Re: [Gimp-developer] no-image-open redux

2008-03-07 Thread William Skaggs

 Has anybody come to a consensus about whether or not the no-image dialog 
 should persist after an image is opened? 

Actually, yes, the mere fact that it is called a no-image window means that
a consensus has been reached.  Your points are reasonable, but when there
are several reasonable alternatives, one has to make a decision between
them at some  point, and the decision we are working with at the moment is to 
use a no-image window.  For what it's worth, even after an image has been 
opened, it will continue to be possible to open more images by dropping icons 
on the toolbox, just like you can do now.

Also for what it's worth, I've been a bit worried about including a toolbar
like the one I showed, precisely because users who find it useful would
want to have it available even after an image has been opened.

 4) The tips can be disabled.

 I suppose that's good, but all that space being used for the tip *could* 
 be used for a more efficient start screen. For instance, the most 
 recent images could be shown in a list instead of hidden in a drop-down.

There are two problems with this.  First, it creates visual clutter.  Second,
some people won't *want* their most recently edited images to be shown
every time they start Gimp, for reasons that will probably occur to you.

 Slightly off-topic:

 I understand that people want to find a way to show tips in an 
 unobtrusive way, but maybe we can take a hint (no pun intended) from 
 video games here: the loading screen would be a great place for tips, 
 since the user has nothing to do but twiddle their thumbs during that 
 time anyway.

I don't think this is off-topic at all.  I thought about this a good deal, and 
it's
a great idea in principle, but it won't work for the current set of tips:  many 
of
them are too long and complicated to be presented that way.  If the tips
were simplified, my enthusiasm for this would be a lot higher.

Thanks for your input,

  -- Bill

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Re: [Gimp-developer] Size entry widgets could use some simple math (from Bug: 76616)

2008-01-28 Thread William Skaggs

From: Fredrik Alstromer [EMAIL PROTECTED]

 As requested, I'm moving this discussion to the mailing list... 
 for the history, see the bugzilla entry 76616.

I don't have anything to say about how this should work, but
I'd like to make some suggestions about the approach to
development.  Mostly it should be possible to do this in a
modular way -- evaluating expressions doesn't really have 
anything to do with the details of size entries.  So I suggest 
your effort should go into writing a function that looks like

gchar *gimp_math_expr_parse (info, expression)

where info is a structure containing any information you 
need to do the parsing (resolution, image dimensions, whatever),
and expression is the string entered by the user.  The code
could go into new .c/.h files either in libgimpwidgets or perhaps
libgimpmath.

That way, the size entry code can simply call the function
to evaluate the string before using it.  It would perhaps be
possible to set up the infrastructure for this in the trunk
development branch, that is, to create the files and have
the size entry code call the evaluation function, but with the
function initially just returning expression unchanged.  If
it were done this way, it would be possible for you to work
without worrying much about changes in the size entry code --
which, as Sven has pointed out, needs improvement in
several respects.

Please don't take the details here too seriously.  The function
name and form were written on the fly, without any serious
thought.  The only real point is that the code should be 
factored.  (And if I'm saying things that you had already
planned to do, I apologize, but it didn't come through 
clearly.)

  -- Bill
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Re: [Gimp-developer] tasks list

2008-01-25 Thread William Skaggs

From: Sven Neumann [EMAIL PROTECTED]

 Well, we have that for 2.6. We didn't put publish it. But we discussed
 these points and agreed on a roadmap for 2.6. The question is, do we
 gain anything if we published such a roadmap officially? I am afraid
 that the only result would be that people will expect us to stick to the
 release date no matter how far the essential features are developed. And
 at the same time they will expect us to implement all the essential
 features.

I'm not sure it needs to be published officially, but it's at least
essential for Peter to have a complete picture.  I think it would
also be good if people who follow this list could have a general
picture of what is expected for the current cycle, even if no
promises are made.


 I think it would be a lot more useful if we would just collect a list of
 tasks that we consider important, without sticking them into a
 particular release time-frame. That will make it easier for new
 developers to participate. And that's what's most important.

That leaves the UI team with no way of influencing development,
and no way to know what they should be working on.  If the
idea is to have a specification before something is implemented,
then the process needs to have more structure.

I agree with you that there is no sense in creating rigid roadmaps
extending far into the future.  I think, though, that the planning
process should be a little more public (at least public enough for
the UI team and potential new developers to be able to look at
the current state), and a little more forward-looking.  Everybody
should realize that not all plans that are made will be executed,
but if we want coordination between the UI team and developers,
there must be an ability to create definite plans.

  -- Bill


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Re: [Gimp-developer] tasks list

2008-01-25 Thread William Skaggs

From: Sven Neumann [EMAIL PROTECTED]

 Perhaps if we could first decide what the purpose of the roadmap/task
 list should be. I tried to raise that question when we started with this
 topic. But no one ever attempted to answer it. So before we start this
 again, can we have this discussion, please. That would probably help to
 get us somewhere.

A roadmap should be thought of as a component of a full development
strategy.  In my view, each release cycle should have a set of target
dates, and a set of essential accomplishments.  The target dates are
for soft freeze, hard freeze, and release.  The accomplishments are
the things that *need* to be done to have a release.  For the current
cycle, for example, I see the essential accomplishments as:

1) stabilize the new gegl code
2) merge the toolbox and image menus
3) change to a Cairo-based canvas

That doesn't mean that nothing else can be done, just that 
nothing else will be allowed to shift the target dates.

The main value of a roadmap, in this context, is in planning for
future release cycles.  Thus, the roadmapping that should be going
on now is for 2.8 and beyond, not for 2.6.  With a good roadmap,
the UI team can work on specifications ahead of time, and developers
can have at least some code ready to commit at the start of the
release cycle.

There actually *was* a roadmap for 2.6 already during the 2.4
cycle, but it was never made public.  The fact that a roadmap
existed can be seen in that (1) the first gegl work began immediately
after branching for 2.5, (2) code had already been written for the
merged menus, and (3) the first experiments with Cairo started
immediately after branching.

What is needed is for this sort of roadmap to be published,
instead of just existing in the heads of people who read the 
ChangeLog every day and hang out all the time in #gimp.

  -- Bill

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Re: [Gimp-developer] input from the UI team needed

2008-01-25 Thread William Skaggs


From: Sven Neumann [EMAIL PROTECTED]

  8. improve the text tool

  Evaluation: Most of the points mentioned here would be relatively
  simple to implement. One of them -- the ability to have multiple
  text items within a single layer -- might not be simple, and it should
  be considered whether this would better be dealt with by implementing
  layer groups.

 Pango allows to change fonts and style in the same PangoLayout, so I
 don't see how this could be particularly difficult to implement.

The idea I was responding to was, as I understood it, basically to have
multiple PangoLayouts within the same layer.  Even that would probably
not be so difficult to implement, but I think it would probably cause more
harm than good.



 I don't see a WiW user interface coming to GIMP, ever. This is so
 backwards, I can't even believe that it is still being discussed. While
 this is an often requested feature, almost all of us, including the UI
 team, seem to aggree that there are better solutions to this problem. So
 let's concentrate on them and migrate the GIMP user interface towards
 our vision which is an image-centred user interface without a pointless
 gray backdrop.

This attitude strikes me as too rigid.  Adding a WiW interface would be
very unintrusive -- almost the only changes in existing code would be to
make docks and images into children rather than toplevels.  (There
would also be some changes in menu code and sessioninfo handling.) So 
if  somebody came along who wanted to work on it, I don't see any good
reason for forbidding it.  I understand the fear of confusing users, or
of creating maintenance problems, but it does not seem to me that
those worries are sufficient in this case.

  -- Bill


 

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[Gimp-developer] task list

2008-01-24 Thread William Skaggs

From: Sven Neumann [EMAIL PROTECTED]

 I don't think we want to publish something and call it a roadmap. But we
 had the plan to make a list of important tasks that outline where GIMP
 is heading and what we consider important to work on. Since there
 doesn't seem to be enough interest among the developers and other people
 reading this list, we still don't have such a list.

I believe there is quite a bit of interest.  Here is my current understanding
of the long term goal list.  This is probably incomplete and no doubt 
incoherent
in parts.  I have tried to put the most important things first, but don't take
the order too seriously.  A few of these things are already under way, and
expected to be finished for 2.6, but I include them because they are not
finished yet.

* Move to a Gegl-based image structure, in which an image is
  represented as a tree of gegl nodes.  This is a prerequisite for
  many other changes, including:
** Implement layer groups.
** Implement Layer effects.
** Support 16 bit layers.
** Support clipping paths.
** Support CMYK internally.

* Make canvas drawing use Cairo, and consequently not use XOR
  drawing. This will allow great improvements in the quality of
  tool-interface drawing.

* Construct an optional MDI version of the gui.

* Change the PDB so that plug-ins can be made into GObjects, with
  their parameters as object properties.  This will make it possible
  to save and restore settings in a generic way.

* Allow libgimp or something like it to be linked with the core, and
  implement actions and tool operations by means of it, so that it
  will be possible to record and play macros.

* Enhance the text tool:
** Support basic text transformations.
** Properly support text along a path.
** Add a text layer api.
** Support on-canvas text editing.
** Improve the font selector widget.

* Implement a tagging system to organize resources such as brushes,
  gradients, patterns, and palettes.

* Make it so that sequences of transformations on a layer do not cause
  a steady buildup of error.  (Yes, this is possible, because any
  sequence of affine transformations can be reduced to a single affine
  transformation.)

* Reorganize tools so that the toolbox is less crowded.
** Merge the transform tools into a single tool, with the type of
   transformation as a tool option.

* Merge the toolbox menu contents into the image menu, and
  get rid of the toolbox menu.

* Implement vector layers, starting with lines, rectangles, and
  ellipses, then perhaps moving to full path layers.

* Find alternatives to the floating selection when pasting.

* Make it possible to apply filters using a brush.

* Add a save for web feature.

* Complete support for metadata.

* Add ability to lock a layer/drawable.

* Implement autsaving.

* Make Iwarp into a tool.
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Re: [Gimp-developer] input from the UI team needed

2008-01-24 Thread William Skaggs
From: peter sikking [EMAIL PROTECTED]

 I see the list below of what needs input and they are all 
 worthy problems to solve. But they look to be in part 
 different problems than the ones discussed for the roadmap 
 two months ago. There lies the problem.

 I will give direction for the small ones on the list below that
 have bug numbers. I am still putting out small fires. ^}

 the big spec ones need to be roadmapped to get done...

There are two big things that are definitely roadmapped for 2.6
and need specifications from the UI team.  The first is the merged
menus.  This was done at the suggestion of the UI team.  Some 
infrastructure has already been created, but it is not possible to go 
farther without a specification -- or, to put it differently, it is not 
possible to go farther without making assumptions about what the 
specification will be, which Sven thinks would be hostile to the UI 
team.

The other critical thing (less critical because it is not quite ready
to be implemented) is that the canvas drawing will be moved to
Cairo, which will give a lot more freedom to make the tool interface
look better.  It will soon be possible to improve the interface for
the crop and rectangle-select tools, among others, and it would be
very helpful to have a specification for what the interface should
look like as soon as the Cairo-drawing is in place.

In general there seems to be a misunderstanding here.  I believe
Sven is reluctant to definitely roadmap anything that will affect
the interface without first getting input from the UI team.  But it 
seems that the UI team is reluctant to create a specification until 
something is definitely roadmapped.  I believe that the only
way around this impasse is for both the roadmapping and the
UI specification to be done interactively, by means of ongoing
discussion between the UI team and the developers.  

The fault is not all just on one side.  Peter in his LGM presentation has
given a list of what he considers the top 10 priorities (linked from
http://www.mmiworks.net/eng/publications/2007/05/ ), but there is no
way he can know how easy/hard each of them is to implement, and
it is up to the developers to give feedback.  I will make a start on this
in the following email message.

  -- Bill

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Re: [Gimp-developer] input from the UI team needed

2008-01-24 Thread William Skaggs

As promised in my previous email, I would like to look at the
priorities that Peter presented in his LGM talk (at which I
was not present), and try to give a sense of my impression
of how much work each one involves.  You can find a web
version of Peter's talk at

http://www.mmiworks.net/eng/publications/2007/05/

10. better printing support

Evaluation:  It wouldn't be very hard to improve the page
layout capabilities in Gimp.  Most of the things mentioned
in the talk should be straightforward to implement.

9. painting with brushes

Evaluation:  Although this is listed as a priority, the conclusion
is that this should *not* be supported by the Gimp core, but
rather by plug-ins.  This is not, however, possible in the current
Gimp architecture, because there is no way for plug-ins to get
pointer movement information in real time, and it would take
major changes to make it possible -- and even then, it would be
challenging to make the painting happen fast enough.  The
conclusions here should be reconsidered.

8. improve the text tool

Evaluation:  Most of the points mentioned here would be relatively
simple to implement.  One of them -- the ability to have multiple
text items within a single layer -- might not be simple, and it should
be considered whether this would better be dealt with by implementing
layer groups.

7.  save for web

Evaluation:  all of this is easy.  Given a specification, this can all be
assembled very quickly.

6. organize brushes, palettes, gradients in categories

Evaluation:  we have already had some discussion of this one.  Peter and
Sven favor a scheme that depends on tagging each item with a set of
labels.  I can't tell how hard this will be to set up because I don't have a
clear picture of how it is supposed to work, at the level of specific user
interactions.  Adding tags would be relatively easy; supporting them might
not be.

