag that we need to read anyway).

Oh, a small further addition would be needed for this tweak.  In the
generated code above "Sp = Sp + 8;" happens /late/, but I think it could
happen right after the call to the thunk.  In general, does it seem
feasible to separate the slowpath from fastpath as in the following
tweak of the example CMM?


*  // Skip to the chase if it's already evaluated:*
*  start:*
*  if (R2 & 7 != 0) goto fastpath; else goto slowpath;*
*
*
*  slowpath:   // Formerly c3aY*
*  if ((Sp + -8) < SpLim) goto c3aZ; else goto c3b0;*
*  c3aZ:*
*  // nop*
*  R1 = PicBaseReg + foo_closure;*
*  call (I64[BaseReg - 8])(R2, R1) args: 8, res: 0, upd: 8;*
*  c3b0:*
*  I64[Sp - 8] = PicBaseReg + block_c3aO_info;*
*  R1 = R2;*
*  Sp = Sp - 8;*

*  call (I64[R1])(R1) returns to fastpath, args: 8, res: 8, upd: 8;*
*  // Sp bump moved to here so it's separate from "fastpath"*
*  Sp = Sp + 8;*
*
*
*  fastpath: // Formerly c3aO*
*  if (R1 & 7 >= 2) goto c3aW; else goto c3aX;*
*  c3aW:*
*  R1 = P64[R1 + 6] & (-8);*
*  call (I64[R1])(R1) args: 8, res: 0, upd: 8;*
*  c3aX:*
*  R1 = PicBaseReg + lvl_r39S_closure;*
*  call (I64[R1])(R1) args: 8, res: 0, upd: 8;*





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RE: Better calling conventions for strict functions (bang patterns)?

2015-10-26 Thread Simon Peyton Jones
Ryan

Yes, I’m sure there is room for improvement here!   Good observations.

In particular, while I’d like DATA to support this, I believe that most ‘eval’s 
find that the thing being evaluated is already evaluated; so the fast-path 
should be that case.  We should bet for evaluated.

NB, however, that the stack-overflow check applies to the entire function body. 
 Suppose we do
   f x = case x of (p,q) -> case p of True -> False; False -> True
Then we can eliminate the stack check only if both the eval of ‘x’ and the eval 
of ‘p’ both take the fast path.

Another avenue you might like to think about is this: if function f calls g, 
then g’s stack-overflow test could perhaps be absorbed into ‘f’s.  So
   f x = case (g x) of True -> False; False -> True
So maybe f could call a super-fast entry point for g that didn’t have a stack 
overflow test!

(Watch out: loops, recursion, etc)

I’m happy to advise.

Simon


From: Ryan Newton [mailto:rrnew...@gmail.com]
Sent: 23 October 2015 19:31
To: Simon Peyton Jones
Cc: ghc-devs@haskell.org; Ömer Sinan Ağacan; Ryan Scott; Chao-Hong Chen; Johan 
Tibell
Subject: Re: Better calling conventions for strict functions (bang patterns)?

Ah, yes, so just to give a concrete example in this thread, if we take the 
`foo` function above and say `map foo ls`, we may well get unevaluated 
arguments to foo.  (And this is almost precisely the same as the first example 
that Strict-Core paper!)

Thanks for the paper reference.  I read it and it's great -- just what I was 
looking for.  An approach that eliminates any jealousy of ML/Scheme compiler 
techniques vis a vis calling conventions ;-).  I'm also wondering if there are 
some incremental steps that can be taken, short of what is proposed in the 
paper.

  1.  Small tweaks: The CMM code above seems to be betting than the thunk is 
unevaluated, because it does the stack check and stack write before the 
predicate test that checks if the thunk is evaluated (if (R1 & 7 != 0) goto 
c3aO; else goto c3aP;).  With a bang-pattern function, couldn't it make the 
opposite bet?  That is, branch on whether the thunk is evaluated first, and 
then the wasted computation is only a single correctly predicted branch (and a 
read of a tag that we need to read anyway).
  2.  The option of multiple entrypoints which is considered and discarded as 
fragile in the beginning of the paper (for direct call vs indirect / 1st order 
vs higher order).  That fragile option is along the lines of what I wanted to 
discuss on this thread.  It does seem like a tricky phase ordering concern, but 
how bad is it exactly?  The conflict with the a case-expr rewrite is 
illustrated clearly in the paper, but that just means that such optimizations 
must happen before the final choice of which function entrypoint to call, 
doesn't it?  I'm not 100% sure where it could go in the current compiler 
pipeline, but couldn't the adjustment of call target from "foo" to 
"foo_with_known_whnf_args" happen quite late?
Cheers,
  -Ryan

