"Mattias Engdegrd" [EMAIL PROTECTED] writes:
1. Draw first attempt at tile
2. Image-Transforms-Offset
2a. Hit Offset by x/2 y/2 etc.
3. Fiddle with any edges revealed by this
It is frequently useful to see how the tile looks when tiled many
times, to reveal any disturbing salient
lasm wrote:
Hi All,
snipped...I was trying to look for an engraved effect, the opposite
of emboss, i.e. to make the thing look caved in, instead of
popped out.
Short answer: "Invert bumpmap"
Long answer: Beware the sneaky qualities of human perception.
Make a grey "altitude map" of
Another idea is to just apply the current operation on the
x+Tx*i,y+Tx*i position too, and skip the tiled view. This might be
easier.
I think it's harder, since all ops have to be replicated that way, including
filters etc
On the other hand, having brushes work modulo the image size might be
[EMAIL PROTECTED] (2001-01-26 at 0946.51 +0100):
Another question, maybe stupid, why doesn't the tile filter tile all
layers, like you would expect?
Does blur blur all the layers? Can you tile all layers with a script?
Or using the filter all that is somewhere in the menus? I think those
"Guillermo S. Romero / Familia Romero" [EMAIL PROTECTED] writes:
[EMAIL PROTECTED] (2001-01-26 at 0946.51 +0100):
Another question, maybe stupid, why doesn't the tile filter tile all
layers, like you would expect?
Does blur blur all the layers?
Hm... it should rather be compared to any
[EMAIL PROTECTED] (2001-01-27 at 0022.57 +0100):
Does blur blur all the layers?
Hm... it should rather be compared to any filter that produces a new
image with an 1:1 mapping of layers.
The filter has that feature as an option, you can work on the same
image. And you can duplicate your