5. avoid pop-up dialogs

Evaluation:  Nothing is easier than getting rid of a dialog, and simply using
default values.  Most of the dialogs are actually present for a reason, though,
even if it isn't obvious.  For the rotation tool, for example, if you make an 
error
and need to make a slight correction (and the preview isn't enough to tell
you what you need), then the only way to do it is to note the angle that you
see in the dialog.  There must be a better way to solve this problem, but until
such a better way is found, getting rid of the dialog is impossible.  So it is
with most of the dialogs in gimp.

4. better painting tools

Evaluation:  Most of the suggestions here would be relatively easy to implement.
The blobs of paint strikes me as a potentially a very nice UI feature, and it
too should be relatively easy to implement.

3.  layer trees

Evaluation:  this depends on Gegl, and will be implemented as soon as the
Gegl capabilities in Gimp make it possible.

2. adjustment layers

Evaluation: I'm surprised to see this prioritized so high, but in any case the
evaluation is the same:  this depends on Gegl.

1. single window interface

Evaluation:  This is straightforward, but it will take considerable work.
The hard part is that the image-containing part of the interace must
have pretty powerful window-management capabilities, and the code
for this, as far as I can tell, would have to be written from scratch.  If
it was just a matter of tabbed images, or if we could somehow find a
window manager written in pure Gtk+ code (with minimal X code), then
it would be a lot simpler.  In any case, nothing prevents this from happening
except limited developer time.

  -- Bill





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Re: [Gimp-developer] A feature request

2008-01-20 Thread William Skaggs

From: Nnyah Nyah [EMAIL PROTECTED]

 I have a feature request. Let me explain it with an example.

This is a longstanding request, see bug #76616 (Size entry widgets 
could use some simple math):

http://bugzilla.gnome.org/show_bug.cgi?id=76616

I'm a little scared of this myself, because it looks like the sort
of thing that would be easy to implement but hard to support --
in terms of explaining it to users, fixing bugs, and explaining
why all the things that some user thinks *ought* to work
actually don't work.  But the enhancement request remains
open, waiting for somebody to contribute code.

  -- Bill

(PS, in future please try to use more informative subject lines,
since developers often end up going back through the mailing
lists to look up an earlier discussion.)

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Re: [Gimp-developer] tagged resources such as brushes, gradients, etc

2008-01-18 Thread William Skaggs

I guess the reason I'm in such a fog is that all of the tag-using
systems I know about are cumbersome, and allow methods
other than tags to be used to help.  Google, for example, is
in some sense a tag-based navigation system -- and it's
great, but you wouldn't want to depend entirely on it for
your web navigation -- you also need bookmarks, history,
and the URL entry to get a usable system.  Bugzilla also uses
tags, but only as a component.  If it were possible to point to
a program that already implements the sort of thing you
have in mind, it would be very helpful to me.

In any case, let me ask a basic sort of question about user
interaction.  Suppose I'm a user, painting with a set of brushes.
I decide that I want to use a certain grunge brush.  (Let's
say I have a specific brush in mind, but all I remember about
its tags is that it is  a grunge brush from a set I imported last
week.)  What are the steps I have to take, as a user, in order
to find the new brush and start using it, without losing access
to the other brushes I am currently using?  (I'm willing to assume
that if I load everything with the grunge tag, I will be able
to find the brush I want in there.)

  -- Bill
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[Gimp-developer] resource repository (thread renamed)

2008-01-18 Thread William Skaggs

From: Devin Watson [EMAIL PROTECTED]

 I'm sorry to jump in on this so late. I was working on a new GIMP 
 Plug-In Registry. It had been put on pause by me because of certain 
 life-altering events. [...]

This sort of got sidetracked by all the traffic.  I'm not sure whether
there is a need for a new plugin registry, since Ingo has recently
set up a new one himself, but there seems to be still a strong
need for a web repository for other resources.  There was an
SOC project to create such a thing a couple of years ago, but
it did not ever get beyond a specification.

  -- Bill
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[Gimp-developer] proposal for managing resources such as brushes, gradients, etc

2008-01-16 Thread William Skaggs
One of the most important usability problems with Gimp is the
inability to organize resources such as brushes, gradients, patterns,
and palettes.  For each of these, you can designate a set of folders
in Preferences, but everything inside those folders is automatically
loaded at startup, and presented to the user in a flat, unstructured
format.  Furthermore, there is no way for an ordinary user to get rid
of any of the resources that come with Gimp, even if they are
essentially useless, such as the famous Green Pepper brush.

Not only does this make for problems in finding the right brush etc
when using the program, it impairs Gimp in terms of developing a user
base.  One of the things that some users really like to do, in my
experience, is create collections of resources.  This has happened
many times for Gimp, but nobody uses the collections, for the simple
reason that adding resources to Gimp generally does more harm than
good:  everything you add makes it linearly harder to find the thing
you want when you use the program.

(Note, please, that I am *not* talking here about making resources
available over the web -- that is also very important, but it is not
the same problem.  Here I am talking only about managing resources
that the user already owns.)

This problem has been discussed several times in the past, and
proposals have been made about how to address it.  I have been
thinking about it recently, and have come up with a somewhat
different, and I believe simpler approach, which I have begun to study
experimentally.  I would like to describe the approach that I have in
mind, and to some degree try to explain why I think it is the right
thing to do.

To make the following description easier to understand, I am going to
talk in terms of brushes, but you should realize that gradients,
patterns, and palettes are handled by Gimp in exactly the same way
(technically, all of them are types of GimpData), and a method that
applies to one will almost automatically carry over to the others.

Here is the idea:

1) You have a workspace, holding the brushes that you are currently
   interested in using.  The brushes shown in Gimp's brush picker are
   those that belong to the workspace.  The user has complete control
   over the contents of the workspace -- anything in it can be edited
   or deleted.  The workspace is saved from session to session, and
   automatically loaded at startup.

2) You have a set of extra folders, specified in Preferences.  The
   brushes in these folders don't automatically belong to the
   workspace.  To get at them, you invoke a Brush Chooser, which pops
   up showing a list of brush folders, and a view, which can be either
   a list or a grid.  Clicking on a folder causes the contents to be
   displayed in the view.  Double-clicking on a brush in the view
   causes it to be loaded into the workspace.  Once a brush has been
   loaded into the workspace, it stays there until you delete it.

3) You can also use the Chooser to save a brush from the workspace
   into the currently selected folder, assuming you have write
   permission there.

That's basically the story.  One of the advantages (as I see it) of
the approach is that it makes very little change in how Gimp is used.
So long as the user stays within the workspace, everything works the
same as now.  The only new thing is the Chooser, used to load brushes
into the workspace (or save brushes from the workspace into a separate
folder).

At a technical level, the workspace would be represented by the user's
writable brush folder, that is, ordinarily, .gimp-2.5/brushes.  This
would be the only folder loaded at startup.  The Brush Chooser would
show a simple list of the other directories specified in Preferences
(including the set of distributed brushes), and a DataFactoryView of
the directory among them that is selected.

At the level of programming, the only relatively difficult thing is to
create the GimpDataChooser widget.  Even this is simple in principle,
although complicated in practice because it involves a lot of rather
complex Gimp code.  I have been experimenting with writing a Chooser,
and I believe I have gotten through the hardest part, although there
is quite a bit of refinement needed.

Comments and questions are welcome,

  -- Bill
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Re: [Gimp-developer] proposal for managing resources such as brushes, gradients, etc

2008-01-16 Thread William Skaggs

From: Sven Neumann [EMAIL PROTECTED]

 Right. We have discussed this in the past and we have come up with a
 simple and IMO very good solution that has several advantages over the
 approach that you are suggesting now. The solution is to allow tags to
 be assigned to data files. This allows the same data file to show up in
 several categories and it makes it easy to search for certain files.
 This is also the solution that is approved by the UI team. Please, by
 all means, let's not introduce something as obsolete as the system that
 you are suggesting now.

This mixes together two separate issues.  Tags are, as I have already agreed,
an excellent way of doing a search mechanism.  They don't get rid of the
need to have a workspace, though.  Suppose I want to switch back and
forth between five very different brushes.  Must I remember and select
a set of tags each time I switch?  That would be very unpleasant.  No,
whether or not there is a tag-based search system, there still needs to
be a way for the user to maintain a workspace holding a limited set of
arbitrarily chosen brushes.

  -- Bill


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Re: [Gimp-developer] proposal for managing resources s uch as brushes , gradients, etc

2008-01-16 Thread William Skaggs

From: Joao S. O. Bueno [EMAIL PROTECTED]

 What about using...tags... for that? [etc]

These are interesting ideas, but they are fantasies at this point.
The whole tags thing is a fantasy at this point.  There is no
infrastructure in Gimp to support it, so everything would have
to be written from scratch.  That's months of work for somebody
with strong Gimp skills, even if a complete specification existed,
which is not the case.  Who is going to do it?

And, to repeat, even if there is tags support, there must be,
at least from the user's point of view, something like a workspace --
a set of brushes that are immediately available.  The proposal
I made -- simply separating the workspace from the other places
that hold brushes, and giving the user a way to copy things back
and forth -- solves the largest part of the usability problem, and
is not incompatible with using tag-based search -- or a tag-based
workspace -- if support for tags is ever written, which I am doubtful
is going to happen in the near future.

  -- Bill

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Re: [Gimp-developer] [SVN 24537], SIGSEGV in Colors - Curves

2008-01-05 Thread William Skaggs

From: Jean-Luc Coulon (f5ibh) [EMAIL PROTECTED]
 - I've loaded a tif file (43M)
 - called Colors - Curves
 - got a SIGSEGV

You can expect some instability for a while, because of the
introduction of gegl into the tools.  It probably isn't useful
to file bug reports or send messages to this list until things
have stabilized a bit -- or if you have a problem that persists
for longer than a week.  A mention on #gimp would certainly
be appropriate, though.

Best wishes,

  -- Bill

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Re: [Gimp-developer] Some changes to the Edge plug-in

2007-12-17 Thread William Skaggs
From: Csar Rolln [EMAIL PROTECTED]

 Please, don't remove the Wrap and Smear options,
 because it are useful (tileable patterns is a example).
 Removing the functionality of GIMP isn't usability.

As I tried to explain, Wrap is not useful with edge detection.
It is very useful with blurring, because it makes opposite
edges look similar.  With edge detection, all it does is to
cause an edge to be drawn at the border of the selection --
an ugly, uneven edge in the great majority of cases. For
tiling, the goal is to *avoid* making the border of the
selection visible.  I think you probably have never actually
tried to use the Edge plug-in in this way, or you would have
seen this for yourself.

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Re: [Gimp-developer] Some changes to the Edge plug-in

2007-12-17 Thread William Skaggs
Sven wrote:

 You have a point here. But you also need to look at the costs of
 renaming a menu item. The documentation needs to change and 
 users need to learn the new name. With the amount of plug-ins that 
 we have it is rather difficult to keep track of changes so IMO we should 
 try to avoid them.

I don't agree.  I think that many changes are needed, and that the
way to make things simple for documentation writers is to do them
quickly and coherently.  The thing that is *really* difficult for doc
writers is to document things that they don't understand, or that
have bad interfaces.  

I believe, and I know that Peter believes, that the current collection
of filters is an incoherent mess, assembled without any underlying
concept of usefulness.  Are we doomed to live with this forever?

I am only an average programmer, and there are many things
about GIMP that I don't understand, but I *am* an expert on
image processing.  I have a pretty good understanding of
algorithms and their advantages and disadvantages -- I can
tell you, for example, why Gaussian blur is much faster than
Selective Gaussian Blur, and what will go wrong if you try to
apply the same speed-up trick to Selective Gaussian Blur. I
know the difference between the Sobel and Laplace algorithms
for edge detection.  I can tell you why Lighting Effects creates
ugly artifacts on the pixel scale, and how the algorithm should
be changed to fix this.  And so on.

As an expert, I have a pretty good sense of which techniques
are useful, both for experts and ordinary users, and what it
takes to use them.  I can tell you, for example, that it is quite
wrong to say that edge detection is only useful for image
processing experts.  It is essential for all kinds of artistic
effects: just try putting an edge-detect layer on top of an 
image, and playing with layer mode and opacity, and you 
will quickly get a sense of the possibilities.

So I have a pretty coherent vision of which filters are useful
for which tasks, and what sort of interface a user needs in
order to make use of them.  I feel that, given a free hand,
I would be able very rapidly to turn GIMP's filter collection
into something that the great majority of users, both
experts and non-experts, would be much happier with.
I wouldn't get everything right, of course, but I could make
it a lot better.

The frustrating thing is that there seems to be no way to
move in that direction.  Any suggestion for change is met
with, please raise this question on the developer's list,
which simply means no, because it is easy to see that
topics raised on the developers list never lead to decisions.
In any case, as Peter has pointed out, discussing each
individual change separately is a bad approach, because
it is impossible for people to understand the coherent
vision that the changes are directed toward.

 This can be discussed. But going ahead and doing the change 
 before it is being discussed is not acceptable.

That simply means that no change can ever be made.
This is really the heart of the problem.  Fixing it doesn't
mean ignoring people's opinions, it means having some
way to override opinions that are uninformed and arrive
at a decision that can be implemented.