P.S. One of the students CC'd, Ryan Scott, is currently on internship at Intel 
labs and is working to (hopefully) liberate the Intell Haskell Research 
Compiler as open source.  Like the 2009 paper, it also uses a strict IR, and I 
think it will be interesting to see exactly how it handles the conversion from 
Core to its IR.  (Probably the same as Fig 10 in the paper.)


On Fri, Oct 23, 2015 at 10:11 AM, Simon Peyton Jones 
<simo...@microsoft.com<mailto:simo...@microsoft.com>> wrote:
It’s absolutely the case that bang patterns etc tell the caller what to do, but 
the function CANNOT ASSUME that its argument is evaluated.  Reason: higher 
order functions.

I think that the way to allow functions that can assume their arg is evaluated 
is through types: see Type are calling 
conventions<https://na01.safelinks.protection.outlook.com/?url=http:%2f%2fresearch.microsoft.com%2f~simonpj%2fpapers%2fstrict-core%2ftacc-hs09.pdf=01%7C01%7Csimonpj%40064d.mgd.microsoft.com%7C6c26443b080f47ded44d08d2dbd82785%7C72f988bf86f141af91ab2d7cd011db47%7C1=apsJhmnvf2Y0M2KhNcmPzg%2bqkd5zYl2MmDYvOcCObJA%3d>.
  But it’d be a fairly big deal to implement.

Simon


From: ghc-devs 
[mailto:ghc-devs-boun...@haskell.org<mailto:ghc-devs-boun...@haskell.org>] On 
Behalf Of Ryan Newton
Sent: 23 October 2015 14:54
To: ghc-devs@haskell.org<mailto:ghc-devs@haskell.org>; Ömer Sinan Ağacan; Ryan 
Scott; Chao-Hong Chen; Johan Tibell
Subject: Better calling conventions for strict functions (bang patterns)?

Hi all,

With module-level Strict and StrictData pragmas coming soon, one obvious 
question is what kind of the code quality GHC can achieve for strict programs.

When it came up in discussion in our research group we realized we didn't 
actually know whether the bang patterns, `f !x`, on function arguments were 
enforced by caller or callee.

Here's a Gist that shows the compilation of a trivial function:


foo :: M

Re: [DISARMED] RE: Better calling conventions for strict functions (bang patterns)?

2015-10-26 Thread Andrew Farmer
Simon,

I really enjoyed reading this paper... I was wondering if you could comment
on the implementation of Strict Core? Was it ever implemented in GHC (even
as a proof-of-concept)? If not, was it just due to a lack of time or some
fundamental limitation or problem discovered after the paper? If it was
implemented, was any benefit actually measured? Can you speculate on
whether some of the more recent changes/additions to Core (such as
coercions and roles) might fit into this? (I don't see any obvious reason
they couldn't, but that is me.)

Thanks!
Andrew

On Fri, Oct 23, 2015 at 7:11 AM, Simon Peyton Jones <simo...@microsoft.com>
wrote:

