Re: [Gimp-developer] Color management (UI perspective for GIMP 2.8)

2010-02-12 Thread SHIRAKAWA Akira
On 2010-02-09 19:52, Martin Nordholts wrote:
 GIMP is nearly flawless in its color handling, but there is one
 problem. It forgets to convert copy and pasted image content.

Also don't forget that the various color picker/selectors aren't color 
managed at the moment, so selected colors (FG/BG colors) will look 
differently when painted on a color managed image.

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Re: [Gimp-developer] Hybrid window mode

2010-02-10 Thread SHIRAKAWA Akira
On 2010-02-08 00:40, Damien de Lemeny-Makedone wrote:
 I'm so sad this proposal did not trigger any further discussion. I
 really think that concurrent modes design is a mistake. It does not
[cut]

I think one of the reasons for this is that your emails are treated as 
spam by Google Gmail. I don't know why...

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Re: [Gimp-developer] 2.8 schedule, donations and krita

2010-01-15 Thread SHIRAKAWA Akira
On 2010-01-15 18:02, Alexia Death wrote:
 Well, I didn't know it was an option, and my interest in such device
 is not limited to just developing gimp, so I've been plotting to get
 one on my own... But it would help a lot if me and someone else, like
 Martin or Mitch had the same set, for testing etc purposes.

If you want pen rotation for for developing but you also need a tablet 
for your personal artistic needs, the best choice would be getting a 
Wacom Intuos4 Medium tablet + Art Pen (undiscounted price: about 370 + 
100 euro), although if you're really into drawing and painting then you 
should get an Intuos4 Large which costs 480 euro (+ 100 euro Art Pen). 
These are prices from the official Wacom.eu shop; online retails prices 
are usually about 10% lower. If you're really on a budget (or better, if 
Gimp funds don't allow for such expenses) then you should get an Intuos4 
Small (Wacom price: 225 euro), although I personally don't recommend it 
for drawing or painting as it's way too small. For testing/developing 
tablet support on Gimp would be more than enough anyway.

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Re: [Gimp-developer] [PATCH] Use Glade + GtkBuilder for file-png.c save_dialog()

2010-01-07 Thread SHIRAKAWA Akira
On 2010-01-07 16:45, Martin Nordholts wrote:
[...]
 The patch I am replying to ports the PNG save dialog to Glade and uses
 GtkBuilder to construct the UI. The purpose of this change is to
 introduce declarative construction of UIs in GIMP to give us experience
 in this area. The benefits of using Glade is:

 * Tweaking the UI doesn't requires re-bulding the app
 * Less code
 * Easier to start using a script language like JavaScript in the core
 * We make the GIMP code base more modern
 * UIs can be constructed through drag-and-drop with Glade
[...]

I'm not expert enough to decide whether using GtkBuilder to construct 
the UI is a good thing or not, but less code, more flexibility and no 
need to rebuild the app for interface customization all seem a good 
thing to me. Are there any disadvantages? Performance issues at start up 
and during actual program usage?

Ideally, would this be limited to dialog windows or, instead, the entire 
user interface?

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Re: [Gimp-developer] ceci n'est pas une selection...

2009-11-02 Thread SHIRAKAWA Akira
Sven Neumann wrote:

 I wonder why you need both hands on the tablet. The pros that I have
 seen working with GIMP always had one hand on the keyboard and the other
 hand holding the tablet pen. I don't want to offend you in any way, I
 just would like to understand why using the tablet and the keyboard at
 the same time is not an option for you.

This workflow may be ok with certain types of uses/users (for example 
photo retouching with a small tablet), but personally when I'm drawing 
(main thing I use the tablet for with GIMP) I want, as when I draw on 
paper, to keep the tablet aligned to my main monitor and keep a proper 
body/arm position.

As I'm right-handed, the only places for the keyboard to be would be in 
my case between the monitor and the tablet (where I actually keep it) or 
to the left of the tablet. So the ESC key would be in either cases too 
far away and require tiring and unnecessary stretching of my left arm.

Most tablets have usually a few (4-8 or more depending on the model, 
some may have less) shortcut keys and a touch ring/strip. So the left 
hand (or right hand for LH users) is usually not just lying on the 
tablet doing nothing but has access to a limited set of quickly and 
comfortably reachable keys. It's true that one of them could be mapped 
to the select none option, but depending on the user and/or tablet, 
this shortcut might have to be sacrificed for other, more used, ones.

All this without even talking of tablet PCs, tablet monitors, or users 
who use their tablet on their lap like if they were drawing on a 
sketchbook. In these cases keyboard access can be rather inconvenient 
and thus limited to the minimum possible.

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Re: [Gimp-developer] ceci n'est pas une selection...

2009-10-31 Thread SHIRAKAWA Akira
peter sikking wrote:
 say I have made a selection in GIMP, done what needed to be done to the
 pixels in the selection and now want to get rid of the selection.
 
 the obvious way is Select-None.
 
 how many more ways are there?

I usually click with a selection tool on any area outside the active 
selection.
But this isn't always fast to do. For example another tool may be 
currently selected, or the selection method may be set to addition, 
subtraction or intersection.

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Re: [Gimp-developer] ceci n'est pas une selection...

