On 09/16/2011 09:31 PM, 丰 wrote:
> I came across this quite some time ago:
> http://www.simpelfilter.de/en/basics/mixmods.html
>
That's wonderful! Even mentions GIMP a bit.
Patrick
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h
I came across this quite some time ago:
http://www.simpelfilter.de/en/basics/mixmods.html
PS: I thought I had type in my word before I send the mail. I did not
know what had happened. Sorry to everybody for the spam and wish this
mail is all right.
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2.6.32.26-175.fc12.x86_64
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I came across this quite some time ago:
http://www.simpelfilter.de/en/basics/mixmods.html
--
2.6.32.26-175.fc12.x86_64
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On Sat, Sep 17, 2011 at 8:36 AM, Ofnuts wrote:
> **
> On 09/16/2011 02:20 AM, David Gowers (kampu) wrote:
>
> In GEGL, the layer mode code is autogenerated from formula strings -- see
> operations/generated/math.rb
>
> The opacity behaviour is not documented there, but my understanding is that
>
On 09/16/2011 02:20 AM, David Gowers (kampu) wrote:
In GEGL, the layer mode code is autogenerated from formula strings --
see operations/generated/math.rb
The opacity behaviour is not documented there, but my understanding is
that the alpha of the underlying composite is preserved, and opacity
In GEGL, the layer mode code is autogenerated from formula strings -- see
operations/generated/math.rb
The opacity behaviour is not documented there, but my understanding is that
the alpha of the underlying composite is preserved, and opacity only effects
how much of the layer's COLOR channels are
I'll trying to find out what happens when a layer is in subtract mode
with a global opacity not one or zero (i.e. what computations are done
with the pixels values of the composite image of the layers below, the
pixel values of the layer, and the general opacity). I have a git
extract of the Gi