> It’s absolutely the case that bang patterns etc tell the caller what to
> do, but the function CANNOT ASSUME that its argument is evaluated.  Reason:
> higher order functions.
>
>
>
> I think that the way to allow functions that can assume their arg is
> evaluated is through types: see Type are calling conventions
> <http://research.microsoft.com/~simonpj/papers/strict-core/tacc-hs09.pdf>.
> But it’d be a fairly big deal to implement.
>
>
>
> Simon
>
>
>
>
>
> *From:* ghc-devs [mailto:ghc-devs-boun...@haskell.org] *On Behalf Of *Ryan
> Newton
> *Sent:* 23 October 2015 14:54
> *To:* ghc-devs@haskell.org; Ömer Sinan Ağacan; Ryan Scott; Chao-Hong
> Chen; Johan Tibell
> *Subject:* Better calling conventions for strict functions (bang
> patterns)?
>
>
>
> Hi all,
>
>
>
> With module-level Strict and StrictData pragmas coming soon, one obvious
> question is what kind of the code quality GHC can achieve for strict
> programs.
>
>
>
> When it came up in discussion in our research group we realized we didn't
> actually know whether the bang patterns, `f !x`, on function arguments were
> enforced by caller or callee.
>
>
>
> Here's a Gist that shows the compilation of a trivial function:
>
> foo :: Maybe Int -> Int
>
> foo !x =
>
>   case x of
>
>Just y -> y
>
>
>
>*MailScanner has detected a possible fraud attempt from
> "na01.safelinks.protection.outlook.com" claiming to be*
> https://gist.github.com/rrnewton/1ac722189c65f26fe9ac
> <https://na01.safelinks.protection.outlook.com/?url=https%3a%2f%2fgist.github.com%2frrnewton%2f1ac722189c65f26fe9ac=01%7c01%7csimonpj%40064d.mgd.microsoft.com%7cb006dcdbfe834ebb6c1e08d2dbb16c03%7c72f988bf86f141af91ab2d7cd011db47%7c1=qxrT8r1VSP97xQUF2qqkLlxEtSGi9VOzfmORl25W%2fWY%3d>
>
>
>
> If that function is compiled to *assume* its input is in WHNF, it should
> be just as efficient as the isomorphic MLton/OCaml code, right?  It only
> needs to branch on the tag, do a field dereference, and return.
>
>
>
> But as you can see from the STG and CMM generated, foo *does indeed*
> enter the thunk, adding an extra indirect jump.  Here's the body:
>
>   c3aY:
>
>   if ((Sp + -8) < SpLim) goto c3aZ; else goto c3b0;
>
>   c3aZ:
>
>   // nop
>
>   R1 = PicBaseReg + foo_closure;
>
>   call (I64[BaseReg - 8])(R2, R1) args: 8, res: 0, upd: 8;
>
>   c3b0:
>
>   I64[Sp - 8] = PicBaseReg + block_c3aO_info;
>
>   R1 = R2;
>
>   Sp = Sp - 8;
>
>   if (R1 & 7 != 0) goto c3aO; else goto c3aP;
>
>   c3aP:
>
>   call (I64[R1])(R1) returns to c3aO, args: 8, res: 8, upd: 8;
>
>   c3aO:
>
>   if (R1 & 7 >= 2) goto c3aW; else goto c3aX;
>
>   c3aW:
>
>   R1 = P64[R1 + 6] & (-8);
>
>   Sp = Sp + 8;
>
>   call (I64[R1])(R1) args: 8, res: 0, upd: 8;
>
>   c3aX:
>
>   R1 = PicBaseReg + lvl_r39S_closure;
>
>   Sp = Sp + 8;
>
>   call (I64[R1])(R1) args: 8, res: 0, upd: 8;
>
>
>
>
>
> The call inside c3aP is entering "x" as a thunk, which also incurs all of
> the stack limit check code.  I believe that IF the input could be assumed
> to be in WHNF, everything above the label "c3aO" could be omitted.
>
>
>
> So... if GHC is going to be a fabulous pure *and* imperative language,
> and a fabulous lazy *and* strict compiler/runtime.. is there some work we
> can do here to improve this situation? Would the following make sense:
>
>- Put together a benchmark suite of all-strict programs with
>Strict/StrictData (compare a few benchmark's generated code to MLton, if
>time allows)
>- Modify GHC to change calling conventions for bang patterns -- caller
>enforces WHNF rather than callee.  Existing strictness/demand/cardinality
>analysis would stay the same.
>
> Unless there's something I'm really missing here, the resul

Re: Better calling conventions for strict functions (bang patterns)?

2015-10-24 Thread Carter Schonwald
Doesn't modern hardware have pretty good branch prediction? In which case
the order of the branches may not matter unless it's a long chain of calls?
Vs say an inner loop that hasn't been inlined?

Either way, I'd love be stay in the loop on this topic, for work I'm
building a strongly normalizing language that supports both strict and call
by need evaluation strategies.