  -- Bill


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Re: [Gimp-developer] Some changes to the Edge plug-in

2007-12-17 Thread William Skaggs

Michael Schumacher wrote:

 And you do feel that the way to do this is to just commit things, and
 everyone else has to keep up with the changes without knowing what
 others are to be expected, and if something isn't right, we'll just have
 to revert it?

No!  The way I did it was broken.  But the whole process is broken.  It
is impossible to fix the interface if every tiny change can be vetoed
by any random person.  The question is, how to find a process that
actually allows change to occur.

  -- Bill

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Re: [Gimp-developer] finalizing the task list

2007-12-15 Thread William Skaggs

I think I probably would be able to come pretty close to turning
the list that Chris Mohler created into a more-or-less complete
2.6 roadmap, with one exception:  I haven't been following the
developments concerning gegl.  I wonder, then, whether the
people involved in developing gegl and applying it to gimp
could comment on whether the following is okay:



GEGL integration

- write adapter/proxy functions/objects which enable GEGL graphs to
read/write from/to GIMP PixelRegions
- remove all color correction code from app/base and use GEGL
operators instead
-  if feasible in the time frame, abstract some common color
correction base API out of the above step and implement a simple color
correction paint tool
- look for more isolated spots that would allow us to get rid of legacy code 
in favor of GEGL operators.

---

  -- Bill
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[Gimp-developer] new psd-load plugin

2007-12-14 Thread William Skaggs

John Marshall has written a new psd-load plug-in, based
on the old one but rewritten from scratch, with several
new features added.  To us (Sven and me) it looks pretty nice, 
but neither of us are expertson the PSD format, or have huge 
numbers of files to test it on.  We would like to commit it to the
trunk branch, so that it is available to everybody for testing, but 
thought  it would be good to ask for comments here before doing 
anything.  The source is at

http://bugzilla.gnome.org/show_bug.cgi?id=448181

if anybody wants to look at it.

So, if you have any questions or objections, now is the
time to speak.  (If it turns out that there is something
terribly wrong with the new plug-in, it would be very
easy to revert to the old one.)

  -- Bill
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Re: [Gimp-developer] proposal for usability enhancements for Stroke dialog

2007-12-10 Thread William Skaggs

From: Daniel Falk [EMAIL PROTECTED]

 From a user perspective, I think the ideal solution would be to treat 
 strokes on vectors similar to how Inkscape does it. For those not 
 familiar with Inkscape, it works by attaching line and fill properties 
 to the vector, which can be changed at any time. This is different from 
 GIMP, which simply renders a stroke straight into pixels, which is 
 somewhat less reversible. Unlike Inkscape however, GIMP should display 
 the stroke and fill in pixels at all times, so the user can preview what 
 the rastered result would look like and modify the vector accordingly.

Daniel,

You're asking for what we call vector shapes or vector layers.
That's a longstanding goal, and a lot of the code to support it
has already been written, but there are still some problems that
need to be solved, probably too many to allow it to get into the
next version of GIMP (which aims to come out in 6 months or so).
What we are talking about here are less extensive changes that
might make it easier to work with stroking in the meantime.

Anyway, thanks for your input,

  -- Bill

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Re: [Gimp-developer] proposal for usability enhancements for Stroke dialog

2007-12-09 Thread William Skaggs
Sven wrote:

 I don't see though why it requires massive changes to implement a
 preview of paint strokes. It should be possible to do this after some
 refactoring of the code.

Stroking with a paint tool is implemented in gimppaintcore-stroke.c,
by gimp_paint_core_stroke() or gimp_paint_core_stroke_boundary(),
which are very similar.

Each of these functions calls:

gimp_paint_core_start()
gimp_paint_core_paint()
gimp_paint_core_interpolate()
gimp_paint_core_finish()
gimp_paint_core_cleanup()

And each of those requires an attached drawable.  Furthermore, each of
them is actually a virtual function (mostly), implemented differently by each
paint tool.  And at least some of those object methods will break if you
don't have an attached drawable.  So I don't see how to make this work
on anything other than an attached drawable by any sort of simple 
refactoring.  It would require a major rewrite of the paint core code,
and that's some of the worst code in all of GIMP to mess around with.

  -- Bill
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Re: [Gimp-developer] proposal for usability enhancements for Stroke dialog

2007-12-09 Thread William Skaggs

From: William Skaggs [EMAIL PROTECTED]

I think I need to follow up on my last message, because it
was read incorrectly by some people.  I should say that the
English skills of most of the people who contribute to GIMP
are so strong that I normally don't worry about how I say 
things, but in this case I assumed too much.

The phrase in question is, that's some of the worst code in all
 of GIMP to mess around with, which was taken by some 
readers to mean that's some of the worst code in GIMP.
To a native English speaker, it certainly does not mean
that.  It means, approximately, it is dangerous to make 
changes to that code.  The word worst applies to mess
around with, not to code.  This sort of construction is
actually pretty common.  If I say, he's a bad man to annoy,
it doesn't mean that he is a bad man---bad applies to annoy,
not to man.  I hope this makes my meaning more clear.

Whether it is, in fact, dangerous to make changes to the paint
core code is, of course, a different question, but I don't think
it is insulting to suggest this.  Some of the best code in GIMP
is very carefully written to deal with complicated situations,
and very dangerous to change, in other words, bad to mess
around with.

 -- Bill

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[Gimp-developer] proposal for usability enhancements for Stroke dialog

2007-12-08 Thread William Skaggs
I find myself doing Edit-Stroke pretty often, and there are a few easy changes
that I think would make it signficantly better.

1) The most important is that the dialog should not go away after the Stroke
button is pushed.  It often takes several tries to get the settings right, and
it is very annoying to have to bring the dialog back each time.  The gain in
usability would easily be worth the cost of an extra button-click to close the
dialog, in my opinion.

2) The default for Dash preset should be Line rather than Custom.  This
is just obviously wrong.  Also, it shouldn't be called Dash preset, but
rather Line style, and the expander should be named something different, such
as Stroke settings.

3) The Dash preset (or whatever it is called) control is by far the most
important in the expander, and should be at the top.  In fact, I think it
should be out of the expander, since a user *always* wants to know what type of
line will be rendered.

These changes would take me less than an hour to implement, I believe,
and I would like to do it.

I filed a Bugzilla request for this; Sven asked me to bring it up here instead.
The reason I tried Bugzilla is that as far as I can see, when things get
brought up on this list, they never get resolved.  They get discussed
(sometimes); a few people are in favor, a few people are opposed;
and it just drags on without any decision emerging.  In Bugzilla,
at least a bug report sits there visibly until some resolution is reached.
Even so, let's give it another try...

  -- Bill
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[Gimp-developer] removing toolbox menu

2007-12-08 Thread William Skaggs

(I've changed the subject line, since changing the shape of a text layer
no longer applies.)

Sven wrote:
 But that code is all in SVN already. Just pass --disable-toolbox-menu to
 configure. Note that you need to do a full rebuild and a fresh install
 to make sure that the menu files are correctly updated.

Great!  I wasn't around while that development was happening,
and missed it.

 The part that is not yet done is to have an image window that always
 exists. This depends a lot on the specification of the UI team so it
 probably doesn't make sense to work on that until that spec is done.

Okay.  I'll be happy to contribute ideas on how this could be set up,
if that would be useful.

  -- Bill
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Re: [Gimp-developer] proposal for usability enhancements for Stroke dialog

2007-12-08 Thread William Skaggs

From: Sven Neumann [EMAIL PROTECTED]

 We don't do this kind of Apply thing anywhere in GIMP. I think it
 would be rather inconsistent and confusing if we start to do it for some
 dialogs. Since the dialog already remembers all settings, I don't really
 see what you want to achieve with this change. Perhaps it just needs to
 be made easier to bring up the dialog again?

How could it be made easier?  And even if it were, consider the usage
pattern you get:

1) bring up the dialog
2) move the dialog
3) set it up
4) hit okay
5) undo
6) bring back the dialog
*) repeat steps 2-6 several times

Note that since the dialog is transient, it generally comes up on top
of the image, and needs to be moved aside each time.  It's not
clear how this could be avoided.

 2) The default for Dash preset should be Line rather than Custom. This
is just obviously wrong.

Well, you would have to add logic then that changes it to Custom as soon
as the user edits the custom dash pattern. And you would have to
remember that setting also. When we did that dialog we decided that it's
just not worth the hassle.

Consider what this looks like to a user.  I select libart stroking, open
the expander, and see that the dash preset is custom.  How can it
be custom?  Custom means something that I set up myself, but
I haven't set anything up.  What makes it even worse is that the
default custom pattern only fills half the menu width, so it looks
like a dash until you open the menu and see that line looks the
same way.

 Also, it shouldn't be called Dash preset, but
 rather Line style, and the expander should be named something different, 
 such
 as Stroke settings.

Well, dash preset is programmer language, not user language.  Something
in user language is needed here.

 My guess is that the user almost always wants a line. Using a dash
 pattern is rather uncommon, isn't it? But yes, perhaps moving it to the
 top would help.

It probably varies by user -- I personally use it pretty often.  In any case,
a user who chooses libart stroking will always, I think, want to see what
is going to happen.  Automatically opening the expander when the method
is Stroke line would help some too.

Anyway, I wouldn't want to get bogged down on the dashes part,
when the really important part is streamlining the flow of changing
settings and re-stroking.  As currently done, it feels broken.

  -- Bill


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Re: [Gimp-developer] proposal for usability enhancements for Stroke dialog

2007-12-08 Thread William Skaggs

Okay, I can see that a preview would go a long way toward
making the dialog more usable.  I looked over the relevant code,
though, and I'm not sure it would be very easy to set one
up.  Previewing libart stroking wouldn't be very hard, because
basically all you need is a set of tiles to do the stroking on.
Previewing paint tool stroking would be more problematic:
it requires either an attached drawable, or massive code
changes.  So, as far as I can see, the only way to do it without
massive rewriting would be to create a new temporary layer,
attach it to the image, render the preview onto it, transfer
the preview to the dialog, then remove the temporary layer.  
That wouldn't be hard to do, but it seems a bit, um, baroque.

  -- Bill
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Re: [Gimp-developer] changing the shape of a text layer

2007-12-07 Thread William Skaggs

From: Sven Neumann [EMAIL PROTECTED]

 Or is this just about merging the toolbox and image window menus?

Yes, that's what I meant.  From a user's point of view, that's
a pretty major restructuring.

  -- Bill


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Re: [Gimp-developer] changing the shape of a text layer

2007-12-06 Thread William Skaggs

Excuse me, but I'm finding this whole roadmap process very
confusing.  When I look at Peter's web page, I find only one
actual spec, for selection tools.  There are lots of other partial
specs, but this is the only one that seems to be completed.  Does
this mean that nothing else is ready to have code written?  If
not, what is in a state where it is useful to start writing code?

In general, when I look at the tentative roadmap on the wiki,
I see only one thing that seems to be available for somebody 
like me to work on, namely the healing tool (which I am looking
at).  Everything else seems to be either ambiguously specified
or spoken for by somebody else.  Am I missing something?

  -- Bill
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Re: [Gimp-developer] changing the shape of a text layer

2007-12-06 Thread William Skaggs

Peter,

I would like to restate that I would prefer to work under
the guidance of your team.  If you can specify the most 
important  change that you think can be made now, and if 
Sven agrees to let me work on it, and if I can see how to 
do it, I'll probably be willing to take a shot at it.  I don't even
need a full specification, just some definite objective to write
code for.  In particular, I would be happy to work on the
menu restructuring if you and Sven can agree to go ahead
and make specific changes, and if Sven is comfortable with
that.  From a coding point of view, it should be pretty
straightforward.  There are several other things in your
partial spec list that would be pretty easy to write code
for, if the objectives were spelled out precisely and fully
agreed upon.

Best wishes,
  -- Bill
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Re: [Gimp-developer] thumbnail generation for nautilus via gimp

2007-12-02 Thread William Skaggs

From: Eckhard M. Jger [EMAIL PROTECTED]

 there is a thing that i don't understand, my script is opening the 
 file and so the thumbnail is generated by Gimp automaticly when 
 closing gimp. ...

Unless a file contains an internal thumbnail (as jpeg files sometimes
do), there is no way to generate a thumbnail for a file without
loading it.  So probably you're hoping for something that is
impossible.

  -- Bill
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Re: [Gimp-developer] changing the shape of a text layer

2007-12-01 Thread William Skaggs

From: [EMAIL PROTECTED]
 I like the idea of having this functionality available. I have tried the 
 patch and it seems very capable. There appears to be bug which presented
 itself when I did the following: ...
Thanks for the bug report.  I'll take a look at it. As a general comment, I 
would point out that this interface might present
 a problem in the future when in-place text editing is implemented. Since
 the primary function of the tool is text input, perhaps it would be better
 to require a modal key (ALT?) when adjusting the frame so that, in the
 future, unmodified mouse clicks could be used to specify cursor location
 and text selections.
I hadn't thought about this, but it seems to me that it would
be simpler to distinguish between clicking (used in in-place
editing) and click-and-drag (used for modifying shape).  But
in general I am absolutely delighted to leave that sort of question
to the wisdom of Peter and his cohorts.
-- Bill
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Re: [Gimp-developer] using the GIMP donations

2007-11-22 Thread William Skaggs

From: Martin Nordholts [EMAIL PROTECTED]

The administrative overhead would fall on me to the extent possible, and
as long as patches are GPL and taxes etc are handled, what legal
problems would there be? Maybe these problems are bigger than I
currently see

The problems are bigger than you currently see.  Here are just
some of them:

1) Do you really know how to make a payment to somebody in an arbitrary
foreign country without violating either the law in your country, the
law in the country where the GIMP funds are held, or the law in the
country of the person who receives the money?

