[Gimp-developer] Save As JPG Integrated (mockup)

2007-02-03 Thread Thorsten Wilms
Hi!

Whenever I save an image as JPG, I have to move both the 
Save_Image and the Save_as_JPEG dialog out of the way 
to check the preview.

I think the Save_Image dialog should just disappear 
after use, as both Cancel and Help are available on 
the second dialog and what else would it be good for?

Then the Save_as_JPEG controls could appear on the image 
window (inspired by the Firefox find bar) to further cut 
down on window juggling.

There's quite a number of ways it could be organized, my 
mockup shows just one:

http://thorwil.affenbande.org/wp-content/uploads/2007/02/save_as_jpg_integrated_01.jpg

Advanced options hide 'under' the expander. There could 
be a button to bring them up in a dialog instead.

File size can be read in the statusbar.

I moved the buttons down there as it's the standard 
location in dialogs and to take the place of the 
progress Cancel button. Mouse-miles could be less
with the buttons in the new toolbar. They would 
also be less likely to cause an expectation of 
closing the window up there.

Thoughts?


-- 
Thorsten Wilms

Thorwil's Creature Illustrations:
http://www.printfection.com/thorwil
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Re: [Gimp-developer] Save As JPG Integrated

2007-02-03 Thread jernej
On Saturday, February 3, 2007, 12:48:54, Thorsten Wilms wrote:

 Then the Save_as_JPEG controls could appear on the image 
 window (inspired by the Firefox find bar) to further cut 
 down on window juggling.

Only as an option - some of us have multiple displays, and use the advanced
options regularly.

-- 
 Jernej Simončič  http://deepthought.ena.si/ 

If you cannot convince them, confuse them.
   -- Truman's Law

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Re: [Gimp-developer] Save As JPG Integrated (mockup)

2007-02-03 Thread peter sikking
Thorsten Wilms wrote:

 I think the Save_Image dialog should just disappear
 after use, as both Cancel and Help are available on
 the second dialog and what else would it be good for?

Yeah it can go. It would only make sense if a Cancel on
the jpeg options would get you back to the Save_Image dialog,
in case you see that the jpeg compression is not appropriate,
you change your mind and go back for png or so...

 Then the Save_as_JPEG controls could appear on the image
 window (inspired by the Firefox find bar) to further cut
 down on window juggling.

 There's quite a number of ways it could be organized, my
 mockup shows just one:

 http://thorwil.affenbande.org/wp-content/uploads/2007/02/ 
 save_as_jpg_integrated_01.jpg

I just had a quick look. Later in the expert evaluation we
will get to the save for web scenarios and I will be in
a better position to deal with this. But for now:

If we try to do an all in one, then the result has to
look and feel like a dialog, not like a main window,
because of the modal nature (finish this first) of the task.

It is difficult for me to say whether sawing off more main
window bits (no menu bar, tools, palettes, inspectors or rulers;
default to magnification tool) and adding more dialog-ness
(get buttons out of the status bar) to what you have drawn,
or start from scratch on a BIG-preview dialog would be the
better way to go.

 Advanced options hide 'under' the expander. There could
 be a button to bring them up in a dialog instead.

My gut feeling says that there is a better solution available
here, but I am only able to work on that after the expert evaluation.

 File size can be read in the statusbar.

Better keep the quality slider and file size (main cause
and effect) physically together.

 --ps

 principal user interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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Re: [Gimp-developer] Save As JPG Integrated

2007-02-03 Thread Thorsten Wilms
On Sat, Feb 03, 2007 at 01:13:56PM +0100, [EMAIL PROTECTED] wrote:
 On Saturday, February 3, 2007, 12:48:54, Thorsten Wilms wrote:
 
  Then the Save_as_JPEG controls could appear on the image 
  window (inspired by the Firefox find bar) to further cut 
  down on window juggling.
 
 Only as an option - some of us have multiple displays, and use the advanced
 options regularly.

Do the save dialogs not appear on the same screen as the image 
windows?

I see how if you have at least 2 displays, having the preview 
on one and the (expanded) controls on another would be nice. 
But if you have to manually move the windows far less so.

I'm rather sure users of multiple screens who are at the 
same time frequent users of the advanced JPG controls are 
a small minority. Nobody likes to be ignored, though, of course ;)


--
Thorsten Wilms
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Re: [Gimp-developer] Save As JPG Integrated (mockup)

2007-02-03 Thread Thorsten Wilms
On Sat, Feb 03, 2007 at 02:02:58PM +0100, peter sikking wrote:
 Thorsten Wilms wrote:
 
  I think the Save_Image dialog should just disappear
  after use, as both Cancel and Help are available on
  the second dialog and what else would it be good for?
 
 Yeah it can go. It would only make sense if a Cancel on
 the jpeg options would get you back to the Save_Image dialog,
 in case you see that the jpeg compression is not appropriate,
 you change your mind and go back for png or so...

Good, that would make the process quite a bit more 
efficient (for me) already :)

 
  http://thorwil.affenbande.org/wp-content/uploads/2007/02/ 
  save_as_jpg_integrated_01.jpg
 
 I just had a quick look. Later in the expert evaluation we
 will get to the save for web scenarios and I will be in
 a better position to deal with this. But for now:

Hmm, ok.
 