On Friday, October 23, 2015, Ryan Newton  wrote:

>
>>1. Small tweaks: The CMM code above seems to be *betting* than the
>>thunk is unevaluated, because it does the stack check and stack write
>>*before* the predicate test that checks if the thunk is evaluated (if
>>(R1 & 7 != 0) goto c3aO; else goto c3aP;).  With a bang-pattern
>>function, couldn't it make the opposite bet?  That is, branch on whether
>>the thunk is evaluated first, and then the wasted computation is only a
>>single correctly predicted branch (and a read of a tag that we need to 
>> read
>>anyway).
>>
>> Oh, a small further addition would be needed for this tweak.  In the
> generated code above "Sp = Sp + 8;" happens *late*, but I think it could
> happen right after the call to the thunk.  In general, does it seem
> feasible to separate the slowpath from fastpath as in the following tweak
> of the example CMM?
>
>
> *  // Skip to the chase if it's already evaluated:*
> *  start:*
> *  if (R2 & 7 != 0) goto fastpath; else goto slowpath;*
>
> *  slowpath:   // Formerly c3aY*
> *  if ((Sp + -8) < SpLim) goto c3aZ; else goto c3b0;*
> *  c3aZ:*
> *  // nop*
> *  R1 = PicBaseReg + foo_closure;*
> *  call (I64[BaseReg - 8])(R2, R1) args: 8, res: 0, upd: 8;*
> *  c3b0:*
> *  I64[Sp - 8] = PicBaseReg + block_c3aO_info;*
> *  R1 = R2;*
> *  Sp = Sp - 8;*
>
> *  call (I64[R1])(R1) returns to fastpath, args: 8, res: 8, upd: 8;*
> *  // Sp bump moved to here so it's separate from "fastpath"*
> *  Sp = Sp + 8;*
>
> *  fastpath: // Formerly c3aO*
> *  if (R1 & 7 >= 2) goto c3aW; else goto c3aX;*
> *  c3aW:*
> *  R1 = P64[R1 + 6] & (-8);*
> *  call (I64[R1])(R1) args: 8, res: 0, upd: 8;*
> *  c3aX:*
> *  R1 = PicBaseReg + lvl_r39S_closure;*
> *  call (I64[R1])(R1) args: 8, res: 0, upd: 8;*
>
>
>
>
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Better calling conventions for strict functions (bang patterns)?

2015-10-23 Thread Ryan Newton
Hi all,

With module-level Strict and StrictData pragmas coming soon, one obvious
question is what kind of the code quality GHC can achieve for strict
programs.

When it came up in discussion in our research group we realized we didn't
actually know whether the bang patterns, `f !x`, on function arguments were
enforced by caller or callee.

Here's a Gist that shows the compilation of a trivial function:

foo :: Maybe Int -> Intfoo !x = case x of Just y -> y

   https://gist.github.com/rrnewton/1ac722189c65f26fe9ac

If that function is compiled to *assume* its input is in WHNF, it should be
just as efficient as the isomorphic MLton/OCaml code, right?  It only needs
to branch on the tag, do a field dereference, and return.

But as you can see from the STG and CMM generated, foo *does indeed* enter
the thunk, adding an extra indirect jump.  Here's the body:

c3aY: if ((Sp + -8) < SpLim) goto c3aZ; else goto c3b0; c3aZ: // nop R1 =
PicBaseReg + foo_closure; call (I64[BaseReg - 8])(R2, R1) args: 8, res: 0,
upd: 8; c3b0: I64[Sp - 8] = PicBaseReg + block_c3aO_info; R1 = R2; Sp = Sp
- 8; if (R1 & 7 != 0) goto c3aO; else goto c3aP; c3aP: call (I64[R1])(R1)
returns to c3aO, args: 8, res: 8, upd: 8; c3aO: if (R1 & 7 >= 2) goto c3aW;
else goto c3aX; c3aW: R1 = P64[R1 + 6] & (-8); Sp = Sp + 8; call
(I64[R1])(R1) args: 8, res: 0, upd: 8; c3aX: R1 = PicBaseReg +
lvl_r39S_closure; Sp = Sp + 8; call (I64[R1])(R1) args: 8, res: 0, upd: 8;


The call inside c3aP is entering "x" as a thunk, which also incurs all of
the stack limit check code.  I believe that IF the input could be assumed
to be in WHNF, everything above the label "c3aO" could be omitted.