2) What will guarantee that you keep such good records that, should you
suddenly disappear from the GIMP project, other people will be able to
make sure that agreements are not violated?

3) What if somebody donates for a specific feature and then is unhappy
with the result?

4) What if you pay somebody for a feature and then find that the code
is not usable because it violates a copyright or patent?

Etc, etc, etc.

Let me point out that there is nothing to forbid a company from paying
somebody to develop a GIMP feature, so long as the company itself manages
all the finances and contracting.

Best wishes,

  -- Bill
 

 
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Re: [Gimp-developer] Gaussian blur in GIMP compared to Photoshop

2007-11-20 Thread William Skaggs

Jesper de Jong wrote:

Is Gaussian blur not a standard algorithm that has a well-defined meaning
for the radius? See for example http://en.wikipedia.org/wiki/Gaussian_blur

The answer is no, there is not a single well-defined meaning.  From
a mathematician's point of view, the equation contains an r parameter
which it is natural to call the radius, but if you use that value, it
will look to a user like the blur extends considerably farther outward.
GIMP instead tries to use a scale such that the blur appears to a user 
to extend for approximately the specified distance.  This is a matter of
judgement, but the usage is consistent and seems to come close to matching
people's intuition, as far as I can tell.

  -- Bill
 

 
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Re: [Gimp-developer] [Tool enhancement] GIH brushes on Smudge tool

2007-11-17 Thread William Skaggs


From: Isaque Profeta [EMAIL PROTECTED]
Date:  Sat, 17 Nov 2007 16:00:34 -0200

Hi guys,

I'm a user and now starting read the gimp developers site and looking
API and other things to see what I can do to help.

So, I have a question: I'ts too hard to make a full support of GIH
(Animated Brushes) in Smudge tool? Until now in version 2.4.1 when is
used, GIH's with Smudge, just the first brush of a row is used in
that.

I would strongly recommend that you start with something easier.  The
brush-tool handling code is probably the most difficult to understand
of anything in GIMP.  If you don't believe me, look at app/paint/gimpsmudge.c,
where most of the relevant code for the smudge tool is located.

That being said, I just did a little experiment:  I inserted   

 brush_core_class-handles_changing_brush = TRUE;

as line 95 of gimpsmudge.c -- this is enough to enable the animation.
The smudge tool seems to work that way, but the result does not look
like a smudge to me.  It may still be useful.

Best wishes,

  -- Bill

 

 
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Re: [Gimp-developer] Exporting Vectors to a SVG file

2007-11-15 Thread William Skaggs



From: Lionel Tarazon Alcocer [EMAIL PROTECTED]

Is there a function which exports paths/vectors to a SVG file or string?

No, but it would be easy to add, since the functionality exists in
the core.  If you need this, probably the best thing to do, to start
with, is to file an enhancement request, using Bugzilla.  Assuming
there isn't any problem, it shouldn't take more than a few days to
get this done -- the main issue will probably be to make sure to get
the right name and API for the functions.

  -- Bill
 

 
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Re: [Gimp-developer] Exporting Vectors to a SVG file

2007-11-15 Thread William Skaggs


Maybe these ones ?
http://developer.gimp.org/api/2.0/app/app-GimpVectors-export.html

Those functions are only available from within the GIMP program
itself, not from plug-ins.

  -- Bill
 

 
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Re: [Gimp-developer] 2.6 roadmap items

2007-11-12 Thread William Skaggs


From: peter sikking [EMAIL PROTECTED]

Well, this topic is not so clear cut. There are many factors:

- the relationship with vector apps, especially inkscape.
   we saw during the user scenario weekend that live update
   of linked-in svgs as they are saved by inkscape would fit
   a symbiosis between the two.

- yes, GIMP needs to be able to paint simple shapes, but
   we do not want to go overboard here with the variety of shapes.


I agree with this completely.  The obvious things that GIMP should
be able to support are lines, rectangles, and ellipses.  The UI for
manipulating rectangles and ellipses already exists in GimpRectangleTool,
which was created partly with that thought in mind.  The UI for handling
lines should be much simpler -- as I said earlier, it should be possible
to derive this straightforwardly from GimpRectangleTool.  The remainder
of the UI would consist of edge/fill options, which would presumably
go into the tool options.  A full-fledged vector layers capability 
introduces a lot of UI questions, which, as you say, might not even
be desirable to support, but for the most basic things, it should all
be reasonably straightforward.  I can't tell you how many times I've
needed to create a simple arrow pointing to something, and been annoyed
to have to hack around to do it.

The idea of invoking Inkscape to edit SVG layers makes a lot of sense,
and in fact I have suggested this myself in the past -- but, as Sven
pointed out, it is very tricky to pull off such an interaction without
it feeling awkward and creating a large potential for breakage.  This
is certainly nothing that could be done in the hoped-for 2.6 time frame.

Best wishes,

  -- Bill
 

 
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[Gimp-developer] 2.6 Roadmap

2007-11-10 Thread William Skaggs
One of the things that GIMP badly needs is a vectorial tool for
drawing lines and arrows.  This also would make sense as a first
usable implementation of vector layers.

Here is how I think it could be structured:

1) For UI, there should be a GimpLineTool interface, modeled after
   GimpRectangleTool, but much simpler because it only needs to be
   able to move the two ends, rather than any of 8 possible corners or
   edges. This could be created by cloning GimpRectangleTool and then
   simplifying, or from scratch.  It would only be an interface, not a
   tool in itself.

2) The interface would then be used in a GimpLineShapeTool
   (GimpArrowTool?), which would create a vector layer containing a
   single line segment, allowing options to be specified for rendering
   style and arrows on the ends.  This would be an actual tool,
   accessible from the toolbox.

I mention this not because I want to do it myself (I don't
particularly), but because I think it makes a good roadmap target, and
one that might be interesting to active developers.  Martin, I think,
would be capable of setting up GimpLineTool, and it would give him
something more creative to do in addition to fixing bugs in GimpRectangleTool
(which is also important, of course, but not so exciting).  For Henk,
setting up GimpLineShapeTool (or whatever it is called) might give a
target that is both extremely useful and an excellent start toward a
full-fledged vector layer capability, without getting into all the
complexities of arbitrary shapes.

  -- Bill
 

 
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[Gimp-developer] 2.6 Roadmap

2007-11-10 Thread William Skaggs
As GIMP moves toward vector layers and layer groups, it will more and
more need a capability for vector selection  -- that is, for the
kind of selection capability found in vector graphics programs like
Inkscape, whose target is a set of objects rather than a spatial
region -- a vector selection as opposed to the raster selection
that GIMP currently uses.

Actually, GIMP already has such a capability to some degree, in the
linking mechanism, but it is too hard to use.  I have some
suggestions for improvement, which I would like to work on for GIMP
2.6 if it is okay.  Here are my thoughts:

1) With two kinds of selection, there is no way to completely avoid
   confusing users.  Probably the best thing to do is to keep
   calling the vector selection linking.  The only real problem with
   this is that the same thing is always called selection in vector
   graphics programs, but I think it is better to face this than to
   use the same word for two quite different things.

2) We need a linking tool: a tool to allow objects/layers to be
   linked by mouse-clicking or rubber-banding.  The UI for this
   already exists, in the Alignment Tool.  In fact, that's actually
   all that the UI for the Alignment Tool does; the only change needed
   would be that, instead of the tool maintaining an internal list of
   the items that are selected, it would link them.

3) If the Alignment Tool is converted to a Linking Tool (with toolbox
   symbol an arrow pointing to the upper left), then no Alignment Tool
   is needed -- the functionality can be moved into a dialog, or pair
   of dialogs, accessible as Edit-Align or Edit-Distribute.  The
   dialogs would operate on the set of objects that are linked.

4) Linked objects should be marked when the canvas is drawn, by
   putting small filled-rectangles at their corners, as is done in
   other vector-graphics programs.

5) Possibly the chain symbol in the Layers/Paths dialogs should be
   replaced by an arrow symbol.

6) The dialog in the Alignment Tool is modeled after the one in
   Inkscape, but has some differences.  It could in principle be made
   virtually identical, even to the extent of using the same icons.
   There are a couple of things that Inkscape allows that GIMP
   wouldn't currently support, including (a) aligning the baselines of
   text layers, and (b) aligning anchor points of vector objects.  I
   would welcome discussion of the pros and cons with somebody who is
   familiar with the Inkscape functionality.

7) There is a problem with paths (i.e., Vectors) as currently
   implemented: the offsets and dimensions obtained using the
   gimp_item_get_foo() calls are not meaningful.  This needs to be
   fixed to make a linking tool work properly, and really ought to be
   fixed in any case.

This is a sketch:  I can spell out all the details in a more
appropriate place.  Although this may look like a long list of 
objectives, everything in it is actually simple to do (all the hard 
work was done in creating the alignment tool); and none of it creates 
much risk of breaking things that are deep and critical, as far as I 
can see.

  -- Bill
 

 
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Re: [Gimp-developer] 2.6 Roadmap

2007-11-10 Thread William Skaggs



From: Sven Neumann [EMAIL PROTECTED]

I don't see GIMP moving towards vector layers, at least not for 2.6.
Layer groups are also not on the near-term roadmap. Perhaps we can
target them for 2.8 but that remains to be seen.

Oh well, consider my suggestions as early contributions to the
2.8 roadmapping process, then.

  -- Bill
 

 
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Re: [Gimp-developer] XCF saving all state = no more temporaryparasites

2007-11-09 Thread William Skaggs



From: Raphaël Quinet [EMAIL PROTECTED]

So here is a short list of what I think makes sense to include in XCF
files:
- All image parasites and layer/drawable parasites.  They should all
  be persistent - no reason to have exceptions.

The problem is that when a parasite gets saved, it becomes in effect
a part of the API that must be supported forever.  For example, in
a GFig layer, the contents of the figure are contained in a layer parasite.
If the parasite is permanent, then (1) every future version of GFig must
be able to read it without borking, and (2) every future version must write
parasites that don't cause past versions to bork.  This sort of thing may
make sense for stable releases, but during development it is often a
great convenience to be able to experiment with formats without every
attempt being a commitment that will bind you forever.

  -- Bill
  

 
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Re: [Gimp-developer] 2.6 roadmap: metadata and jpeg plug-inenhancements

2007-11-08 Thread William Skaggs



From: Karl Günter Wünsch [EMAIL PROTECTED]

EXIF in an edited image has little resemblance with the original anyway, so I 
would suggest stripping that except for the IPTC tags. I would also be happy 
if the IPTC tags were settable in the GIMP, instead of having to resort to 
other programs.

No!  EXIF in an edited image is still highly relevant, but it should not merely
be copied from the original, as GIMP used to do.  The EXIF specification gives 
precise instructions about how the EXIF data should be altered when an image is 
edited and saved, and to the best of my knowledge -- I just looked at the code 
again -- GIMP now follows the specification pretty closely, and has done so for 
almost three years.  The file exif-handling.txt in devel-docs summarizes
my understanding of what the specification requires us to do.  You can look at 
the function jpeg_setup_exif_for_save() in plug-ins/jpeg/jpeg-exif.c to see 
what 
GIMP currently does to the EXIF.  As an example,  the specification says that 
the 
orientation should *always* be set to top-left  when an image is saved after
editing, regardless of what it was when loaded.  People may argue about whether 
that is always the best thing to do, but it is what the specification requires, 
so it is what GIMP does.  To the best of my knowledge, it does this regardless 
of what decision the user makes about rotating when loading.

  -- Bill
 

 
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Re: [Gimp-developer] Color change

2007-11-08 Thread William Skaggs


From: Evan Designs [EMAIL PROTECTED]


 ... I was wondering if you guys had some advice or any interest in making a 
 GDi+
api for us??  We would pay, of course.

Anyway, mull it over, any reply is appreciated,
Did NOT mean to offend anyone with the question in any way!!!

THANKS

Shelly

Shelly,

  The question is not offensive (to me at least), but you're unlikely
to have much luck here, because most GIMP programmers are much more
familiar with Linux than Windows, and GIMP relies on a completely
different graphics API.  (GDi+ is an MSWin-specific graphics interface;
I had to Google it to find that out.)

  -- Bill
 

 
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Re: [Gimp-developer] 2.6 roadmap: metadata and jpeg plug-in enhancements

2007-11-02 Thread William Skaggs



From: Raphaël Quinet [EMAIL PROTECTED]

  + remove the prompt for EXIF orientation: it should always be done

I agree with this idea now.  The problem I had with it before is
that it would do bad things to people whose EXIF images had incorrect
rotation information, and that would have included everybody who had
used GIMP to edit a rotated image and then saved the result as a JPEG.  
But GIMP has been handling this correctly for a oouple of years now, so 
the number of cases where people get annoyed should be reasonably small,
or at least if they do, it will mostly be blameable on other misbehaving
programs.

