Re: [Gimp-developer] Overlay Mode - fix.

2012-11-13 Thread Paul Geraskin
Good! I will wait for that. Interesting when do you plan to release the Gimp 2.10? I hope it will be faster than 2.8. :) On 13.11.2012 11:27, Michael Natterer wrote: On Tue, 2012-11-13 at 10:43 +0400, Paul Geraskin wrote: We are in unstable development here. When 2.10 is done, artists will

Re: [Gimp-developer] Overlay Mode - fix.

2012-11-13 Thread Alexandre Prokoudine
On Tue, Nov 13, 2012 at 3:47 PM, Paul Geraskin wrote: Good! I will wait for that. Interesting when do you plan to release the Gimp 2.10? I hope it will be faster than 2.8. :) The best way to ensure that is to contribute :) Alexandre Prokoudine http://libregraphicsworld.org

Re: [Gimp-developer] Overlay Mode - fix.

2012-11-13 Thread Michael Natterer
On Tue, 2012-11-13 at 15:47 +0400, Paul Geraskin wrote: Good! I will wait for that. Interesting when do you plan to release the Gimp 2.10? As usual, when it's done :) I hope it will be faster than 2.8. :) The only way to speed that up is contributing :) On 13.11.2012 11:27, Michael

Re: [Gimp-developer] Overlay Mode - fix.

2012-11-13 Thread Jeff Maples
I agree with Paul on the overlay mode. The patch is excellent, and it makes importing files from Photo$hop more consistent. I think it should be the default. Just my two cents. On Tue, Nov 13, 2012 at 8:25 AM, Michael Natterer mi...@gimp.org wrote: On Tue, 2012-11-13 at 15:47 +0400, Paul

Re: [Gimp-developer] Overlay Mode - fix.

2012-11-13 Thread Simon Budig
Jeff Maples (grapn...@gmail.com) wrote: I agree with Paul on the overlay mode. The patch is excellent, and it makes importing files from Photo$hop more consistent. I think it should be the default. Just my two cents. The problem with the approach Paul took in the bug report is, that it

Re: [Gimp-developer] Overlay Mode - fix.

2012-11-13 Thread Alexandre Prokoudine
On Tue, Nov 13, 2012 at 7:14 PM, Simon Budig wrote: However, this does not prevent us from implementing a proper overlay mode. We just need to keep the old (arguably buggy) blending mode around and introduce a *new* one with the proper implementation. Then we change labels in the UI. I would

Re: [Gimp-developer] Overlay Mode - fix.

2012-11-13 Thread Paul Geraskin
Thanks Jeff, It also opens correctly from Painter, Krita, Ora(OpenRaster) *.psd, *.ora files. Simon, Can you(core devs) make xcf2.8- notification for Overlay method. And switch old xcf to Legacy Overlay mode. This will simply solve the issue with old xcf. On 13.11.2012 19:14, Simon Budig

Re: [Gimp-developer] Overlay Mode - fix.

2012-11-13 Thread Guillermo Espertino (Gez)
El 13/11/12 14:37, Michael Natterer escribió: The problem is much bigger. Almost *all* of our layer modes will be Legacy, and the new modes will operate in linear light. Just adding a hack for overlay is not going to fix the root problem. --mitch Apart from the different overlay formula and

Re: [Gimp-developer] Overlay Mode - fix.

2012-11-13 Thread Paul Geraskin
I had some experience in converting sRGB to linear RGB. When I coded in GLSL. I have taken this code from blender GLSL shader. The main idea is: convert all inputs to linear RGB, then make formula calculation, then convert output to sRGB. The methods from blender GLSL shader (it works per

Re: [Gimp-developer] Overlay Mode - fix.

2012-11-13 Thread Øyvind Kolås
On Wed, Nov 14, 2012 at 3:29 AM, Øyvind Kolås pip...@gimp.org wrote: babl_process (babl_format (R'G'B'A u8), babl_format (RGBA float), source_buffer, destination_buffer, n_pixels); I should have looked up the header or some actual code first, the first argument of babl_process is a babl-fish