2009-10-31 Thread SHIRAKAWA Akira
peter sikking wrote:

[cut]
 brainstorm
 
 - like a close box [x] on the top-right of the marching ants
 - or (another shortcut actually) press esc (may be taken in some  
 states)
 
 /brainstorm

I like the close box more (the esc button on my keyboard is too far 
away from my tablet, and I think this is the case for most tablet users, 
especially if large ones are used), but what if the selection is bigger 
than the drawing area or if is it in another part of the image than the 
one currently viewed? Then one would have to zoom out/pan again to click 
the box, in other words will have to search it.

What about showing a small remove selection button near the Toggle 
Quick Mask button? That would be in my opinion a very logical place for 
the proposed close box [x] to be, would take out very little space and 
be always visible.

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Re: [Gimp-developer] Icons for layer modes

2009-10-02 Thread SHIRAKAWA Akira
peter sikking wrote:

 so I am sorry. no additions solely for digital-artists.

Many people (and really I mean many) use Photoshop or GIMP, the closest 
open source equivalent program, for paint-for-scratch work even though 
they're really not suited for this job. This is because almost all 
specialized programs (included the famous Corel Painter) fail in so many 
aspects of raster image processing/editing that their advantages in 
artistic use are quickly overshadowed by them.

GIMP may be headed to other directions, but I believe there is a strong 
demand for such features which cannot be ignored, as demonstrated for 
example by this mixing brush source code patch I linked in my previous 
post or Ramon Miranda's Gimp Paint Studio resource collection.

Perhaps a more advanced brush engine in the future can overcome the 
current limitations without expressly introducing digital-artist-only 
features? Not really a question, just a hope.

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Re: [Gimp-developer] Icons for layer modes

2009-10-02 Thread SHIRAKAWA Akira
Martin Renold wrote:
[cut]
 But those
 brush modes would copy the composited image into the current layer and
 brighten it there.  The result would look on the screen as if you had
 flattened the image first.  If I understood you correctly, this is exactly
 what you proposed in your footnote?

Yes, I meant exactly this!
Of course it would be an optional setting.

 David was somewhat enthusiastic about this, but I'm still wondering whether
 this would not result in some major annoyances, compared to layer modes?

I still think layer modes (or layer operations) have their place, 
especially if they involve pre-made resources (for example the Overlay 
layer mode I wrote about in my previous post in my case is used mainly 
to apply subtle textures to areas painted on lower layers, for example 
paper/canvas texture).

 When you make invisible a layer below the one you used to brighten the
 image, you would see the (faint) image structure from the hidden layer
 because some of it was copied while brightening.  Would this be no big
 issue?

Now that I think about it, you're right, this could be a problem 
depending on the situation.

 Would it be important to also be able to manipulate (eg. brighten)
 the current layer only, in the way that brush modes work right now in GIMP?

I think it would be important/useful to be able to affect only a limited 
set of layers. I think that layer groups/trees, which will be 
implemented in the 2.8 version of GIMP will add this capability (if a 
priority system based on layer position within the tree will be 
implemented. By the way, this is where GEGL is heading, from what I know).

 I understand if you're more interested in GIMP than in MyPaint, but I am
 still interested whether this would be compatible with your workflow...

It appears it would be. Some issues would have to be sorted out though.
By the way, this side-discussion started because on Photoshop CS4 I can 
use different painting modes even on totally transparent areas (if there 
is nothing in the background, then the brush behaves as if the painting 
mode is Normal), while GIMP does not.

 And, have you already used a software that offers such a feature?

I can't try it again right now, because the trial period has expired and 
for some reasons it doesn't work anymore (it should, but without the 
file save features), but if I remember well Paint Tool SAI is a very 
good software for illustration/painting/drawing which handles layers and 
layer modes better than other programs:

http://www.systemax.jp/en/sai/

I think layer modes here work on a hierarchy tree structure. Try it if 
you can.

 bye,
 Martin
 
 [1] http://www.davidrevoy.com/temp/mypaint-request/
 [2] 
 http://forum.intilinux.com/mypaint-development-and-suggestions/layer-blending-mode/

Thanks,
SHIRAKAWA Akira
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Re: [Gimp-developer] Peter's single-window proposal (Was: We should go for a single-window mode in 2.8)

2009-10-01 Thread SHIRAKAWA Akira
SHIRAKAWA Akira wrote:
  peter sikking wrote:
 
  so for everybody who feels this: _why_ do you need windows-in-window or
  work-side-by-side?
 
  Personally, for me who I'm into drawing and digital painting (rather 
than photo retouching) I can think of these reasons:
[cut]

If I may, I'd also like to add that I find absolutely necessary to 
maximize vertical space / resolution. It has become very precious 
resource lately as monitors are starting to adopt very squashed aspect 
ratios (16:10 was the normality until a few years ago, but recently 16:9 
screens have been introduced with virtually no increase of vertical 
resolution despite the noticeable increase of horizontal one).

This means that personally I wouldn't put a 'polaroids' feature on top 
of the screen or adopt a blender-style interface as suggested in another 
thread (or at least the standard one, I haven't used that program much 
but I remember that the default 3d viewport is very wide with all tools 
and commands on the bottom).

Maximizing vertical space is especially important for digital tablets 
users, since most modern tablets are now in wide (16:10) format. A 
reduced vertical space forces the user to physically draw small on the 
tablet (implying very reduced hand movements), which for most artists is 
a bad thing. (that is, unless both the monitor and the tablet are set up 
to operate in portrait mode, but it's not a very practical thing to do, 
and most LCD monitors are not designed to work this way)

-- 
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Re: [Gimp-developer] Icons for layer modes

2009-10-01 Thread SHIRAKAWA Akira
Martin Nordholts wrote:
[cut]
 Or are people too used to the concept of layer modes that it would
 be suicide to make them less prominent?