So... if GHC is going to be a fabulous pure *and* imperative language, and
a fabulous lazy *and* strict compiler/runtime.. is there some work we can
do here to improve this situation? Would the following make sense:

   - Put together a benchmark suite of all-strict programs with
   Strict/StrictData (compare a few benchmark's generated code to MLton, if
   time allows)
   - Modify GHC to change calling conventions for bang patterns -- caller
   enforces WHNF rather than callee.  Existing strictness/demand/cardinality
   analysis would stay the same.

Unless there's something I'm really missing here, the result should be that
you can have a whole chain of strict function calls, each of which knows
its arguments and the arguments it passes to its callees are all in WHNF,
without ever generating thunk-entry sequences.

Thanks for your time,
  -Ryan
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RE: Better calling conventions for strict functions (bang patterns)?

2015-10-23 Thread Simon Peyton Jones
It’s absolutely the case that bang patterns etc tell the caller what to do, but 
the function CANNOT ASSUME that its argument is evaluated.  Reason: higher 
order functions.

I think that the way to allow functions that can assume their arg is evaluated 
is through types: see Type are calling 
conventions<http://research.microsoft.com/~simonpj/papers/strict-core/tacc-hs09.pdf>.
  But it’d be a fairly big deal to implement.

Simon


From: ghc-devs [mailto:ghc-devs-boun...@haskell.org] On Behalf Of Ryan Newton
Sent: 23 October 2015 14:54
To: ghc-devs@haskell.org; Ömer Sinan Ağacan; Ryan Scott; Chao-Hong Chen; Johan 
Tibell
Subject: Better calling conventions for strict functions (bang patterns)?

Hi all,

With module-level Strict and StrictData pragmas coming soon, one obvious 
question is what kind of the code quality GHC can achieve for strict programs.

When it came up in discussion in our research group we realized we didn't 
actually know whether the bang patterns, `f !x`, on function arguments were 
enforced by caller or callee.

Here's a Gist that shows the compilation of a trivial function:


foo :: Maybe Int -> Int


foo !x =


  case x of


   Just y -> y


   
https://gist.github.com/rrnewton/1ac722189c65f26fe9ac<https://na01.safelinks.protection.outlook.com/?url=https%3a%2f%2fgist.github.com%2frrnewton%2f1ac722189c65f26fe9ac=01%7c01%7csimonpj%40064d.mgd.microsoft.com%7cb006dcdbfe834ebb6c1e08d2dbb16c03%7c72f988bf86f141af91ab2d7cd011db47%7c1=qxrT8r1VSP97xQUF2qqkLlxEtSGi9VOzfmORl25W%2fWY%3d>

If that function is compiled to *assume* its input is in WHNF, it should be 
just as efficient as the isomorphic MLton/OCaml code, right?  It only needs to 
branch on the tag, do a field dereference, and return.

But as you can see from the STG and CMM generated, foo does indeed enter the 
thunk, adding an extra indirect jump.  Here's the body:


  c3aY:


  if ((Sp + -8) < SpLim) goto c3aZ; else goto c3b0;


  c3aZ:


  // nop


  R1 = PicBaseReg + foo_closure;


  call (I64[BaseReg - 8])(R2, R1) args: 8, res: 0, upd: 8;


  c3b0:


  I64[Sp - 8] = PicBaseReg + block_c3aO_info;


  R1 = R2;


  Sp = Sp - 8;


  if (R1 & 7 != 0) goto c3aO; else goto c3aP;


  c3aP:


  call (I64[R1])(R1) returns to c3aO, args: 8, res: 8, upd: 8;


  c3aO:


  if (R1 & 7 >= 2) goto c3aW; else goto c3aX;


  c3aW:


  R1 = P64[R1 + 6] & (-8);


  Sp = Sp + 8;


  call (I64[R1])(R1) args: 8, res: 0, upd: 8;


  c3aX:


  R1 = PicBaseReg + lvl_r39S_closure;


  Sp = Sp + 8;


  call (I64[R1])(R1) args: 8, res: 0, upd: 8;



The call inside c3aP is entering "x" as a thunk, which also incurs all of the 
stack limit check code.  I believe that IF the input could be assumed to be in 
WHNF, everything above the label "c3aO" could be omitted.

