Sven Neumann [EMAIL PROTECTED] wrote:
The code is combining the multiplications done on 2 channels of the
same pixel into one. Also it is also meant as an example of what can
be done without using CPU-specific instructions.
here's another example (4 x 8bit saturated addition):
uint32
Hi,
Daniel Egger [EMAIL PROTECTED] writes:
Am 06 Sep 2001 12:56:46 +0200 schrieb Sven Neumann:
I think Branko is right here. Color-To-Alpha is not suited for
chroma-keying since it will remove all shades of blue from all
colors in the image. Classic blue-boxing requires to clear only
Am 06 Sep 2001 10:19:28 +0200 schrieb =?ISO-8859-1?Q?Mattias
Engdeg=E5rd?=:
This is completely portable, and should be a good deal faster than
conditionally adding each component separately, at least on modern
superscalar machines with expensive unpredicted branches. And benchmarks
confirm
Robert L Krawitz wrote:
...
4) Complete the I18n on the CUPS (Mike, Roger?).
I'm working this right now; the only changes I've made to Roger's
stuff so far is to translate the words English and ISOLatin1
instead of LanguageLevel and LanguageVersion, since that will
work best when gettext is
Hi!
I asked this question about a year ago - and the answer then
was Not Yet...so I'm back again!
I'm working with the PrettyPoly team on building a GPL'ed
3D modeller for Linux (and others OS's) - and one thing we
are frequently asked is to implement a facility to paint
onto texture maps
Robert L Krawitz wrote:
...
Hmm. I thought the 1 was 3-level and the 5500 was 1-level???
Maybe not.
Nope, I have the 5500 and it is definitely only 2-level (although
some of the early docs indicated 3 levels, testing proved it was
still only 2 levels (the third level produces no dot,
Sven Neumann [EMAIL PROTECTED] writes:
Hi,
Branko Collin [EMAIL PROTECTED] writes:
Does image/Select/By Color what you want?
I think Branko is right here. Color-To-Alpha is not suited for
chroma-keying since it will remove all shades of blue from all
colors in the image. Classic