First of all, my field is digital painting/drawing [1], not photography 
retouching, so we may have different views on this.

I rarely use layer modes except for the Overlay one which I use quite 
often [2], but I've seen many people using them extensively, mostly for 
artistic work, in order to create effects and tricks of all sorts.

I personally have never thought of layer modes as way to obtain 
primitive non-destructiveness, but as one to obtain some effects that 
would be otherwise long/tricky/impossible to do or to have more control 
on them compared to filters/plug-ins.

Will GEGL be able to do the same (or even more advanced ones) layer 
operations as layer modes currently allow?

If yes, then I have no problem in removing the layer mode concept, as 
probably won't the majority of people who uses them now.

If not/maybe not, then I think they will definitely need to remain.

***

[1] By the way, many people would find nice to see more digital-artist 
oriented features such as a mixing brush for example, of which there's a 
third party GIMP source code patch here:

http://sourceforge.jp/projects/gimp-painter/releases/

[2] I use paint modes more, especially Multiply, as it's so useful. 
Off-topic note: paint modes would be much more useful if there was a 
sample merged option for painting tools too, so that they will pick up 
colors from lower layers.

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Re: [Gimp-developer] Peter's single-window proposal (Was: We should go for a single-window mode in 2.8)

2009-09-29 Thread SHIRAKAWA Akira
peter sikking wrote:

 so for everybody who feels this: _why_ do you need windows-in-window or
 work-side-by-side?

Personally, for me who I'm into drawing and digital painting (rather 
than photo retouching) I can think of these reasons:

- For multiple views of the same image at different zooms at the same 
time. It's useful to have a zoomed window for detail work and then a 
more extended view in order check often how the whole drawing / painting 
looks.
- To have one or more images as reference to copy / get inspired by.
- To tests brushes, mix colors or trying anything else without affecting 
the original image.

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Re: [Gimp-developer] [PATCH] Improve brush outline for fuzzy brushes, sample screenshot included

2009-08-30 Thread SHIRAKAWA Akira
yahvuu wrote:
 hi,
 
 what about using a dashed outline for fuzzy brushes?
 perhaps like a) in
 http://yahvuu.files.wordpress.com/2009/08/fuzzy-outline.png

This is a very good idea, but I think it would be more logic and 
consistent with the style of brush outlines in GIMP if it was the 
opposite: solid external outline (representing the brush area limits), 
and dashed internal outline.

One of the reasons for this is that hardness (which creates the 
fuzzyness) is a brush attribute which can dynamically change with brush 
dynamics (in static conditions hardness could be 100% hard, but become 
completely fuzzy as drawing pressure increases for example), and would 
better work with my proposal of varying in realtime brush outlines 
according to them.

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Re: [Gimp-developer] The inside of the active image window doesn't seem to be part of gimp-2.6.exe

2009-08-24 Thread SHIRAKAWA Akira
SHIRAKAWA Akira wrote:
[...]
 It appears that when I hover the pen cursor inside the active image 
 window (where you draw, etc), tablet drivers don't recognize the area to 
 be part of GIMP anymore.

By the way, it appears that the 2.7 development Windows Build (which I 
downloaded from the GIMP-Windows project page) solved this problem.

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Re: [Gimp-developer] The inside of the active image window doesn't seem to be part of gimp-2.6.exe

2009-08-24 Thread SHIRAKAWA Akira
Sven Neumann wrote:

 Interesting. I don't think we changed anything related in our code.

I've checked again and the 2.6.7 version behaves correctly as well, now.
I haven't made any changes to my system or tablet drivers since I first 
reported this problem.

I think this improvement could be probably due to some changes to the 
GTK+ libraries, which are included with GIMP Windows installers.

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Re: [Gimp-developer] Tags on presets.

2009-08-24 Thread SHIRAKAWA Akira
Martin Nordholts wrote:
 If we define a tip shape to be a dump bitmap/vector graphics, then it 
 can be problematic (in terms of software maintainability and cleanness 
 in design) to also read dynamics data from tip shape data files.
 
 Everything depends on how we define the concepts.

I think this is the main problem.
In my opinion the brush should either:

- Be *only* the tip shape and nothing else (leaving dynamics, brush 
settings, etc, to tool options, and therefore, tool presets).

- Include most, if not all, tool and brush options/settings, define the 
tip shape, its behavior, etc, like I proposed a few weeks ago. Brush 
presets would work as tool presets.

Right now we have an unintuitive hybrid: some settings are defined by 
tool settings, some by brush settings.

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Re: [Gimp-developer] [PATCH] Suggestion on how to deal with obsolete data resources

2009-08-12 Thread SHIRAKAWA Akira
Martin Nordholts wrote:
[cut]
 then run GIMP and look at the brushes in the UI. Only the largest 
 Circle* brushes are available. But you can still execute File - Create 
 - Logos - Frosty.. which uses Circle Fuzzy (11).
 
 Any comments on the proposed way to deal with obsolete resources?

Unfortunately since I'm using Windows there's not easy way for me to try 
this patch, but in my opinion from what you describe this seems a fair 
way to handle this problem.

I assume this is only a temporary workaround that will be eventually 
eliminated in future major versions of GIMP, right? Because at some 
point probably most of the current resources or those which will come 
out in next version will become obsolete, I think (when/if there will be 
major changes to the whole brush system, for example).

