[Gimp-developer] Looking for sources

2005-11-30 Thread Pierre Bucher
Hi.

I don't know if I'm sending this to the right mail-list, but I would
be really happy to get any help.

I'm a french student preparing a study on the un-continous geometry
and I would like to find some source code of real programs drawing
lines, circles or ellipses in order to be abble to give exemples of
reals applications during my presentation ...
I would also be very happy to find some people abble to explain me how
some programs are performing rotations ...

Thanks for any help ... and sorry for my bad english.

P.B.
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Re: [Gimp-developer] Looking for sources

2005-11-30 Thread Nathan Summers
On 11/30/05, Pierre Bucher [EMAIL PROTECTED] wrote:
 Hi.

 I don't know if I'm sending this to the right mail-list, but I would
 be really happy to get any help.

 I'm a french student preparing a study on the un-continous geometry
 and I would like to find some source code of real programs drawing
 lines, circles or ellipses in order to be abble to give exemples of
 reals applications during my presentation ...
 I would also be very happy to find some people abble to explain me how
 some programs are performing rotations ...

I'm not sure exactly what you mean by un-continous, but assuming you
mean rasterized graphics, there is far too much information to explain
in an email-message. Computer Graphics: Principles and Practice by
Foley and van Dam is the typically suggested book for learning
computer graphics.

In particular, you probably will be interested in Bresenham lines and
circles, which are discussed practically anywhere graphics are taught.
 They are two simple and clever algorithms, and I'm sure you can find
source code for them on the web.  Note that they are not anti-aliased;
they will not look as good as anti-aliased methods.

Two GIMP-related libraries that implement this kind of thing are
libart and cairo.  You can find information on how to get them on the
web.

Rockwalrus
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Re: [Gimp-developer] Looking for sources

2005-11-30 Thread Mark Gordon
On Wed, 2005-11-30 at 16:19 -0500, Nathan Summers wrote:
 On 11/30/05, Pierre Bucher [EMAIL PROTECTED] wrote:
  Hi.
 
  I don't know if I'm sending this to the right mail-list, but I would
  be really happy to get any help.
 
  I'm a french student preparing a study on the un-continous geometry
  and I would like to find some source code of real programs drawing
  lines, circles or ellipses in order to be abble to give exemples of
  reals applications during my presentation ...
  I would also be very happy to find some people abble to explain me how
  some programs are performing rotations ...
 
 I'm not sure exactly what you mean by un-continous, but assuming you
 mean rasterized graphics,

I read un-continuous as discrete (esp. in the context of geometry),
which pretty much equates to rasterized in practice.

-Mark Gordon

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