  -- Bill
 

 
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Re: [Gimp-developer] Cairo for 2.6

2007-10-29 Thread William Skaggs


To my understanding, switching to Cairo for the canvas (and switching
away from XOR drawing) will involve two things:

1) Porting GimpCanvas to Cairo instead of raw GDK.  That should be pretty
straightforward:  I think virtually all of the relevant code lives
in app/display/gimpcanvas.c.

2) Changing the implementation of gimp_draw_tool_pause() in 
app/tools/gimpdrawtool.c, so that instead of erasing the drawing
using the XOR trick, it redisplays the projection of the image.  I
believe that getting this to happen efficiently will require maintaining
a pixmap of the projection as it is currently displayed.  Given that
that needs to happen in any case, this might be a good time to take
on the problem of displaying an interpolated view of the projection 
instead of the current every-nth-pixel view.

  -- Bill
 

 
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Re: [Gimp-developer] 2.6 roadmapping, the UI part of it...

2007-10-26 Thread William Skaggs

My congratulations as well, great to see the release out!

From: peter sikking [EMAIL PROTECTED]

 From my UI-redesign point of view, we need to get GEGL and Cairo
in GIMP, else there is little chance of innovation in the UI.
Also what the GIMP project needs right now is a short ( 6 months)
development cycle. A short-distance run to get its heart beating faster.

I agree with you.  The experience of many other projects, though, shows
that it is very difficult to get short release cycles with a feature-
based roadmap -- the only way to do it is to do time-based releases.  I
would suggest, then (since getting GEGL in is the one really essential
thing at this point) that the way to proceed is to make an estimate of
the time it will take to do the most basic GEGL intregration, expand it
by 50% (because it is good to be realistic), and set that date as a
soft feature freeze, with a hard feature freeze following say 2 months
later. Things that aren't ready by the designated dates must be removed
until the next cycle.

(By the way, unless I am very badly mistaken, there is zero chance of
doing meaningful GEGL integration on a 6 month time basis.  Cairo is
much easier.)

(I also think that the first GEGL-based release should be called 3.0.)

Best wishes,

  -- Bill
 

 

 
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Re: [Gimp-developer] Is it too late to send a l10n patch for GIMP2.4.0?

2007-08-22 Thread William Skaggs


My understanding is that it is never too late for translation improvements, 
even well after a stable release, and that the correct place to send them
is to the person responsible for your language.  Often translators don't
even *begin* to work until the string freeze that comes shortly before
a release.

  -- Bill
 

 
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Re: [Gimp-developer] Porting GIMP to New OS, New CPU, New Hardware

2007-07-02 Thread William Skaggs

no spam [EMAIL PROTECTED] wrote:

 I plan to hire a famous, professional software development company/team for 
 porting GIMP into a new Operating System, on a new type of CPU and new 
 hardware, 
with fixed budget and time limit.

 What is the name of the excellent software development company/team?

It would take a commitment of several hundred thousand dollars to get a
famous, professional software development company to pay attention to
you.  If you have that kind of money available, you should talk to
Sven and Mitch instead -- they would be able to do a better job for less
money.  But I think if you were serious, you would not ask the question
this way.

  -- Bill
 

 
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Re: [Gimp-developer] about carol

2007-06-22 Thread William Skaggs

It would be helpful to get more input from yosh.

  -- Bill
 

 
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Re: [Gimp-developer] still the same bug

2007-05-01 Thread William Skaggs


From: Luis A. Florit [EMAIL PROTECTED]

For Bill:
[...]

Well, I am really tired about reporting bugs at Bugzilla
and not even getting an answer, specially for Fedora bugs.
[...]

Fedora maintainance sucks.  Please don't judge GIMP's bug handling
by Fedora.

For gg:

 I suspect it got ignored since one pixel offset errors are pretty
 much to be expected.

???!!!
Well, now this answer was indeed unexpected!
For me this kind of bugs is enough reason to never use a program!!!
You cannot apply a filter with masks if it has shifts!

As I wrote before, you are quite correct, and gg is wrong here.
Rounding errors are to be expected every so often, although they
should be fixed when they are found if possible, but a systematic 
1-pixel offset in a filter is a serious bug that must be fixed.

  -- Bill
 

 
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Re: [Gimp-developer] Help - gimp-plugin-template development on olderLinux.

2007-05-01 Thread William Skaggs


From: G Bulmer [EMAIL PROTECTED]

I am attempting to write a gimp plugin to 'bridge' between the gimp  
and a 3rd party piece of technology, under Linux. 

 [...]

My users need to stay with their currently deployed versions of  
software including the gimp (2.0.5) [...]

If the code for your plugin will fit into a single C file, it is
a lot simpler to build and install it using the gimptool-2.0 --install
command.  As a framework for such a plug-in, you could start with
pretty much anything in plug-ins/common in the GIMP source code --
you have to remove a few lines involving internationalization to
get a plug-in to compile using gimptool --install, but it isn't
very difficult.

Also, you can find quite a number of plug-ins in the registry
(registry.gimp.org) that are specifically written for GIMP 2.0,
if you want a better starting point.  Many are single-file plug-ins
that you install using gimptool, but a few are more complex.

  -- Bill
 

 
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Re: [Gimp-developer] Pixel coordinates input type for script-fu?

2007-05-01 Thread William Skaggs


From: Mark Lowry [EMAIL PROTECTED]

I'm working on a script in which it would be
advantageous to use the mouse to click on an image and
have the pixel coordinates captured as an input. 
Right now I have to manually enter the coordinates for
four points, which is a tedious process.

Is there a way to capture these coordinates as inputs
to a script?  If not, where is the appropriate place
to suggest a feature request for this?


GIMP Bugzilla is the place to request features, but it is
often helpful to discuss them on this list first, as you
are doing.

As Joao said, the functionality doesn't exist right now.  I
wonder if the best way to get it would be to use sample points,
which you can create by Ctrl-clicking on a ruler and dragging
into the image, and can even move around after they have been
created, by activating the Color Picker tool and click-dragging
a sample point.  Sample points are a new feature, and code hasn't
yet been written to allow a plug-in to request the list of sample
points belonging to an image, but it would be pretty straightforward
to do so.

  -- Bill
 

 
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Re: [Gimp-developer] still the same bug

2007-05-01 Thread William Skaggs

From: [EMAIL PROTECTED]
There is an underlying issue where both origin and offset of a region are  
stored as gint before any processing is done. This means two rounding  
and/or trucation errors can easily end up producing a one or two pixel  
error.

Yes, but there are other basic coding errors that can easily cause
a filter to shift its result by one pixel, too.

I'm rather surprised that anyone following this list should mistake my  
position since I have been quite critical of just this kind of point, even  
in the last 7 days.

I actually understood what you *meant*, but what you *said* to
Luis was misleading and needed to be corrected.

Now Luis has given a specific case and replied to my request for the  
filter settings needed to reproduce it, it seems to be getting the  
attention he felt it missed last time.

Well, it's getting attention, but it probably won't get fixed
unless there is a bug report.  By the time people get back from
LGM, all this discussion will have disappeared in Dev-list limbo,
and probably nobody is going to go back and re-read it.  (Unless
you fix it yourself, gg :-)).

  -- Bill


gg


 

 
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Re: [Gimp-developer] still the same bug

2007-04-29 Thread William Skaggs


From: Luis A. Florit [EMAIL PROTECTED]

I reported this bug in this list some time ago . . .

For philosophical questions, it is good to bring them up first
on this list.  But for actual bugs, in the sense of the
program doing something that is clearly incorrect, it is
best to file a Bugzilla report.  The advantage, and disadvantage,
of Bugzilla is that nothing reported there is ever forgotten --
and few reports are completely ignored.

  -- Bill
 

 
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Re: [Gimp-developer] LGM: top-10 feature requests...

2007-04-13 Thread William Skaggs


From: peter sikking [EMAIL PROTECTED]

Guys and gals,

For our presentation at the LGM meeting we would like to show some
results from our UI redesign projects. [...] Please help us to make 
this list by suggesting these top-10 bugs.

Here are 11 I have seen requested multiple times, and this is not
exhaustive.

). Single-window interface.  (This is by far the most often-requested
   feature.)

). More control over window/dialog organization.

). Color management.

). Better painting tools.

). Better support for metadata.

). Different menu organization.

). Layer effects.

). Save for web.

). Ability to organize/categorize resources such as brushes, 
   gradients, palettes etc.

). Better printing support.

). Better tablet support.

  -- Bill
 

 
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Re: [Gimp-developer] Looking for GIMP developers

2007-04-04 Thread William Skaggs


From: Nancy Parsons [EMAIL PROTECTED]

I'm not sure if I am approaching this in the correct way, but we are a 
non-profit 
organization looking for developers fluent with the GIMP programming language 
to 
create a customized version of GIMP.

[...]

So would anyone be able to point me in the right direction to find a list of 
experienced companies/developers capable of this task?

Nancy,

  There aren't any companies that do GIMP development-for-hire, and the
developers capable of it pretty much all read this list.  It would be a
lot easier to give a meaningful response to your question if you could
clarify what the simpler needs of your uers are.

Best wishes,

  -- Bill
 

 
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Re: [Gimp-developer] Looking for GIMP developers

2007-04-04 Thread William Skaggs


From: Nancy Parsons [EMAIL PROTECTED]

I didn't want to bother everyone with the detailed specs of our project, just 
hoping 
for the URL of a few places to search for GIMP developers for hire.

This is the right place.



If you, or any other developer would like more detailed information on what we 
are 
looking for, please let me know where to send it and I'll get it off to you 
straight 
away.


A pointer to a web page giving the instructions your users are supposed to
follow would be great.  If that isn't possible, please feel free to email
them to me.  It's impossible to judge the scope, and therefore realism, of
the project you have in mind without that information.

Best wishes,

  -- Bill

 

 
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Re: [Gimp-developer] internal representation of a selection

2007-04-01 Thread William Skaggs

From: Helmut Jarausch [EMAIL PROTECTED]
Date:  Sat, 31 Mar 2007 13:10:19 +0200 (CEST)

We had some discussions here 5 weeks, ago.
I had a look at the current implementation (in the development version).
There I found the reference to a paper by T. Georgiev (from Adobe). 
The current implementation fails in some fundamental aspects.

 [...]

My current plan encompasses a few steps outlined below. Perhaps I'll add
a quick mode which would be similar to the clone tool lateron.

 [...]

Helmut,

  A couple of thoughts.

  First, there would be a big advantage in starting from the existing
healing tool code instead of creating a new one completely from scratch --
the advantage is that a lot of developer time has gone into the user-interaction
aspects of the existing code, and people would perhaps not be so patient if
they had to repeat with you all of the advising that went on with sookocheff.

  Second, your approach requires a multi-scale solver.  Do you propose to
write one from scratch, or to use an existing one?  

  Third, an approach that makes use of the selection and source-center,
without requiring any painting, does not need to be a tool at all -- it
can, and probably should, be implemented as a plug-in.  You would probably
find it easier to develop that way, since the libraries used by plug-ins
are far better documented than most of the functions used in the core.

  -- Bill
 

 
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Re: [Gimp-developer] Denoising Plugin

2007-03-29 Thread William Skaggs

Jim Sabatke wrote:
 I've just compiled a plugin based on a denoising program that attracted
 slashdot's attention a short while ago. [...]

Jim, there is already a GREYCstoration gimp plugin, which you can find
out about by googling greycstoration gimp plugin.  Is yours better?
In any case, the main gimp distribution doesn't currently include anything
written in C++.

Best wishes,

  -- Bill
 

 
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Re: [Gimp-developer] Rudeness on gimp devel and bugzilla

2007-03-21 Thread William Skaggs

What fun!

Curiosity piqued, I tried to do some quasi-controlled analysis, using
the following method.  For various values of foo, I did a Google
search for foo developers rude and then for foo developers
friendly, and computed the ratio of the number of hits, yielding the
RQ or rudeness quotient for foo.

Here are the RQ's for a few foo's:


baseline (foo = ): 0.064

SOFTWARE:

gimp: 0.314
photoshop:0.411
gnome:0.199
linux:0.044
linux kernel: 0.212
kde:  0.160
inkscape: 0.006
krita:0.021
blender   0.181

ORGANIZATIONS:

fsf:  0.392
microsoft:0.067
adobe:0.313
oracle:   0.206
ibm:  0.274

COUNTRIES:

american: 0.045
german:   0.243
canadian: 0.009
french:   0.116
indian:   0.114
finnish:  0.340
norwegian:0.394

QUALITIES:

hacker:   0.571
brilliant:0.791
elite:0.769
incompetent:  0.344
stupid:   0.819

So it seems that the least rude are Inkscape developers and Canadians.
The rudest are the stupid developers, followed closely by the
brilliant ones.

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Re: [Gimp-developer] Rudeness on gimp devel and bugzilla - was: Re:Tools

2007-03-20 Thread William Skaggs

Acually the thing that struck me was that the answer from Mitch
was not only a little rude (which is unusual for Mitch), it was
also a bad answer -- it doesn't make sense to download the source
code just to find out what language it is written in.

Now if the first thing that occurs to *Mitch* is wrong, then the
question is probably not quite as trivial as it seems.  In fact, if
you take obvious approaches, such as googling for gimp source code,
you don't easily learn the language it is written in.  Moral: don't
be rude unless you *know* that the person you're answering has done
something bad.  (And even then, rudeness marks you as an amateur.)

