[Gimp-developer] Looking for sources
Hi. I don't know if I'm sending this to the right mail-list, but I would be really happy to get any help. I'm a french student preparing a study on the un-continous geometry and I would like to find some source code of real programs drawing lines, circles or ellipses in order to be abble to give exemples of reals applications during my presentation ... I would also be very happy to find some people abble to explain me how some programs are performing rotations ... Thanks for any help ... and sorry for my bad english. P.B. ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Looking for sources
On 11/30/05, Pierre Bucher [EMAIL PROTECTED] wrote: Hi. I don't know if I'm sending this to the right mail-list, but I would be really happy to get any help. I'm a french student preparing a study on the un-continous geometry and I would like to find some source code of real programs drawing lines, circles or ellipses in order to be abble to give exemples of reals applications during my presentation ... I would also be very happy to find some people abble to explain me how some programs are performing rotations ... I'm not sure exactly what you mean by un-continous, but assuming you mean rasterized graphics, there is far too much information to explain in an email-message. Computer Graphics: Principles and Practice by Foley and van Dam is the typically suggested book for learning computer graphics. In particular, you probably will be interested in Bresenham lines and circles, which are discussed practically anywhere graphics are taught. They are two simple and clever algorithms, and I'm sure you can find source code for them on the web. Note that they are not anti-aliased; they will not look as good as anti-aliased methods. Two GIMP-related libraries that implement this kind of thing are libart and cairo. You can find information on how to get them on the web. Rockwalrus ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Looking for sources
On Wed, 2005-11-30 at 16:19 -0500, Nathan Summers wrote: On 11/30/05, Pierre Bucher [EMAIL PROTECTED] wrote: Hi. I don't know if I'm sending this to the right mail-list, but I would be really happy to get any help. I'm a french student preparing a study on the un-continous geometry and I would like to find some source code of real programs drawing lines, circles or ellipses in order to be abble to give exemples of reals applications during my presentation ... I would also be very happy to find some people abble to explain me how some programs are performing rotations ... I'm not sure exactly what you mean by un-continous, but assuming you mean rasterized graphics, I read un-continuous as discrete (esp. in the context of geometry), which pretty much equates to rasterized in practice. -Mark Gordon ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer