On Thu, Apr 03, 2003 at 04:07:34AM +0200, Ernst Lippe wrote:
On Thu, 03 Apr 2003 02:15:42 +0200
Excuse me, but which reentrancy problem has been eliminated?
Does it mean the render function no longer needs to be
reentrant?
Yes, just added some book-keeping to preview, and it seems
to
On Thu, Apr 03, 2003 at 01:15:31AM +0200, Ernst Lippe wrote:
P.S. I just modified my preview so that the re-entrancy problem has
been eliminated.
Excuse me, but which reentrancy problem has been eliminated?
Does it mean the render function no longer needs to be
reentrant?
Regards,
Yeti
On Mon, Mar 31, 2003 at 10:11:36PM +0200, Ernst Lippe wrote:
On Mon, 31 Mar 2003 11:21:06 -0800 (PST)
Nathan Carl Summers [EMAIL PROTECTED] wrote:
(off-the-cuff) Perhaps GimpThumbnail?
It is a nice short name, but I have the impression that a thumbnail
is a reduced size version of the
On Tue, Mar 11, 2003 at 01:07:21PM +0100, Raphal Quinet wrote:
On Tue, 11 Mar 2003 09:46:49 +, Adam D. Moss [EMAIL PROTECTED] wrote:
[...] The idea
of rehash-on-dirty would be to catch identical tiles, even
accidentally-identical tiles (like great masses of transparent
tiles,
On Tue, Mar 11, 2003 at 07:23:03PM +0100, Sven Neumann wrote:
I don't agree. The obvious solution whenever manipulation of the alpha
channel is desired is to use a layer mask.
For people on this list.
But most people I know would be able to find the solution
I described -- purely
On Tue, Mar 11, 2003 at 12:33:14PM -0800, Daniel Rogers wrote:
Or, as I suggested in an earlier email, but I don't think was stated
very clearly, implement anti-erase as a layer mask (whether or not the
user can actually see the extra layer).
If you want to implement anti-erase as a layer
On Tue, Mar 11, 2003 at 02:53:45PM -0800, Daniel Rogers wrote:
Although back on the topic of anti-erase, I think that the only way to
do anti-erase correctly is with another layer. Once alpha goes to zero,
the pixel no larger part of the sampled image.
OK, I could use alpha in a wrong
On Fri, Feb 28, 2003 at 08:30:09PM +0100, Branko Collin wrote:
I vaguely remember that Bugzilla needed JavaScript or Cookies or some
other extra technology to be enabled before you could use it. It's
not set-up very well.
Just another FUD example.
You don't need JS (though it may improve
On Fri, Feb 28, 2003 at 10:07:30PM +0100, Marc A. Lehmann wrote:
On Fri, Feb 28, 2003 at 09:19:17PM +0100, David Necas (Yeti) [EMAIL PROTECTED]
wrote:
You need cookies to log in, so you generally need cookies to
change anything (what brower do you use? bugzilla works even
in lynx
On Mon, Feb 10, 2003 at 03:37:26PM +0100, Sven Neumann wrote:
It's broken on Netscape 4.7 (disabling Style Sheets helps, but it
looks rather ugly then). There is text behind the image etc. But I
guess it's nice if displayed correctly.
I don't think we have to care about browsers as
On Mon, Feb 10, 2003 at 11:31:42AM -0500, Carol Spears wrote:
i read of a rather elegant solution. apparently Netscape refuses to
read the link/link tag if it contains the media attribute. so you
can set it up this way:
link rel=stylesheet type=text/css href=/style/dgo-ns.css
link
Hello,
the gimp_bilinear_rgba () function (libgimpcolor/gimpbilinear.c)
handles alpha channel as if Gimp used premultiplied alpha.
Since all Gimp core uses separated alpha, I suggest the
attached patch (against CVS HEAD). This patch itself seems
to fix alpha handling in two plug-ins using
Hello,
I fixed and improved a few thing in the IFS Compose plugin.
I know I should use bugzilla. The reasons I write here are:
The existing bugreports are 1.2, while I fixed it in 1.3
(except #82472 fix, which I also backported to 1.2), I'm not
sure how to handle this. Some issues were just side
On Thu, Dec 19, 2002 at 12:08:55PM +0100, Sven Neumann wrote:
Side effect, will be RGBA be named RGBT everywhere (in user visible
interface)? Is not a bit silly to start renaming basic concepts of a
field with something else (aka causing differences with reference docs
that existed long
On Fri, Dec 20, 2002 at 01:14:01PM +1100, Tim Lambert wrote:
Stephen J Baker [EMAIL PROTECTED] writes:
My #1 FAQ from people where I work is:
Q: I'm trying to paint and nothing is happening - what did I
do wrong?
Yeah, me too. How hard do you think it would be to have a
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