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Re: [Gimp-developer] gimp_pixel_rgns_register

2007-03-16 Thread William Skaggs


From: Luis A. Florit [EMAIL PROTECTED]

 [ . . . ]
My questions: When to use one and when two iterators? Which one
should I use for a procedure like the one described in my plugin?
Is this indeed faster than the method I implemented based in myblur5.c?

You probably shouldn't do this at all.  The gimp_pixel_rgns_process
method handles the data tile by tile, which means that it is impossible,
or at least quite difficult, to handle interactions that extend across
multiple tiles.  It is mainly useful -- and very efficient -- for
plugins that act on individual pixels.  Your plugin, because it needs
to look at neighborhoods, does not fall into that category.

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Re: [Gimp-developer] memory manage in python-fu

2007-03-14 Thread William Skaggs

 [...] The thing I did not 
expect was that it had well over a gig of ram left unused, no swap used, 
30 gig of unused drive, and it still thought the hard drive was full. 
 [...]

It might help if I explain a little more about how GIMP handles
memory.  GIMP does not rely on the operating system for swapping.
When you start GIMP, it creates a file, of fixed size which you
designate in the Preferences, to serve as a swap area.  You also
tell GIMP, in the Preferences, how much RAM it is allowed to use.
If GIMP needs more memory, it moves some of its data from RAM
into the swap file.

What is happening to you is that the swap file is filling up,
because data is accumulating there that ought to be cleared
away.  You could delay the failure by increasing the size of
the swap file (called the tile cache) in Preferences, but
really, in the work flow you described, it ought not to be
filling up, so there is a bug either in your code or in GIMP --
and as I said earlier, I think there is probably a bug in
GIMP.

(I am not 100% certain that I got all the details right here.
Presumably Sven or Mitch will correct any mis-statement.)

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Re: [Gimp-developer] Tools

2007-03-14 Thread William Skaggs


From: Federico Alcantara [EMAIL PROTECTED]

I am interested in knowning if Gimp is written in
C/C++, and which tools are needed to compile, debug,
and test it?

You can find a brief overview at 

http://wiki.gimp.org/gimp/SummerOfCode

and a lot more detailed information at

http://developer.gimp.org

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Re: [Gimp-developer] memory manage in python-fu

2007-03-12 Thread William Skaggs

I think you have hit an actual bug, and that it doesn't have anything
to do with python, because I have encountered a similar thing in a
modified version of gimpressionist that I worked up, written purely
in C.  I believe that there is some sort of memory leak that causes
gimp in some situations to maintain reference to tiles that are no
longer being used in any way, and it is something that shows up when
you create and delete layers over and over again, in a certain way.  
So it would probably be useful for you to file a bug report about this, 
if you would.

The memory that is being exhausted, by the way, is the swap area
that gimp allocates on the hard disk each time you run it.  The
tile manager moves tile data there if space is needed.

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Re: [Gimp-developer] improving image processing algorithms as SoCproject

2007-03-11 Thread William Skaggs

Anton Slesarev wrote:

 I would like to improve performance or quality of image processing 
 algorithms.  
 Try to describe some specific targets. [...]

Hi Anton,

I think all of these are good ideas, to varying degrees.

If you would like to do some of these things for SoC, it would
be a good strategy to start doing things now if it is possible.
Last year we got 10 times more applications than we could accept,
and we found that our greatest difficulty was to tell the
difference between people who had good ideas, and people who
could actually implement those ideas and work effectively with
the GIMP development system.  To settle that question before
the applications come in would give you a great advantage.  Of
course there would still not be any quarantee.

If you can, please visit the #gimp channel on irc.gimp.org for
more discussion.

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Re: [Gimp-developer] preview window does not work

2007-03-09 Thread William Skaggs

Concerning the plug-in example, if you want to see the proper way
to do it, you can look at the real blur plug-in, in plug-ins/common/blur.c.
However, as Sven suggests, that plug-in only does a 3x3 blur, and a
proper implementation for NxN, as in the example, would be pretty hard to 
read -- too hard to make a good example.

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Re: [Gimp-developer] Gfig

2007-03-06 Thread William Skaggs


From: Claus Cyrny [EMAIL PROTECTED]
Date:  Tue, 06 Mar 2007 18:10:10 +0100

Hi all,

I would like to know if 'gfig' is supposed to
be included in Gimp 2.4? The handling is
really so uncomfortable that I would rather
like to see the text tool improved, the way it
is already realized in Paint Shop Pro, Photo-
shop, etc.: to include the text at first as a vector
layer, which can be rendered as a bitmap after-
wards. The handling of the present text tool is
far from satisfactory.

Huh?  Gfig has nothing to do with text, and the text
tool already does create vector text layers.  Your
request is impossible to understand.

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Re: [Gimp-developer] healing the healing tool

2007-02-21 Thread William Skaggs

This discussion seems to be going astray a bit.  Let me try
to supply some suggestions and information.

Item: Peter is, no doubt unintentionally, getting into questions
of implementation, as opposed to user interface, when he writes
about rectangles.  The brush only specifies the area to which
healing is *applied* -- the region over which the differential
equation is solved is invisible to the user.

Item: The whole point of this tool is to use a brush.  Healing
using a selection might be quite valuable, but it would be a
different tool.  However -- to repeat -- the brush only
specifies the region to which healing is applied, not the
region used to perform the healing computations.

Item: The user needs to receive feedback during brush motion.  As
Sven points out, the feedback does not have to be perfect, but a
user needs to be able to tell at least approximately what is 
happening.

Item: There is no reason why healing has to be cumulative.  At
least during an individual painting operation (i.e., while the mouse
button is held down), it is possible to retain the initial state,
and accumulate the set of brush locations, using the totality to
define the region for healing.  Some of the existing paint tools
already work this way.

Item: The main healing code is in app/paint/gimpheal.c.  You
don't actually need a broad knowledge of GIMP internals to 
understand the code there.  The most important thing you need
to know about is pixel regions, and the easiest way to learn
that is to start by reading How to write a GIMP plug-in, which
you can find at:

 http://developer.gimp.org/writing-a-plug-in/1/index.html

The interface to pixel regions for plug-ins is not identical
to the one in the core, but it is very similar, and the concepts
are the same.

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Re: [Gimp-developer] Meaning of delay in screenshot plugin

2007-02-01 Thread William Skaggs

This discussion goes on too long and distracts too much.  I am
one who would prefer the plugin to work differently, but it is
clear that no solution will be good for everybody, and the approach
Sven has taken is certainly reasonable.

It would also be reasonable, I think, to separately distribute a
fancy-screenshot version, perhaps via the registry, that would
allow more options for handling the delay.

Best wishes,

  -- Bill
 

 
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Re: [Gimp-developer] improving bicubic interpolation

2007-01-25 Thread William Skaggs

Gg,

Google Scholar only finds one paper by RG Keys on this topic:

Cubic Convolution Interpolation for Digital Image Processing
RG KEYS
IEEE TRANSACTIONS ON ACOUSTICS, SPEECH, AND SIGNAL PROCESSING, 
VOL. ASSP-29, NO. 6, DECEMBER 1981

I was able to download a pdf of that paper using my institutional
access, and I don't think it would be a violation of anything if
I send you a personal copy.  Would that solve the problem?

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Re: [Gimp-developer] replacing gimp-remote

2007-01-19 Thread William Skaggs

Sven wrote:

(3) Should gimp-remote still be built and installed even if the d-bus
functionality is built into the gimp exectuable? The patch currently
doesn't change this, it just removes the reference to gimp-remote from
the gimp.desktop file.

My understanding is that d-bus doesn't work on MS Windows yet.

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[Gimp-developer] print plug-in

2006-12-20 Thread William Skaggs

Re the issues that Akkana mentioned:

The margins can be handled within gimp, and probably the
paper size too -- I was unable to test this when I was sorking
on it so didn't try to handle it.  The two Page Setup functions,
the bad placement of the layout stuff, and the disappearing
dialog when doing print preview are all GtkPrint features,
presumably due to the fact that Page Setup, Print Preview, and
Print are separate items in the standard Windows menu -- in any
case they are not easily changeable at the GIMP level.

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Re: [Gimp-developer] neue Hackordnung

2006-11-26 Thread William Skaggs

GG wrote: [**]

I agree that it would be helpful to have more guidance
for new contributors, but my own experience is that most
of my trouble has come from trying to understand the
high-level structure -- the overall architecture, the
core objects and the principles for using them.  The
low-level thing that has caused me the most difficulty is
signals -- knowing when one is going to be emitted and
what is going to happen as a result -- because this is
often not apparent from the source code.

On the question of longer lines, I disagree.  For
comments it doesn't really matter, but I find consecutive
long lines of code extremely difficult to read.  Also I
often work on code with multiple Emacs windows open side 
by side, and in that scenario even with a good modern monitor
it creates difficulties if the code is wide.

There is no question that it is helpful to use good variable
names, and lots of the old code could definitely be improved
in this respect.  People's opinions about specifics may vary,
though.  I myself think bytes is fine if it is used consistently
with always the same meaning, and bpp is fine, but bytes_pp
impairs readability.

I also think that, strategically speaking, it is best to focus
these sorts of improvements on code that needs maintainance for
other reasons, because experience shows that even something as
seemingly harmless as renaming variables often causes accidental
breakage.

Best wishes,
  -- Bill
 

 
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[Gimp-developer] Edit-Fade

2006-10-22 Thread William Skaggs

Mitch has just made a commit to HEAD that imho is important
enough to justify a message to this list, on the basis of how
commonly the equivalent feature is used in PhotoShop.  From
the ChangeLog:

2006-10-21  Michael Natterer  [EMAIL PROTECTED]

Added Edit - Fade which allows to modify the paint mode and
opacity of the last drawable operation (fill, plugins etc.).
Started from a patch by Bill Skaggs. Fixes bug #170707.

See

http://bugzilla.gnome.org/show_bug.cgi?id=170707

for more information.

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Re: [Gimp-developer] More interface rantings

2006-10-20 Thread William Skaggs

From: Scott [EMAIL PROTECTED]

[...lots of stuff...]

I don't know if this is the proper place to post this sort of thing,
but I do hope that you developers will consider listening to some of
us casual users, as the interface has gotten way too overloaded and
user-unfriendly. I seriously am thinking of going back to 2.2, and I
shudder to even think of what a mess 2.4 is going to be if this is any
indication of progress. How can a tool so simple in concept and so
frequently used as crop have been bollixed up so badly?

Scott, thanks for the feedback, although you could try to be a bit less
emotional about it, since this is after all a development version.
Several of the things you complain about have already been changed in
the most recent builds, motivated by feedback similar to yours.  
Others simply reflect that you haven't learned yet how to use the new 
features.  For example, if you always want a 300x200 crop region, you can 
set the width and height in the options,  *and activate the checkboxes next 
to them*.  If you do that, then the width and height will stay fixed no 
matter what you do with any of the corners.

Best wishes,

  -- Bill
 

 
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Re: [Gimp-developer] Moving selection contents with the move tool?

2006-09-27 Thread William Skaggs

It seems that for consistency the Move tool should act like a 
transform tool --- because after all, it *is* a transform tool.
That is, if there is a selection, it should move the contents
of the selection, otherwise it should move the layer.

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Re: [Gimp-developer] Moving selection contents with the move tool?

2006-09-27 Thread William Skaggs


 Bill, to you it *is* a transform tool because you are close to the code  
 and you know the way is it implemented. To the user it *is not* a  
 transform tool. It's just a tool off the palette like any other that is  
 called Move and that carries the hint move layers, selections and other  
 objects.

It's not even a transform tool from the code point of view. It has just
been sorted into the Transform tools category since that seemed to
describe it best.


Sven

Well, I was quite aware that it is different from a code point
of view -- what I was trying to say is that it feels like a transform
tool from a *functional* point of view.  Moving feels to me like it
should group logically with operations like Rotating and Flipping.
After all, isn't Rotating just a freer kind of Moving? This may just 
be my math background coming through, but that's the way it feels 
intuitively to me that it ought to be grouped.

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Re: [Gimp-developer] Moving selection contents with the move tool?

2006-09-27 Thread William Skaggs




From: Rapha�l Quinet [EMAIL PROTECTED]

As a side note, it would be nice if the rectangle and ellipse
selection tools (not the base rectangle tool) would take Alt into
account before the selection is confirmed and behave as if the
selection had been confirmed: Alt = move selection mask, Alt+Ctrl =
move selected pixels, Alt+Shift = copy selected pixels.  It should
not be necessary to press Enter before being able to move it.

Well, that's a bug, then.  The objective for Rectangle Select
is that you should be able to do anything with the selection while
it remains modifiable that you would be able to do after turning
it into a fixed selection.  To the extent that you can't, it's a
bug.  In this case the tool simply is not handling the Alt modifier
correctly -- thanks for pointing it out, and I hope I can remember
it long enough to get around to fixing it.

  -- Bill



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Re: [Gimp-developer] Tool statusbar error messages

2006-09-26 Thread William Skaggs


From: Michael Natterer [EMAIL PROTECTED]

While doing so I noticed they are all bad and inconsistent.

Here is what I think should happen:


No brushes available for use with this tool.   (brush core)
No patterns available for this operation.  (clone)

doesn't matter, these will almost never be seen

Set a source image first.  (source core)

okay

Indexed images are not currently supported.(heal)

Healing does not operate on indexed layers

Indexed images are not currently supported.(perspective clone)

Perspective Clone does not operate on indexed layers

Blend: Invalid for indexed images.

