Hi,
there are probably a few things we could try to do to reduce memory
usage when working with large images. The main problem here is that if
you open an RGB image (no alpha channel) with say 1000 x 1000 pixels,
you would expect GIMP to use 1000 * 1000 * 3 bytes to store the image
data. You will
Sven Neumann wrote:
You will however notice that GIMP instead needs 8 bytes per
pixel. In addition to the 3 bpp for the RGB layer it allocates a
projection the size of the image. This projection holds the result of
compositing the layer stack. It is always allocated 4 bpp. Additionally
a
Hi,
Adam D. Moss [EMAIL PROTECTED] writes:
But it still seems like the elegant way to do this (erk, but it
probably did rely on the projection being able to assume the
same depth as the image).
At the moment the projection is always RGBA but the code to do
grayscale and indexed projections