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[Gimp-developer] Layers and possible space for performance improvement in GIMP

2009-08-12 Thread SHIRAKAWA Akira
Hello,

A few days ago I was trying out Adobe Photoshop CS4 under my OS, Windows 
   7 RC 64 bit, and although I prefer using GIMP even though it lacks 
some very useful features, I was surprised at one thing in particular: 
its speed when many layers are used (20-25+, and on very complex works I 
often use even more). On Photoshop CS4 layers refresh almost instantly, 
new ones are created with about the same speed, and there are generally 
no graphic slowdowns on complex works.

At some point I tried to save my work done under Photoshop and import it 
in GIMP. I discovered that all layers were cropped to their maximum 
extents (empty borders taken out). I thought that this could be one of 
the main reasons why Photoshop is faster when many layers are used: 
since unused borders are taken out, there's less to redraw to the screen 
each time or to check out for transparency. I'm not sure though if this 
is done by GIMP during the import process or in a transparent way (when 
a new layer is created it's assumed that it will cover the whole canvas) 
automatically in Photoshop, though.

To verify my claim I tried to make a similarly complex, multilayered 
work natively under GIMP 2.6.6 (canvas size A4, 300 dpi, about 3500x2500 
pixels) until at some point I reached about 25 different layers. Of 
course the program was still usable, but some slowdown was evident 
especially when toggling layer visibility (operation which took a while 
to complete). I then applied my so-called Photoshop optimization by 
autocropping all layers (Menu LayerAutocrop), and working speed went up 
noticeably, though not dramatically (note that I'm using an Intel Core 2 
Duo 3.16 Ghz E8500 processor with 4 GB RAM).

What I wonder is if GIMP could someday get advantage dynamically, 
automatically and in a transparent manner to the user of autocropping 
extra borders from layers (without manual intervention) in order improve 
performance when large canvases and many layers (the normality in 
creative works, not so much when only retouching photos) are used.

For example, the user would create a 3500x2500 pixels new layer, but if 
he drew only in a small 100x200 pixels area, then the program would 
internally save and process only that area, while still allowing the 
user to draw outside of it (the layer extents would be automatically and 
transparently increased).

What do you think about this proposition?

-- 
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Re: [Gimp-developer] Layers and possible space for performance improvement in GIMP

2009-08-12 Thread SHIRAKAWA Akira
Michael Schumacher wrote:

 There's a long discussion about this in 
 http://bugzilla.gnome.org/show_bug.cgi?id=93639
 I'm not sure how much of this will change within a GEGL tree, so parts of 
 this discussion could already be obsolete.

Ah, thanks for linking that discussion.
So this was already being discussed many years ago.

My opinion is that when layer groups will be implemented (from what I 
understand, they will be soon as it's a very requested feature), layer 
usage will be going up since it will be easier to manage them, and a 
better, more efficient way to internally manage layer boundaries will be 
needed in order to keep good performance.

I understand that layer boundaries are needed for many uses. I think too 
that they shouldn't go away completely, but they could be still retained 
if some sort of transparent effective layer boundary auto-growing 
feature is ever implemented into GIMP.
Layer boundaries could simply be the internal auto-growing limits of the 
layer. Also, the whole auto-growing process wouldn't affect export 
functions or scripts which rely on boundaries, only on-screen drawing 
performance, as long as unused borders are transparent.

-- 
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Re: [Gimp-developer] Bug #164774

2009-08-04 Thread SHIRAKAWA Akira
Martin Nordholts wrote:

 There hasn't been any further discussion, but we should have one. The 
 first step would be to figure out a UI for the feature that helps 
 fulfill the product vision [1].

As left clicking and dragging with the mouse creates new freely movable 
guides (left click-drag the upper ruler for horizontal guides, left 
click-drag the left ruler for vertical guides), I suggest that clicking 
and dragging the rulers (left-right for the upper one, up-down for the 
vertical one) with another mouse button (for example middle or right) 
could move their respective origin (zero point).

Then, another option in the Image menu and below Configure 
Guides..., called Configure Rulers..., could be added for more 
precise ruler option settings (I was thinking not only the origin, but 
also font, style, number of notches, etc, if it's possible).

But this is just my 2-minutes brainstorm.

-- 
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[Gimp-developer] CIE-LCH Color selector?

2009-08-03 Thread SHIRAKAWA Akira

Hello,

The last discussion about using CIE LCH for some layer modes made me 
remember that there is a CIE LCH color selector plugin for GIMP that 
many people would like to see included in the main GIMP distribution 
sooner or later. It has room for improvements (for example when colors 
out of gamut are selected it can lead to some strange color selection 
results), but it should be a good start to begin from.


Of course there is the source code available, and it's public domain 
too, according to the author.


I've attached the tar.gz file to this email.

--
SHIRAKAWA Akira


gimp-lch-selector-0.3.tar.gz
Description: application/gzip
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Re: [Gimp-developer] CIE-LCH Color selector?

2009-08-03 Thread SHIRAKAWA Akira
Martin Nordholts wrote:

 Before we add support for picking device-independent colors, the whole 
 color selector should be color managed, and it currently isn't. I'm all 
 for adding a Lab/LCH color picker when that is fixed though.

Ah, I see, thanks anyway for checking it out.

By the way, as I wrote in another message I'm not a GIMP hacker, but by 
not color managed did you refer to this specific implementation of a 
LCH color picker or rather the whole GIMP color picking system?