 If we try to do an all in one, then the result has to
 look and feel like a dialog, not like a main window,
 because of the modal nature (finish this first) of the task.

But this would not be like your common dialog that disappears 
after Cancel/OK, but rather a window that changes state.

One could see this as argument for having a separate dialog 
with preview.
This idea is about avoiding a 'jump' in interaction 
and using the image window which is likely in the right  
place and size already, though.


 It is difficult for me to say whether sawing off more main
 window bits (no menu bar, tools, palettes, inspectors or rulers;
 default to magnification tool) and adding more dialog-ness
 (get buttons out of the status bar) to what you have drawn,
 or start from scratch on a BIG-preview dialog would be the
 better way to go.

I thought about removing at least the menubar but decided 
against it, as you can still zoom, toggle guides ...
Might be better to not allow access to editing options, though.


  Advanced options hide 'under' the expander. There could
  be a button to bring them up in a dialog instead.
 
 My gut feeling says that there is a better solution available
 here, but I am only able to work on that after the expert evaluation.

Surely the most problematic aspect.


  File size can be read in the statusbar.
 
 Better keep the quality slider and file size (main cause
 and effect) physically together.

I wanted to, at first. Then moved it to save width 
for small images.


BTW, some apps have web export dialogs with side by side 
panes original/compressed. I found toggling between  
original/preview in the same view to be superior if  
you want to spot JPG artifacts. It's important it can 
happen with a single click. I say this because the thought 
that tabs might make it more clear what is what has occured 
to me ... this is the reason I don't want them.


--
Thorsten Wilms
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Re: [Gimp-developer] Save As JPG Integrated (mockup)

2007-02-03 Thread peter sikking
Thorsten Wilms wrote:

 If we try to do an all in one, then the result has to
 look and feel like a dialog, not like a main window,
 because of the modal nature (finish this first) of the task.

 But this would not be like your common dialog that disappears
 after Cancel/OK, but rather a window that changes state.

I have nothing against the idea of reusing the main window,
but as said, because the task is modal by nature, the UI
UI has to reflect that with dialogness. It is simply a UI
law of nature.

That means big changes to the main window, as quoted right below:.

 It is difficult for me to say whether sawing off more main
 window bits (no menu bar, tools, palettes, inspectors or rulers;
 default to magnification tool) and adding more dialog-ness
 (get buttons out of the status bar) to what you have drawn,
 or start from scratch on a BIG-preview dialog would be the
 better way to go.

 I thought about removing at least the menubar but decided
 against it, as you can still zoom, toggle guides ...
 Might be better to not allow access to editing options, though.

Toggle guides? There is only one thing to do, and that is set
the size vs. apparent quality ratio (with the advanced saving
options, I know).


The zoom is taken care of with the zoom tool and
the controls in the status bar.

 File size can be read in the statusbar.

 Better keep the quality slider and file size (main cause
 and effect) physically together.

 I wanted to, at first. Then moved it to save width
 for small images.

If windows re sized for the menu bar to fit in
(quite natural except on the mac) then I am sure
we can get the quality slider and the calculated
file size in.


 BTW, some apps have web export dialogs with side by side
 panes original/compressed. I found toggling between
 original/preview in the same view to be superior if
 you want to spot JPG artifacts. It's important it can
 happen with a single click.

Yep, well observed...

 --ps

 principal user interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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Re: [Gimp-developer] Save As JPG Integrated (mockup)

2007-02-03 Thread Akkana Peck
Thorsten Wilms writes:
 I found toggling between  
 original/preview in the same view to be superior if  
 you want to spot JPG artifacts.

Me too. The new setup where the preview is a layer in the image
dialog (I just updated and saw it) is wonderful. I'd been struggling
with focus/raise issues with the old separate-window setup (click on
the dialog and it would raise the original image window, hiding the
preview window, and even when that didn't happen I was always
confusing the two similar looking image windows); using a new layer
is a great solution and makes it so much easier to see the effect of
the quality settings.

I'll add another vote for hiding the Save as dialog when bringing up
the JPEG dialog.  I often go to the wrong one of the two dialogs
after changing desktops or shuffling windows around to see the
preview better. Partly that's because they always pop up widely
separated on the screen, rather than placing the second dialog on
top of the first (they seem to trigger different window manager
placement rules).  And the buttons on the dialogs are a bit
confusing: they both show active Cancel buttons, but Cancel
on the Save As dialog is a no-op.

I wish there were a way around needing two dialogs (needing to click
Save two different times in order to save). Seems like there must be
a way around that, but I can't think of one. Putting jpeg options
and dialog-like buttons into the image window doesn't seem like a
better solution: you still need to click just as many times, and it
sounds jarring for the familiar image window to temporarily change
its UI and act like a dialog.

peter sikking writes:
 because the task is modal by nature, the UI
 UI has to reflect that with dialogness. It is simply a UI
 law of nature.

Is that an argument for making the two dialogs window modal?
They aren't now -- I can go back to the image window and draw on
it, or whatever, while the dialogs are up.

-- 
...Akkana
Beginning GIMP: From Novice to Professional: http://gimpbook.com
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