On Wed, 4 Dec 2002, Tino Schwarze wrote:
On Tue, Dec 03, 2002 at 06:39:16PM -0800, Jonathan Cohen wrote:
We are seriously considering ripping out all modes except for
32-bit floating point. This would drastically simplify the internal
rendering engine and allow us to optimize it
On Wed, Dec 04, 2002 at 10:49:05AM +0100, Tino Schwarze wrote:
I'm just curious: What do you get by using 32-bit _float_? Why not use
1.31-Bit Fixed Point? It should have a higher precision than 32-bit
float - at least, it's precision is steady.
The point is probably to be allowed to go below
On 04-Dec-2002, Steinar H. Gunderson wrote:
On Wed, Dec 04, 2002 at 10:49:05AM +0100, Tino Schwarze wrote:
I'm just curious: What do you get by using 32-bit _float_? Why not use
1.31-Bit Fixed Point? It should have a higher precision than 32-bit
float - at least, it's precision is steady.