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Re: [Gimp-developer] CIE-LCH Color selector?

2009-08-03 Thread SHIRAKAWA Akira
Martin Nordholts wrote:

 I'm referring to the whole GIMP color picking system. The color picked 
 using the default color picker is not represented in a 
 device-independent way. One of the consequences is that painting with a 
 green brush on a color managed image might not give a green stroke on 
 the image. The absence of a color managed color picker becomes evident 
 in test images which rotates color, i.e. maps e.g. RGB 0,255,0 in the 
 image to RGB 0,0,255 on the screen.

I understand, thanks for explaining.

Can you give a rough estimate of when a color managed picking system 
will be integrated into GIMP ? I've only recently discovered the LCH 
color space / color selection and I think it's a great system. I know I 
could for now simply use the current available color selection module 
(which from what I see is just a graphic interface to do LCH-RGB24 
color conversions, so it's a sort of fake LCH), but it's just my 
curiosity.

Let me guess: this will happen when GEGL will be fully integrated into 
GIMP, right (also allowing higher color bit depths which if I'm not 
wrong the LCH color space needs) ? Then that would be in GIMP 2.10 or 
even later, I think.

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Re: [Gimp-developer] Does Hue, Saturation, Value layer modes need HSV? How about CIE LCH instead?

2009-08-02 Thread SHIRAKAWA Akira
Martin Nordholts wrote:

 Does anyone see any problems with using CIE LCH instead of HSV for these 
 layer modes? We can ignore backwards compatibility issues for now.

I very rarely use layer modes (and I'm not a GIMP hacker so I'm probably 
missing something), but if using internally CIE LCH for image processing 
instead of HSV leads to more correct results, then I wouldn't see any 
reason to not use it.

Except for the final results, will there be any change at a user 
interaction level? Or any practical drawback resulting from this?

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[Gimp-developer] The inside of the active image window doesn't seem to be part of gimp-2.6.exe

2009-07-27 Thread SHIRAKAWA Akira
Hello,

I don't know if this is a bug, but it doesn't seem a normal behavior so 
I'm reporting it.

Let's start from the beginning: I'm a Wacom Intuos4 pen tablet user who 
uses GIMP 2.6 under Windows 7 RC. Intuos tablet drivers enable different 
pen and tablet settings depending on the active program. So I have set 
up my personal keys and shortcuts configuration for gimp-2.6.exe ... but 
the problem starts here.

It appears that when I hover the pen cursor inside the active image 
window (where you draw, etc), tablet drivers don't recognize the area to 
be part of GIMP anymore.

How I discovered this: I've set up the main side button of the pen to 
execute CTRL-Z (undo). This combination works as long as the cursor is 
over any toolbar (main toolbar, color toolbar, layers, etc). But when 
it's inside the active image window, pen settings revert to default ones 
(side switch = right click). Oddly enough, if I hover the pen to the 
title bar of the active image window (where there are the filename, 
attributes and window control icons), the custom GIMP-2.6.exe controls 
I've set up start to work again.

Is this a GIMP/GTK bug? If not, how can I solve it?
Can other Intuos tablet user verify is the same happens on their Windows pc?

Thanks in advance.

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Re: [Gimp-developer] The inside of the active image window doesn't seem to be part of gimp-2.6.exe

2009-07-27 Thread SHIRAKAWA Akira
Emil Assarsson wrote:
 I can not confirm it under XP.

Hmm... Probably Vista users may be able to replicate this issue.

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Re: [Gimp-developer] Improved brush editing interface mock-up

2009-07-26 Thread SHIRAKAWA Akira
Martin Nordholts wrote:

 I would just like to point out that the smallest screen size supported 
 by GIMP is 1280x1024, so we don't need to make 1024x768 work or look good.

Yes, I've read that many times and I would agree with it too since 
anything lower than that resolution is rather old gear. I was 
experimenting (but what about 1440x900 screens though? This seems to be 
a common size for smaller monitors and some notebooks. The vertical 
resolution is the problem here).

I personally think that an interface which works well with lower 
resolutions while still maintaining good functionality and usable space 
is a good interface, by the way. It's useful for everybody to maximize 
screen space (*)!

(*) Possibly by avoiding wasting vertical space. Vertical resolution, 
except for high end or otherwise specialized monitors, seems to have 
stabilized to around 1050 pixels. Nowadays getting a bigger monitor with 
a higher resolution doesn't necessarily mean that there will be much 
more useful (and precious) vertical space.

Common resolutions for most consumer-grade LCD monitors are typically:
1280x1024 (5:4)
1440x1050 (4:3)
1680x1050 (16:10)
1980x1080 (16:9)

The current trend is that the following resolutions and higher ones will 
tend to be available only on high-end, professional grade monitors:
1600x1200 (4:3)
1980x1200 (16:10)

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Re: [Gimp-developer] Improved brush editing interface mock-up

2009-07-26 Thread SHIRAKAWA Akira
Alexia Death wrote:
 Id have to agree with this one. I namely own a laptop with this resolution. I 
 havent had any problems using gimp on it tho and I hope it stays that way.

Yes, by keeping two dockable areas (left and right side of the screen) 
as by default, a 1440x900 resolution enables to normally work with GIMP 
without any particular problem.

Finding myself desiring to use as much space as possible with my pen 
tablet and my screen, though, I've set up GIMP this way on my pc (only 
one dockable area, on the left), and lower vertical resolutions wouldn't 
work very well with this layout without losing a useful dockable window:

http://img401.imageshack.us/img401/6244/mygimplayout.png

(note: this is a custom version of GIMP with two more tools, a blending 
brush, a pen tool with a stroke smoothing feature and other small things)

This layout is similar in many ways to what I proposed in this thread.