Blend does not operate on indexed layers

Brightness-Contrast does not operate on indexed layers.

okay

Color balance operates only on RGB color layers.

Color Balance operates only on RGB color layers
  ^

Colorize operates only on RGB color layers.

okay

Curves for indexed layers cannot be adjusted.

Curves does not operate on indexed layers

Hue-Saturation operates only on RGB color layers.

okay

Levels for indexed layers cannot be adjusted.

Levels does not operate on indexed layers

Posterize does not operate on indexed layers.

okay

Threshold does not operate on indexed layers.

okay

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Re: [Gimp-developer] Adobe Illustrator to GIMP palette converter

2006-09-19 Thread William Skaggs


From: Paul L Daniels [EMAIL PROTECTED]

Hello everyone,

   This is my first ever GIMP related programming project.

   I've written a stand-alone converter for Adobe Illustrator palette 
 files (.ai) 
   to GIMP palette files.

Hi Paul,

  Thanks for the contribution.  Probably the best way to keep this
from getting lost would be to file an enhancement request in Bugzilla
and attach your code to it.

  The ideal thing would be to incorporate the code into GIMP itself
by working it into app/core/gimppalette-import.c, which is the code
that detects and loads palette files in several formats.  If you don't
feel like doing this, somebody else might be able to, so long as
your license is compatible with code being extracted and inserted into
a GPL-licensed program -- it does not look to me like that's the
case right now, but I may be wrong.

  Best wishes,

  -- Bill
 

 
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Re: [Gimp-developer] Re: Lanczos algorithm funnyness?

2006-09-17 Thread William Skaggs



From: [EMAIL PROTECTED]

Thanks for your ideas.  If you want to play around with Lanczos, you
might benefit by looking over the enhancement requests and bug reports
relating to it:

Bug 162250 – Feature Request: Better image scaling algorithms.
http://bugzilla.gnome.org/show_bug.cgi?id=162250

Bug 343576 – Lanczos resize not the best
http://bugzilla.gnome.org/show_bug.cgi?id=343576

Bug 167956 – scaling image causes an offset, particularly with Lanczos
http://bugzilla.gnome.org/show_bug.cgi?id=167956

Bug 355178 – transformation tools with Lanczos interpolation brighten the result
http://bugzilla.gnome.org/show_bug.cgi?id=355178

The Lanczos algorithm does not use a 3x3 matrix.  The code for
Lanczos lives in two places:

app/paint-funcs/scale-funcs.c -- for the scale image and scale layer
 commands

app/core/gimpdrawable-transform.c -- for the transform tools

As Sven pointed out, this code has been changing pretty rapidly in
an effort to make it robust enough for inclusion in the upcoming
2.4 release, so it would be best to look at cvs HEAD if you want to
avoid seeing things that are already obsolete.

  -- Bill



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Re: [Gimp-developer] easier way to convert image into selection

2006-09-14 Thread William Skaggs


From: Alexander Rabtchevich [EMAIL PROTECTED]

Some plug-ins (edge detection for example) provide images as a result. 
If their result is required as a selection, I new only one way to make 
it: create layer mask, copy the image into the mask and convert the mask 
into selection. Is there a shorter way to do it?

More common question: maybe it worth improving such plug-ins with an 
option Create selection?

I don't think so, but it might be nice to have a layer to selection
filter that would create a selection from the gray values of the
active layer.

  -- Bill
 

 
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Re: [Gimp-developer] Customizing GIMP windows and behavior

2006-09-13 Thread William Skaggs


From: Des [EMAIL PROTECTED]

I am new GIMP.  We are looking to extend GIMP to
fulfill some functionality required by our users, and
one of the them is to be able to open an image in
three windows, where one window will be the active
image which allows the users to add additional paths,
and other objects.  Adding anything to this image will
also add the paths and objects to the second window. 
On the second window, if the user add any paths or
other objects, it just remains in this window. 

Hmm.  It probably wouldn't be incredibly difficult to modify
gimp to allow opening an image with multiple views -- but
it would be *very* difficult to make those views share some
objects but not others.

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[Gimp-developer] Re: [Gimp-web] http://layers.gimp.org/ is Ugly

2006-08-29 Thread William Skaggs

From: Shlomi Fish [EMAIL PROTECTED]

I'm afraid to say that http://layers.gimp.org/ is incredibly ugly, and makes 
us look very bad. As people who develop an image editing software we should 
have at least a bit of rudimentary aesthetic sense.

If this were a bug report, the first thing we would do is demand
that the bug reporter apologize for using such unnecessarily abusive
language, and explain that antagonizing people is not the way to
get a problem fixed.

Well, it *is* a bug report!

  -- Bill
 

 
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Re: [Gimp-developer] Re: rectangle select tool specification

2006-08-14 Thread William Skaggs


From: Juhana Sadeharju [EMAIL PROTECTED]

The handles may confuse users if really the grabbing can be done by
clicking in anywhere on the edge. (That is the preferred way to do it
since the first interactive graphics system was written.)
The handles should be removed.

What you are saying makes sense, but there needs to be some
visual indication that the rectangle can be modified by moving
the edges -- it must not look like a plain ordinary selection.
If you can think of a better way of doing this, I believe we would
be open to it.  Originally we did it by showing the edges of
the rectangle in solid black, but I think most people who have
tried it feel that it is more pleasant to work with using the
four little squares.

  -- Bill
 

 
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Re: [Gimp-developer] Re: rectangle select tool specification

2006-08-14 Thread William Skaggs


From: Juhana Sadeharju [EMAIL PROTECTED]
Date:  Mon, 14 Aug 2006 21:12:05 +0300


If I have multiple views to the same image, is the rectangle tool,
the crop tool, etc. visible in each view?

For example, I may have one view to the entire 5000x5000 image,
and second view of size 500x500 in which I do precision placement
of the tools.

No, that would be nice, but tool drawing gets applied on a display-specific
basis, for any tool.  It would be major work to change this.

  -- Bill
 

 
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[Gimp-developer] on moving toward a 2.4 release

2006-08-11 Thread William Skaggs

GIMP 2.0 was released on March 23, 2004, and then GIMP 2.2 on December 19, 2004.
This was a 9 month release cycle, which is quite reasonable.  Howver, it has
been over a year and a half since the 2.2 release, and we are still not visibly
nearing a 2.4 release.  This slow progress is holding up important
things, including, especially, GEGL integration.  What can be done?

The first step is to make a complete list of the remaining critical 
functionality
issues -- the things that must be resolved in order to permit a string freeze.
The most reasonable way of making such a list is to use Bugzilla:  every
critical issue should have a bug report with target milestone set to 2.4, 
and severity set to Blocker.  Things that will not prevent a string freeze
should not be marked as blockers at this time.

I would like to suggest that we set a hard deadline (say Sept 1) for identifying
critical functionality issues -- that is, if an issue does not have a Blocker
bug report by then, it will not be considered critical, and will not prevent
a string freeze.  Once we have a complete list of issues, we can make a
concrete plan on how to deal with them, and start moving forward more
efficiiently.

In any case, something has to be done to blast us out of the current state
of near-paralysis.

  -- Bill
 

 
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Re: [Gimp-developer] rectangle select tool specification

2006-08-10 Thread William Skaggs


Thanks for the comments.  I have changed the code so that when
a user is modifying an existing rectangle, in Replace mode, the
marching ants for the previous selection are no longer shown --
this seemed to confuse almost everybody.

Concerning the options gui, it seems clear that improvements are
needed, particularly concerning the aspect ratio.  However there
is a need for more concrete suggestions about what it should look
like.  The way it was done for the old rect select tool is not
viable, in my opinion, but it does not allow for rectangles that
can be modified after they have been created.

Concerning the aspect ratio, it should be possible to come up
with a method that allows easy entry of integer ratios.  It
isn't clear that we will be able to come up with a menu of
standard ratios for 2.4.  If we could just use a fixed list,
it would be simple, but it seems that it would be necessary to
allow people to edit the list of possibilities, and that would
require enough machinery that it might not be feasible to add
it this late in the 2.4 cycle.


For your information, the following bug reports are active
concerning the new rectangle-based tools (each of these is
marked as a blocker for the 2.4 target):

Bug 316156 – selection tool: modifiers pressed before click should
 only do one thing.

Bug 345414 – Should select/crop tool options put controls in an
 expander?

Bug 346683 – New Rect select tool doesn't restore settings

Bug 346684 – New Rect select tool setting of the aspect ratio
 is cumbersome

  -- Bill



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[Gimp-developer] rectangle select tool specification

2006-08-09 Thread William Skaggs
We are working toward cleaning up for a 2.4 release, and one of the
things that needs to be cleaned up is the new tools, including the
ones based on GimpRectangleTool, that is, the new rectangle select,
ellipse select, and crop tools.  In order to fix problems, we need bug
reports that describe them.  However, Sven feels that there is no
point in filing bug reports right now, because there is no
specification of how the tools are *supposed* to behave.  This
document is aimed at providing such a specification.  If a tool
doesn't work as described here in some way, or if you think that the
operations described here are not the way the tool *ought* to work,
then you should file a bug report.

(Of course, it is also possible that this document will not be
entirely perfect itself.  Suggestions for improvements or
clarifications, or questions, are welcome.)

I will focus here on the rectangle select tool.  Almost all of its
features also apply to the ellipse select and crop tools -- with a
couple of exceptions.

   The (New) Rectangle Select Tool

The Rectangle Select tool is used for making rectangular selections,
possibly feathered.  It is intended to be both simple to use and
powerful enough to allow fancy things when they are needed.

The basic operation is dragging out a selection, by clicking and
dragging.  This is done in the same way as with the old rect-select
tool.  Once you have dragged out a rectangle, the selection exists,
and you can switch to a different tool, or act on the selection in any
way you please.  An important different from the old tool is that the
rectangle you get is modifiable, as indicated by handles at the
corners.  You should be able to click on any corner or edge and drag
it -- the cursor should change to indicate when dragging is possible.
Clicking *inside* the rectangle, and then dragging, will move all of
the rectangle edges simultaneously without changing the shape.
Clicking *outside* the rectangle and dragging will start a new
rectangle.

The results are different if you click and release without dragging.  If 
there is an existing rectangle (with handles visible), then clicking 
without dragging converts it into a fixed, unmodifiable selection, with 
no handles.  (This is essentially useless, and only happens for
consistency.)  If there is no existing rectangle, and you click inside
an existing selection, then a new, modifiable rectangular selection is
created, whose bounds are just large enough to completely enclose the
previous selection.  If instead you click *outside* the existing
selection, then the selection is removed.

After you have pressed the mouse button, while you are holding it down
and dragging, the marching ants revert temporarily to follow the previous
selection.  This is useful if you are working in Add, Subtract, or
Intersect mode, but may be confusing in Replace mode.

The rectangle can also be modified using a set of controls located
inside the tool options.  (By default, these are hidden inside an
expander.)  You can use spinbuttons to enter values for the width,
height, aspect ratio, or coordinates of the corners.

  Modifier keys

As with other tools, the Rectangle Select tool can be switched between
Replace, Add, Subtract, and Intersect modes, either by using buttons
in the tool options, or by using the Shift and Control modifiers in
the standard combinations.  Modifier keys are only effective in
changing mode when pressed *before* the mouse click that starts a new
rectangle.  They can be released after the mouse click without
changing the mode of the operation.

Modifier keys change the click-and-drag behavior slightly.  When
modifiers are used to change the mode to something other than Replace,
then clicking always starts a new rectangle -- it never modifies the
existing rectangle.  Note that this applies only when the Mode is
changed using modifier keys, not when it is changed using the buttons
in the tool options.

When you modify an existing rectangle by dragging an edge or corner,
you don't need to press any modifier keys.  The operation performed for
a given rectangle (i.e., replace, add, subtract, or intersect) is
never changed simply by moving the edges of the rectangle.

  Keyboard Control

Only a few keys affect this tool.  The Esc key cancels the operation,
and causes the selection to revert to its state before the tool was
activated.  The Return key makes the selection unmodifiable, just like
clicking inside without moving.  The arrow keys move the rectangle
without changing its shape -- holding down Shift increases the
movement increment. 

  Tool Options

Mode:  as described above

Antialiasing: not available for this tool, shown for consistency

Feather edges: does not need describing here

Auto shrink selection: If this option is activated, then, after you
  drag out a rectangle and release the mouse button, the rectangle
  will automatically be shrunk as much as possible such that the
  border outside the rectangle is all the same 

Re: [Gimp-developer] rectangle select tool

2006-06-12 Thread William Skaggs

Jimmac,

  Thanks for your detailed, thoughtful, and very helpful critique.

I see the hard work you've put into this. I'm happy to see you learn
your way around GIMP codebase. I like the cooperation effort involved.
But expect some harsh reactions from existing userbase.

Well, my experience has always been that changing *anything* in the
UI of an application, no matter how broken, leads to harsh reactions
from users who have learned to exploit the breakage -- so it won't
come as a surprise.  This is not intended to be dismissive of
complaints -- the whole effort was largely driven by complaints --
but just to point out that it is never possible to make everybody
copletely happy.

The bezier selection is now very similar in behavior with the new
selection tools. You tweak a shape first and then apply it to form a
regular marching ants selection. In bezier selections tool you use the
modifiers to add to or substract from existing selection when _applying_
the selection (pressing Alt+Enter or Alt+Click Inside to subtract, Shift
+Enter or Shift+Click inside to add...). You don't press the modifiers
before you start defining the shape. Using this for these selection
tools as well would from my point of view avoid the shortcut clash
problem.