So... if GHC is going to be a fabulous pure and imperative language, and a 
fabulous lazy and strict compiler/runtime.. is there some work we can do here 
to improve this situation? Would the following make sense:

  *   Put together a benchmark suite of all-strict programs with 
Strict/StrictData (compare a few benchmark's generated code to MLton, if time 
allows)
  *   Modify GHC to change calling conventions for bang patterns -- caller 
enforces WHNF rather than callee.  Existing strictness/demand/cardinality 
analysis would stay the same.
Unless there's something I'm really missing here, the result should be that you 
can have a whole chain of strict function calls, each of which knows its 
arguments and the arguments it passes to its callees are all in WHNF, without 
ever generating thunk-entry sequences.

Thanks for your time,
  -Ryan

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Re: Better calling conventions for strict functions (bang patterns)?

2015-10-23 Thread Ryan Newton
>
>
>1. Small tweaks: The CMM code above seems to be *betting* than the
>thunk is unevaluated, because it does the stack check and stack write
>*before* the predicate test that checks if the thunk is evaluated (if
>(R1 & 7 != 0) goto c3aO; else goto c3aP;).  With a bang-pattern
>function, couldn't it make the opposite bet?  That is, branch on whether
>the thunk is evaluated first, and then the wasted computation is only a
>single correctly predicted branch (and a read of a tag that we need to read
>anyway).
>
> Oh, a small further addition would be needed for this tweak.  In the
generated code above "Sp = Sp + 8;" happens *late*, but I think it could
happen right after the call to the thunk.  In general, does it seem
feasible to separate the slowpath from fastpath as in the following tweak
of the example CMM?


*  // Skip to the chase if it's already evaluated:*
*  start:*
*  if (R2 & 7 != 0) goto fastpath; else goto slowpath;*

*  slowpath:   // Formerly c3aY*
*  if ((Sp + -8) < SpLim) goto c3aZ; else goto c3b0;*
*  c3aZ:*
*  // nop*
*  R1 = PicBaseReg + foo_closure;*
*  call (I64[BaseReg - 8])(R2, R1) args: 8, res: 0, upd: 8;*
*  c3b0:*
*  I64[Sp - 8] = PicBaseReg + block_c3aO_info;*
*  R1 = R2;*
*  Sp = Sp - 8;*

*  call (I64[R1])(R1) returns to fastpath, args: 8, res: 8, upd: 8;*
*  // Sp bump moved to here so it's separate from "fastpath"*
*  Sp = Sp + 8;*

*  fastpath: // Formerly c3aO*
*  if (R1 & 7 >= 2) goto c3aW; else goto c3aX;*
*  c3aW:*
*  R1 = P64[R1 + 6] & (-8);*
*  call (I64[R1])(R1) args: 8, res: 0, upd: 8;*
*  c3aX:*
*  R1 = PicBaseReg + lvl_r39S_closure;*
*  call (I64[R1])(R1) args: 8, res: 0, upd: 8;*
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Re: Better calling conventions for strict functions (bang patterns)?

2015-10-23 Thread Ryan Newton
Ah, yes, so just to give a concrete example in this thread, if we take the
`foo` function above and say `map foo ls`, we may well get unevaluated
arguments to foo.  (And this is almost precisely the same as the first
example that Strict-Core paper!)

Thanks for the paper reference.  I read it and it's great -- just what I
was looking for.  An approach that eliminates any jealousy of ML/Scheme
compiler techniques vis a vis calling conventions ;-).  I'm also wondering
if there are some incremental steps that can be taken, short of what is
proposed in the paper.

   1. Small tweaks: The CMM code above seems to be *betting* than the thunk
   is unevaluated, because it does the stack check and stack write *before* the
   predicate test that checks if the thunk is evaluated (if (R1 & 7 != 0)
   goto c3aO; else goto c3aP;).  With a bang-pattern function, couldn't it
   make the opposite bet?  That is, branch on whether the thunk is evaluated
   first, and then the wasted computation is only a single correctly predicted
   branch (and a read of a tag that we need to read anyway).