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Re: [Gimp-developer] Improved brush editing interface mock-up

2009-07-25 Thread SHIRAKAWA Akira
SHIRAKAWA Akira wrote:

 Yes, my proposition is to unify all of those.

And this is a mock-up of my idea of how the toolbar would end up looking 
like by merging many tools into one:

http://i25.tinypic.com/2ihxyd5.png

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Re: [Gimp-developer] Improved brush editing interface mock-up

2009-07-25 Thread SHIRAKAWA Akira
SHIRAKAWA Akira wrote:
 Hello,

I tried putting together my ideas I wrote about in this thread, in a 
single image. The result is an Inkscape-like SDI GIMP

I know that in the medium term one of the main goal will be an SDI 
interface, and that would work very well with the improvements I have in 
mind.

New interface and improvements mock-up link:
http://i31.tinypic.com/2qjd55k.png

Work in progress (the images needs annotations), of course, and open to 
changes and suggestions.

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Re: [Gimp-developer] Improved brush editing interface mock-up

2009-07-25 Thread SHIRAKAWA Akira
Nelson A. de Oliveira wrote:

 This is something that I, as an user, would like to have.
 It also seems to save some screen space when editing on a notebook
 that can do only 1024x768 too :-)

This is the annotated version I sent to the GIMP UI brainstorm blog. It 
doesn't add much more than what has been already wrote in this thread 
though:

http://img268.imageshack.us/img268/8928/sdigimp.png

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Re: [Gimp-developer] FW: Improved brush editing interface mock-up

2009-07-25 Thread SHIRAKAWA Akira
Luis Diego Alpizar Alpizar wrote:

 I agree with this idea, but this would be implemented as a optional 
 interface? We will be able to use both(Dockables or Non-dockables)?
 When i use Inkscape, i work very fast as their UI is very well done, 
 with the colours palette down. But other users might find usefull the 
 dockables

As for the dockable windows, with this UI they will still be there, but 
they would be only dockable to the right side of the screen, as the 
current left toolbar would become a simple, standard toolbar.

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Re: [Gimp-developer] Improved brush editing interface mock-up

2009-07-25 Thread SHIRAKAWA Akira
Nelson A. de Oliveira wrote:

 This is something that I, as an user, would like to have.
 It also seems to save some screen space when editing on a notebook
 that can do only 1024x768 too :-)

This is a smaller version I made which shows that at 1024x768 (and 
possibly at even lower resolutions) there's still much usable screen space:

http://i29.tinypic.com/se3hg5.png

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Re: [Gimp-developer] Improved brush editing interface mock-up

2009-07-24 Thread SHIRAKAWA Akira
David Gowers wrote:

 What do you mean here? I think we need at least these paint tools:
 
 Paint (this would be able to do all of what Pencil, Paintbrush, and 
 Airbrush do currently, and perhaps also Eraser), Ink (this does not use 
 'brushes'), Clone (also Heal?) , Perspective Clone , Blur/Sharpen, 
 Dodge/Burn, Smudge. Do you really have a proposition to unify all of 
 those, or do I misunderstand you?

Yes, my proposition is to unify all of those.

The idea is that 'brushes' would become something different than what it 
is now, more related to the physical proprieties of the tool used (= 
brush preset) than their meaning in the computer graphics world.

Brushes in the 'brush' setting window would be of different, selectable 
types, like for example:

- Brushless - Behavior as with the current ink tool
- Parametric - Vector brushes with adjustable settings affecting their 
shape, possibly of many different types (and not only circular)
- From clipboard - Bitmap brush
- From file - Load a brush in bitmap/SVG format (future versions)
- From path - Vector brush from a user defined path (future versions)

Paint, eraser, smudge, clone, blur/sharpen, dodge/burn, clone, would be 
simply different brush modes selectable in the brush editing window, 
possibly in addition to others. Some would be mutually exclusive (since 
their effect would cancel one each other, some would stack.

With my idea this way a brush can have different shapes, different 
physical behaviors, and different modes of operation.

Of course, there would be plenty of built-in presets (since the amount 
of different options would be overwhelming for the average user) 
selectable from the brush preset Window. A few basic settings (size, 
opacity, spacing/rate and dynamics will remain easily selectable within 
the standard tool settings window.

There are some usability details to be still clarified, but this is my 
general idea. Anyway, I agree that it would be similar in many ways than 
how MyPaint works (I swear I have never heard of this great application 
before!).

(By the way, I think maybe it's better to explain this idea a bit a time 
while discussing with other users instead writing a long slab of text 
like I initially intended?)

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Re: [Gimp-developer] Improved brush editing interface mock-up

2009-07-24 Thread SHIRAKAWA Akira
David Gowers wrote:

 I considered that modes might be how you meant to implement it. That is 
 definitely a large change in the way the user would use paint tools, we 
 should get Peter Sikking's input here for sure.

Most users wouldn't normally have to play with those details.
There could be a standard set of brush presets grouped under various 
tags which would contain at least one version of each mode (by default 
for example a fuzzy and a standard circle variant, freely scalable).

Here's a quick and dirty mock-up of what I have in mind:
http://i29.tinypic.com/wikarn.png

 And we must make it visually clear that these are really properties of 
 the brush, to avoid user confusion
 (A disclosure triangle would deal with this neatly)

Yes, you're right. I haven't thought about this yet.