First:  the new tools actually used to work the way you describe, and
the behavior was changed in response to complaints from users
(including you, iirc!) who wanted to be able to do things like sweep
out a rectangle and then hit Ctrl-C to copy the contents without 
remembering to click inside the rectangle first; etc.  It would be
easy to change it back, but the current behavior seems to be more
appealing to most people.

Second: for me personally, I am generally opposed to overloading modifiers.
It allows speedups for experienced users, but really messes with the
minds of new users.  I think there is a better solution to this problem:
to allow GIMP to make use of a new modifier key (call it TOOL), and
dedicate TOOL-modified keystrokes exclusively to controlling tool
behavior.  Then you could, for example, toggle the aspect constraint
by hitting 'TOOL-s' or something.  But this is a topic best discussed in
depth elsewhere.

On the other hand, rectangular and elliptical selections in cvs HEAD are
active even before they are applied. Maybe that's a good thing. Although
I found it a little distracting when I had an existing selection and
tweaking the new one blinked through the old one. Kinda similarly
confusing as the dual-use modifiers ;) But perhaps it's just a bug.

It is intentional.  I think after you get used to it, it is actually
helpful in many cases, but if too many people find it confusing, it
can be changed.


If you go for shift+drag for adding new selection behavior as it is now
in cvs HEAD, allow me to start the drag over an existing selection in
progress. Currently that starts editing it as if I didn't hold shift.

Good point.  I will change this.

There's also something I think would make the tool more usable. The
cursor changing bounds are image-resolution-bound, not
view-resolution-bound. I work with 22x22px canvases. Even when I'm
zoomed in, no selection I make shows the apply selection cursor in the
center as the selection border takes all the space every time. The
feedback I'm given is that I cannot apply the selection in progress by
clicking inside.

Ah, that's a bug.  I'll fix it.

It's too early to tell if I can get used to this new behavior. Even
though the immidiate reaction was dang give me my tools back! I see
the benefit for a lot of casual GIMP users. It probably was a
serious-enough problem to require routine users and Photoshop converts
to forget and learn something new.

I guess the question, in the long run, is how often you find yourself
happy to be able to modify an existing selection, versus how often you
find yourself thinking that what you are doing would have been easier the
old way.  Every change is a tradeoff:  I hope this one is a good
tradeoff overall, but only time will tell.

P.S.: I also noticed the selections are broken when modified with a
keyboard. The marching ants nor the final selection reflect to the
keyboard-set position.

I will investigate, and fix any problems I can find.

Thanks again for your feedback,

  -- Bill
 

 
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[Gimp-developer] rectangle select tool

2006-06-10 Thread William Skaggs
Okay, the old rectangle select tool has finally been removed from
cvs and the new, adjustable, one has taken its place.  It is hopefully
in something very close to its final form now.

The rectangle tool project has been a rather long and quite
cooperative effort.  I started it, using the old crop tool as the
take-off point; Edhel took over and rewrote the code completely,
turning it into an interface and converting the crop and ellipse
tools to use it; Neo provided guidance and feedback all along;
Mitch provided advice and lots of bug-fixes; and I came back at
the end to wrap up a few loose ends.

I won't say anything about how to use the new rectangle select tool
here, because it is supposed to be intuitive and discoverable -- to
the extent that it behaves contrary to your expectations, that is
probably a bug.  There are however just a couple of things worth
noting:

1) The Shift and Control keys are no longer usable to constrain
the rectangle to be square, and to expand from a center-point.
Instead there are tool options that do these things.  The overloading
of Shift and Control was always difficult to deal with in the
old tool, and in the new tool with movable edges, it turned out
to be completely impossible.

2) You will probably get a GIMP-critical error the first time
you run cvs-gimp after this change, because it tries to restore the
toolbox to its previous state and finds that one of the tools it is
looking for does not exist.  This is not a crasher (at least for me),
and it should only happen once, so just ignore it.

If you find something that is broken or doesn't seem to work right
from this point, please file a Bugzilla report.

  -- Bill
 

 
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[Gimp-developer] SOC: getting a CVS account

2006-05-31 Thread William Skaggs

SOC students, if you don't already have a Gnome CVS account, you
should apply for one.  You can find instructions on how to apply
at:

http://developer.gnome.org/doc/policies/accounts/requesting.html

Before you apply, you should familiarize yourself with:

http://developer.gnome.org/tools/cvs.html

When you apply, ask for an account with full commit access, and
include an explanation something like, I am a Google Summer of
Code student working on a project involving GIMP, and I am applying
with the approval of Sven Neumann, the maintainer of GIMP.

Please CC me on the email you send to [EMAIL PROTECTED] asking for
access -- I'm not certain that all the SOC students are on this
list, so it's the only way I can find out if anybody has been
left out.  And please let me know if you have any problems --
the system has sometimes been glitchy in the past.

Finally, a caution:  full CVS access gives you write access to
every module in Gnome.  Please don't abuse it -- don't commit
any changes without having discussed them with the maintainer of
a package or some other authority.  

  -- Bill
 

 
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[Gimp-developer] SOC: status update

2006-05-30 Thread William Skaggs
A few notes now that things have settled down a bit.

SOC students and their mentors should have discussed things by now,
and be well on their way to working out a plan.  My understanding is
that Google should soon be sending the initial $500 payments to
students.  The next established deadline is June 26, when Google will
want to get mid-program evaluations of student progress.  These need
not be very extensive -- a paragraph or two will usually suffice.  The
main question will be whether the student has done enough to earn the
mid-term payment of $2000.

For students, hopefully your mentor has given you a good idea of what
you should be doing right now.  Probably the first goal for almost
everybody should be to make sure that you can build GIMP from CVS HEAD
-- that's often not a trivial thing, and it is necessary in order to
be able to write usable code.  Also, you should familiarize yourself
with the GIMP coding rules, as described in 

http://developer.gimp.org/HACKING ,

and with the GIMP bug reporting system, as described at

http://developer.gimp.org/bugs.html .

It may be worth your while to look over a few bug reports, to get an
idea what they look like and how they are typically handled.  At some
point, for most of you, your own contributions will give rise to bug
reports that you will need to handle.

Right now GIMP CVS contains two active branches, the stable branch
that produces 2.2, and the development branch that produces 2.3.  In
the near future the 2.3 branch will be stabilized into GIMP 2.4, so it
is not a good place for speculative development at the moment.
Sometime around the middle of June a new branch will be created, which
can be used for SOC-related code.  The plan is to keep it tightly
synchronized with the 2.3 branch, until the next development branch,
presumably 2.5, is spun off, at which point it will hopefully be
merged with the SOC branch.  This is a little bit tricky but we think
it will work if we are careful.

In any case, before committing any code to the main CVS branches, you
should discuss your plans with your mentor.  As a rule, if you are
working on files you have created yourself (for example, a new tool),
you have pretty much a free hand, so long as you follow the GIMP
coding rules and don't break the build.  If you are working on files
that affect other things, the code should probably be reviewed before
you commit it.  In any case, you will need to have permissions to make
changes in Gnome CVS by mid-June -- we will try to get this for you in
the next few days.

For students, even though you have one official mentor, we hope that
you will treat every GIMP developer as a secondary mentor, and feel
free to come to #gimp with any difficulties you run into.  All of us
are interested in you and what you are doing, and welcome the chance
to interact with you -- so don't feel shy about coming to the channel
with questions that you think might be naive.  

Finally, please let me know about any questions you have or any issues
that arise.  In particular, if there are any problems in
mentor-student interactions (after all, we are only human), I hope
you will let me know about them and give me a chance to try to smooth
things out.

Good luck!

  -- Bill
 

 
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[Gimp-developer] Overview of SOC projects

2006-05-25 Thread William Skaggs
We welcome seven students who will be supported this summer by the
Google Summer of Code 2006 program.  Here is a shapshot of who they
are and what they will be working on:

Hendrik Boom, Vector layers in GIMP, with Simon Budig as mentor.
Hendrik will be starting as an undergraduate in Computer Science at
Concordia University in the fall.

Philip Lafleur, New/extended brush System, with Sven Neumann as
mentor.  Philip is a Computer Science undergraduate at North Carolina
State University.  He has already made important contributions to
GIMP, including the code that allows transform tools to show previews
inside the image (as opposed to just showing grids).

Pedro Alonso Ferrer, Vanishing point cloning, with Manish Singh as
mentor.  Pedro is a Computer Science/Engineering undergraduate at
Pompeu Fabra University in Barcelona.

Kevin Sookocheff, Healing brush, with Bill Skaggs as mentor.  Kevin
is a Computer Science graduate student at the University of Saskatoon.

Scott Lembke, Ruby-GIMP scripting, with Kevin Cozens as mentor.
Scott is a Computer Science undergraduate at University of Minnesota
Morris. 

Andrey Smorkalov, User interface improvements, with Bill Skaggs as
mentor.  Andrey is an IT undergraduate at Mari State University in
Russia. 

Divyanshu Vats, Wavelet-based imaging/Jpeg2000 support, with Simon
Budig as mentor.  Divyanshu is an Electrical Engineering/Mathematics
undergraduate at University of Texas Austin.


It is worth noting that in supporting these projects, Google is
contributing over $30,000 to GIMP development -- a magnificent and
truly appreciated gesture.

  -- Bill
 

 
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[Gimp-developer] alignment tool

2006-05-17 Thread William Skaggs

I have just committed a set of major changes to the UI of the alignment
tool, which make it work mostly like alignment tools found in vector
graphics programs, and hopefully make it esier to use.  

The way to use it now is to select layers by clicking on them or sweeping
out a rubber-band rectangle that completely encloses the layer bounds.
Hold down Shift to add the newly selected items to the set already selected.
(Only Visable itmes are selected.)  Then press a button in the Tool Options 
to bring all the selected items into alignment with each other.  Selected 
layers are indicated by four small squares at the layer corners.

Please try it out and let me know if you find bugs -- I'm sure there are
a few.

It occurred to me, as I was setting this up, that there is a logical similarity
between selecting things for this tool, and linklng things using the
Layers dialog -- and that there might be advantages in merging the two
things, which wuold actually be quite easy.  It would be simple to make
the tool set items as linked when they are selected, and to have the
alignment commands act on the set of items that are currently linked.
This would have the advantage that after aligning items, you could
easily move or transform them as a group, without having to mess around
with the layers dialog.  It would take a little infrastructure to make
this all work smoothly, but nothing that would be difficult.

  -- Bill
 

 
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Re: [Gimp-developer] Gimp connotations ?

2006-05-15 Thread William Skaggs

Florent Monnier wrote:

 What are these funny connotations in the English language ?
 Could someone explain me ?

The results returned from Googling for define: gimp include these:

# lameness: disability of walking due to crippling of the legs or feet
# limp: walk impeded by some physical limitation or injury; The old woman 
hobbles 
  down to the store every day
  wordnet.princeton.edu/perl/webwn

* Gimp is a usually derogatory term used to refer to a (normally male) sexual 
  submissive, typically dressed in black leather (or rubber) and wearing a mask 
  of the same material. This apparel emphasises sexuality by drawing attention 
  to the crotch and chest. Sadomasochistic practice often features in the 
notion 
  of the gimp, with a partnership between gimp and dominatrix (or dominant).
  en.wikipedia.org/wiki/Gimp_(sadomasochism)

The word gimpy is more common, it means noticeable lameness or
crippled: disabled in the feet or legs.

  -- Bill
 

 
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Re: [Gimp-developer] Gimp certification

2006-05-12 Thread William Skaggs


I think most of the people in the GIMP community would find this
obnoxious -- but if LPI were willing to offer consulting fees in
the $10,000+ range, there might be some curiosity.

Best wishes,
  -- Bill


 

 
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Re: [Gimp-developer] RFC: three questions for the LXF article

2006-05-10 Thread William Skaggs


Michael J Hammel wrote:

 1. Developer Wishlist

 A lng time ago there was a wish list of features for GIMP.  Is there
 any such thing now, specifically as seen from the developers point of
 view? 

The real wishlist is the collection of enhancement requests on Bugzilla.
You can also look at some of the suggestions that were proposed as 
projects for the Goggle Summer-of-Code program, at

http://wiki.gimp.org/gimp/SummerOfCode

These do not, however, include features that will depend on the GEGL
framework that is planned to be used for the next major version of
GIMP, which include effect layers, layer groups, and 16-bit-depth layers.


 2. The 5 most annoying GIMP bugs

I'll skip this one.

 6 (sic). Important bug fixes provided by non-core developers

 Anyone with input on fixes supplied by someone who just sort of came out
 of the blue?  The magazine feels this is important to encourage others
 who aren't currently actively involved in making important
 contributions.

There isn't really a hard distinction between core and non-core
devlopers, more of an exponential curve of involvement.  Also,
most of the people who are more or less heavily involved started
out by submitting a patch for something that ame to their attention:
me, for example.  If you want something more concrete, you can look
through the ChangeLog in the source code, searching for the term patch,
and you will see brief descriptions of things submitted by a couple
of dozen people who don't contribute regularly to GIMP.  The most 
common are probably fixes or improvements for plug-ins, but there are
other things too.

Best wishes,
  -- Bill
 

 
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