   2. The option of multiple entrypoints which is considered and discarded
   as fragile in the beginning of the paper (for direct call vs indirect / 1st
   order vs higher order).  That fragile option is along the lines of what I
   wanted to discuss on this thread.  It does seem like a tricky phase
   ordering concern, but how bad is it exactly?  The conflict with the a
   case-expr rewrite is illustrated clearly in the paper, but that just means
   that such optimizations must happen *before *the final choice of which
   function entrypoint to call, doesn't it?  I'm not 100% sure where it could
   go in the current compiler pipeline, but couldn't the adjustment of call
   target from "foo" to "foo_with_known_whnf_args" happen quite late?

Cheers,
  -Ryan

P.S. One of the students CC'd, Ryan Scott, is currently on internship at
Intel labs and is working to (hopefully) liberate the Intell Haskell
Research Compiler as open source.  Like the 2009 paper, it also uses a
strict IR, and I think it will be interesting to see exactly how it handles
the conversion from Core to its IR.  (Probably the same as Fig 10 in the
paper.)


On Fri, Oct 23, 2015 at 10:11 AM, Simon Peyton Jones <simo...@microsoft.com>
wrote:

> It’s absolutely the case that bang patterns etc tell the caller what to
> do, but the function CANNOT ASSUME that its argument is evaluated.  Reason:
> higher order functions.
>
>
>
> I think that the way to allow functions that can assume their arg is
> evaluated is through types: see Type are calling conventions
> <http://research.microsoft.com/~simonpj/papers/strict-core/tacc-hs09.pdf>.
> But it’d be a fairly big deal to implement.
>
>
>
> Simon
>
>
>
>
>
> *From:* ghc-devs [mailto:ghc-devs-boun...@haskell.org] *On Behalf Of *Ryan
> Newton
> *Sent:* 23 October 2015 14:54
> *To:* ghc-devs@haskell.org; Ömer Sinan Ağacan; Ryan Scott; Chao-Hong
> Chen; Johan Tibell
> *Subject:* Better calling conventions for strict functions (bang
> patterns)?
>
>
>
> Hi all,
>
>
>
> With module-level Strict and StrictData pragmas coming soon, one obvious
> question is what kind of the code quality GHC can achieve for strict
> programs.
>
>
>
> When it came up in discussion in our research group we realized we didn't
> actually know whether the bang patterns, `f !x`, on function arguments were
> enforced by caller or callee.
>
>
>
> Here's a Gist that shows the compilation of a trivial function:
>
> foo :: Maybe Int -> Int
>
> foo !x =
>
>   case x of
>
>Just y -> y
>
>
>
>https://gist.github.com/rrnewton/1ac722189c65f26fe9ac
> <https://na01.safelinks.protection.outlook.com/?url=https%3a%2f%2fgist.github.com%2frrnewton%2f1ac722189c65f26fe9ac=01%7c01%7csimonpj%40064d.mgd.microsoft.com%7cb006dcdbfe834ebb6c1e08d2dbb16c03%7c72f988bf86f141af91ab2d7cd011db47%7c1=qxrT8r1VSP97xQUF2qqkLlxEtSGi9VOzfmORl25W%2fWY%3d>
>
>
>
> If that function is compiled to *assume* its input is in WHNF, it should
> be just as efficient as the isomorphic MLton/OCaml code, right?  It only
> needs to branch on the tag, do a field dereference, and return.
>
>
>
> But as you can see from the STG and CMM generated, foo *does indeed*
> enter the thunk, adding an extra indirect jump.  Here's the body:
>
>   c3aY:
>
>   if ((Sp + -8) < SpLim) goto c3aZ; else goto c3b0;
>
>   c3aZ:
>
>   // nop
>
>   R1 = PicBaseReg + foo_closure;
>
>   call (I64[BaseReg - 8])(R2, R1) args: 8, res: 0, upd: 8;
>
>   c3b0:
>
>   I64[Sp - 8] = PicBaseReg + block_c3aO_info;
>
>   R1 = R2;
>
>   Sp = Sp - 8;
>
>