 Another thing is that we have actions named like 
 tools-value-[12345]-(increase|decrease), etc which currently control 
 some brush parameters (value-1 is opacity, usually). With your 
 proposition, we should consider whether we need more actions so that the 
 user can do more quick changes by keyboard (for example, I'd like to be 
 able to toggle 'Apply Jitter' using a keyboard shortcut. And if 'Fade' 
 (and fade length) were bindable to keyboard actions, they would be far 
 more usable IMO.

I think that anything that can be varied with pen tablet dynamics (I 
proposed that most numerically variable brush parameters would be) needs 
to have optional keyboard actions too.

 oh, that reminds me, I gave the wrong URL, the correct URL is:
 http://mypaint.intilinux.com

Yes, I eventually figured it out and downloaded the Windows build.

 Definitely, it will get developed more, that way :)

True!

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[Gimp-developer] Improved brush editing interface mock-up

2009-07-23 Thread SHIRAKAWA Akira
Hello,

I was about to write a rather detailed interface/feature improvement 
suggestion about the brush editing feature in GIMP but then I thought 
that first it would be better to show you all this (incomplete) 
interface mock-up I made:

http://i32.tinypic.com/1zwdwts.png

Basically, in my vision, the brush editing dockable window would be much 
more detailed than what is now, containing most settings in common 
between brush-based tools (and also many new more), which is similar to 
what happens in other professional bitmap editing programs.

Not only this would result in a more powerful brush editing process, but 
also in a significant reduction of icons in the toolbox. Many of the 
brush based tools that are there right now would become brush presets, 
which would work very well with the new tagging feature introduced in 
the GIT version of GIMP.

Obviously backward compatibility with previous brush versions would need 
to be maintained in some way.

If it turns out that brush editing in GIMP is actually going into this 
direction I'll be happy to describe much more in detail the interface 
and the behavior of the options and settings I have in mind 
(unfortunately I'm not an experienced programmer so I cannot explain in 
detail specific implementation details).

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Re: [Gimp-developer] Improved brush editing interface mock-up

2009-07-23 Thread SHIRAKAWA Akira
Martin Nordholts wrote:

 Hi Akira,
 
 I suppose you haven't seen 
 http://gui.gimp.org/index.php/Paint_dynamics_specification ?

Hi Martin,

Yes, I've already seen that! The idea (which I have not yet described in 
the opening message) is that each Dynamics button (those with the arrow 
inside) next to almost every numerically variable brush parameter would 
open of these Paint Dynamics windows in the page you linked. There would 
not be need to do this for all desired parameters as the Paint dynamics 
window has already a drop box with all the configurable settings.

What I am proposing anyway is not a new brush dynamics system (which is 
already well thought out from what I see), but a new brush *parameters* 
system/editing window.

In mind, things like hard edge (antialiasing), jitter, fade, etc, would 
become brush parameters instead of being tool settings like they are 
now. There would be also more settings; some completely new and some 
which would be only slight variations or additions to the current system.

Would you like me to write more in detail and be more specific regarding 
this?

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Re: [Gimp-developer] Improved brush editing interface mock-up

2009-07-23 Thread SHIRAKAWA Akira
Martin Nordholts wrote:

 Absolutely, I mean why would you hold it back?

Because in its entirety my vision is an extensive change not only in 
brush selecting and editing compared to the current versions, but also 
in many aspects of the user interface (depending on how much of it would 
be implemented) and to explain it in detail it would require me some 
effort (maybe a few days) in both describing it in words (also because 
English is not my native language) and making graphic examples, which I 
have not prepared yet.

If GIMP UI and brush development was going to another direction anyway, 
then there wouldn't be the need for such a detailed explanation, I think.

Anyway, since I see that you seem interested I think I'll expand this 
idea. It will require me some time though. For now I can summarize it in 
  a few points:

- Make brush based tools as general as possible.
   Standard: Paint tool, eraser tool, clone/heal tool, tweak tool
   Advanced: Paint tool, clone/heal tool, tweak tool
   Extreme: Freehand/Geometric brush tool

- Move most brush based tool settings in the brush settings window

- Expand the brush settings window with more useful options

- Leave the old tool selection concept to the new taggable brush 
selection window

With a new generic brush system in most of the brush behavior is 
described by the brush settings, it's possible to leave the old tool 
selection concept to the new (and possibly even more improved) taggable 
brush presets window.

This is similar somewhat in what happens in Corel Painter: there is only 
one brush tool, and many different brush presets grouped under 
different tags (Eraser, pencils, watercolor, clone tools, tweaking 
tools, etc). The most used presets can be dragged in a user specified 
window. In GIMP they could be docked to the new, lighter tool bar (which 
would by default have many less tools because many sharing the same 
functionality/concept would be merged into one).

Oh, I ended up being more detailed than I thought!
I'd like to expand more this idea though.
I hope now it's more clear what I have in mind anyway.

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Re: [Gimp-developer] Improved brush editing interface mock-up

2009-07-23 Thread SHIRAKAWA Akira
Patrick Horgan wrote:

 Very cool!   I'd only add a save button on the bottom right so that this 
 combination of settings could be saved as a named button if desired.

Yes, as I wrote, it's still very incomplete and I made this basically to 
show that the brush editing window could include many of the settings 
currently in common between various brush-based tools. Of course much 
more could be added.

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Re: [Gimp-developer] What would be a better set of default resources?

2009-07-22 Thread SHIRAKAWA Akira
Martin Nordholts wrote:

 I get your drift, but is it really reasonable to force a user to scale a 
 say 250px brush to 3px if that is what he desires? It might be, but I 
 don't think it is with our current scaling mechanism. What do you think 

Regarding this, as an user (and not a programmer), I've always wondered 
why in the case of vector brushes a scaling setting is used instead of 
fiddling directly (and easily) with their size.

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Re: [Gimp-developer] What would be a better set of default resources?

2009-07-19 Thread SHIRAKAWA Akira
Martin Nordholts wrote:
[cut]
 Does anyone have any suggestions on adjustments and additions to the 
 default set of GIMP resources?

I have a few suggestions as a creative/artistic user which uses GIMP 
mainly with a pen tablet (as probably any other people who is serious 
into raster graphic art). I'm not sure if they fit the product vision, 
but I'm trying anyway:

- As you say, add larger variants of standard brushes. Artists typically 
work on rather large canvases (I personally use 300 dpi A4, which 
equates roughly to 3500x2500 pixels). The standard maximum brush size of 
19 pixels at these resolutions can be quite small.

- Add some variations of rake brushes (not standard in Gimp right now) 
and more different types and sizes of bristle brushes.

- Add more realistic patterns from commonly used artistic media (for 
example different types of paper, etc), to simulate easily its texture 
while drawing.

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[Gimp-developer] Implement pen/cursor movement smoothing (.diff patch link included)?

2009-06-21 Thread SHIRAKAWA Akira
Hello,

I think GIMP lacks an extremely useful feature for graphics tablet 
users. That's stroke/movement smoothing.

Graphics tablets can be very slippery and very slow and precise movement 
control may require a lot of effort. My suggestion is to add an 
inertia (mass) or smoothing feature in one of the next version of GIMP 
in order to solve this problem for certain users.

A good example of this implementation can be found in Inkscape, where 
for certain tools there's a mass parameter which the higher it is, the 
more movement smoothing is applied.

A japanese programmer has made a source code modification (patch) which 
enables this feature on GIMP by apply the moving average of cursor 
movement. The patch (diff file) for version 2.6.6 can be found here:

http://sourceforge.jp/projects/gimp-painter/releases/
The filename is gimp-painter--20090618.diff

The page (and its referring one) unfortunately is completely in 
japanese. The diff file patch actually contains two modifications: 
G-Pen, which is the patch for movement smoothing, and MixBrush, which 
enables a more advanced paintbrush blending feature, but it's not the 
scope of this email to speak about that.

I don't know much about programming, but maybe an experienced GIMP coder 
can take a look at it and tell if it could be possible to implement it 
soon on future versions of GIMP? I think it would be a great feature to 
have for tablet users.

Thanks for your time,
SHIRAKAWA Akira
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Re: [Gimp-developer] Implement pen/cursor movement smoothing (.diff patch link included)?

2009-06-21 Thread SHIRAKAWA Akira
Martin Nordholts wrote:

 Such smoothing already exist in GNOME gimp master so before looking at 
 his work, he will need to rebase it against GNOME gimp master.

Hello,

Unfortunately I'm not in contact with the author. I happened to find the 
modification on the internet while I was searching for some ways to 
enable movement smoothing on GIMP like it's possible with other 
programs. I'm using it on my custom version of GIMP.

But anyway, what is GNOME gimp master Is it the version of GIMP 
currently in development? If it is, good to know! I'm sorry if it's a 
stupid question, I tried to search it on google, but got no results.

As I said, I do not know much about programming and development details.

SHIRAKAWA Akira
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Re: [Gimp-developer] About futures features

2009-04-16 Thread SHIRAKAWA Akira
On Wed, 15 Apr 2009 12:21:59 +0200, Eduardo Barijan  
eduwb.horizo...@gmail.com wrote:

 I was thinking this time about 3 new other features that Gimp could have:

 1 - grouping layers by folder.

 This one should help artists who does their work in a lot of layers, as
 example, coloring characters. Then you have a folder for body, for  
 example,
 with just the layers that you used to do lineart and color of body, etc.

Yes, I too think it's a good idea that should be implemented!
It would be even more useful if it was not only an aestethic/usability
addition, but if expanded program functionality by providing group
layer masks.

These group layers masks would work like normal masks, but with group of
layers instead of single layers. That's one of the layer features I need
most, as I'm an artist (more like creative user, though) and I use many
layers even with simple works, and I often need masks to affect multiple
layers at once.

 3 - Select layers and then apply Merge layers

 Instead of do it, for example, 5 times to merge 5 layers, it could be
 possible to select which layers are affected and then do the command.

This too, I'm surprised it's not possible to do at the time, because it's
a logical and intuitive way to combine multiple layers together.

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Re: [Gimp-developer] About futures features

2009-04-16 Thread SHIRAKAWA Akira
On Thu, 16 Apr 2009 12:42:16 +0200, David Gowers 00a...@gmail.com wrote:

 It is possible to do:
 1. Shift-click on the visibility icon for one of the layers, to make
 it the only visible layer
 2. Make the other layers that you want to include visible
 3. Merge Visible Layers

Aaah! So it was THAT easy :D

I didn't see the merge visible layers on the bottom of the menu, and
was trying to do the operation the Windows way by trying to ctrl-click
multiple layers to select them, which obviously cannot be done on GIMP.

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