Hi,
your idea sounds interesting.
Do you know our [GIMP UI brainstorm]? Some ideas to that
issue are already there but yours would surely
be a good addition. So feel free to post it
(the procedure is described there) and I hope,
our interaction architect Peter Sikking will find
it useful and
Hi,
Akkana already wrote about the most important part, the file
image_menu.xml.in. I'd like to add some things that might be
interesting, too:
1. Positions:
- If you register a script in a menu, i.e. Image/File, it
is appended at the end of this menu.
- If you register a script in a
Hi,
while updating the [GEGL porting matrix] and [GIO porting matrix] in
our wiki we found out, that the current status indicators don't
show precisely, whether the implementation of a particular port is
finished or not. To make this clearer, we'll separate
the statuses of the implementation
On 22.08.2013 at 05:54 P.M., christopher.draper93 wrote:
Is there a way to do symmetrical drawings? Like getting a code or plug in
or something?
[MyPaint] has symmetric drawing support.
In GIMP:
I don't know of it as a built-in feature or plug-in in GIMP,
but you can achieve it with some
On 20.08.2013 at 01:12 P.M., Josh Coppersmith-Heaven wrote:
it would be GREAT if there was a further option to select
on the basis of opacity, from 0 - 100, within a given region
Hi,
I know it's not that simple as an extra option in these
both tools dialogs, but does the following help
On 02.08.13 at 3:51 PM, Partha Bagchi wrote:
Just started getting this message this morning (all git pulls up to date):
GEGL operation missing!
GIMP requires the GEGL operation gegl:seamless-clone.
This operation cannot be found. Check your
GEGL install and ensure it has been compiled
with any
There was a similar question on this mailing list
last December*.
The results I gathered were mainly GEdit and Geany as the
simple editors and Emacs as more sophisticated editor.
I personally use Leafpad or GEdit+some plugins for simple editing and
as more advanced coding environment Eclipse with
On 13.07.13 at 01:22 AM Jon Nordby wrote:
A Google Summer of Code project is also taking place for porting filters
from GIMP to GEGL. This work is mentored by Victor Oliviera (victorm) and
done by Carlos Zubieta (zurwolf) , so you should probably check in with
them.
Hi,
it seems, you forgot the parameter --enable-gtk-doc-app.
You find a detailed description in our developer wiki*.
Note: the API documentation on developer.gimp.org is
for GIMP 2.6 and thus outdated. Currently the best way to get
an up-to-date API docu is to create it yourself.
I have
Hi,
I added a new page for developers problems and solutions to the wiki:
http://wiki.gimp.org/index.php/Hacking:Problems_and_solutions
May it be a good help for us all.
Feel free to update with your own findings.
Kind regards,
Sven
___
Hi,
I updated the GSoC 2013 project page in our
developer wiki:
http://wiki.gimp.org/index.php/Hacking:GSoC/2013/Ideas
Now it contains for every project student, mentor,
status, a short description and useful links to
specs, former discussions, sources, its continuous
integration site and more.
Bottom line, with the possible exception of multilayer/page tiffs
(depending on what kind of support Gimp is supposed to have - import
seems good, export not), Gimp png, jpeg, and tiff file formats all
look/work just fine.
Thank you, Elle. I updated the GEGL porting matrix with your findings.
On 08.05.13 at 00:32 AM Ofnuts wrote:
Done: https://bugzilla.gnome.org/show_bug.cgi?id=699886
The patch is finished and pushed to gimp master and gimp-2-8.
To register a Script-Fu plugin to the Dynamics menu, use
(script-fu-menu-register $your-fu-name Dynamics)
Kind regards,
Sven
I'm just writing a patch.
Kind regards,
Sven
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Hi,
thank you, Marek, for your posting. The demo video and the results in
the cited paper look impressing.
How does the proposed method work
- with more complex objects like a linear rope or cartoon drawings?
(See for instance some puppet warp examples on [1])
- work with non-solid and
If you are student willing to work on GIMP during the summer and be
sponsored by Google, please have a look at the list of ideas [1] or
tell us about an idea of your own.
[1] http://wiki.gimp.org/index.php/Hacking:GSoC/2013/Ideas
If that still counts: IMO we should really focus on the GEGL
Hi to the GIMP participants of LGM,
I wish you have a pleasant and productive stay at the LGM in Madrid.
Can you please inform us people who stayed at home about the GIMP
related topics, results and news (here or in the wiki).
Thank you in advance,
Sven
On 08.02.13 at 3:01 PM Partha Bagchi wrote:
Something seems have to gone haywire with the horizontal flip.
I think the tile placements seems to be issue? In any case, vertical
flip works fine but horizontal leaves a mess behind.
Which build do you use - master or 2.8.4 and on which platform?
On 25.01.13 at 1:42 PM Alexandre Prokoudine wrote:
So I would suggest to revisit straightening horizon use case and
I agree. Straightening the horizon is a very often and thus important
use case.
limiting the amount of lines in transformation tools to a minimum.
I don't think that would
Please is it possible for RAW and RF2 (for canon camera users) files on
the file open menu options?
Hi,
the UFRAW plugin [1][2] is your friend here.
Please keep in mind that the current UFRAW plugin doesn't work with GIMP
2.8.2. Please use GIMP 2.6 or GIMP 2.8.0 then or use UFRAW as
Hi,
as it seems the installed GLib 2.30.2 was too old for libwebkitgtk. An
update to the more current GLib 2.34.3 and libdbus solved it for me.
Thanks to Jernej, who gave me the important advice by pointing me to
SuSE Factory and to Mitch.
Kind regards,
Sven
On 12.12.12 at 8:05 PM bart@neene... wrote:
Dear GIMP developers,
inspired by the UI of Blender i'd like to create one GTK theme for
various open source
graphic software like GIMP.
My first step is the theme (which is nearly ready):
http://dev.speed-dreams.org/Eckhard/blender-gimp.jpg
Hi,
it seems we already have a patch:
https://bugzilla.gnome.org/show_bug.cgi?id=335975
It only needs to be tested and integrated.
Kind regards,
Sven
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On 07.12.12 at 2:06 PM Oleg wrote:
On Fri, Dec 07, 2012 at 11:07:33AM +0100, scl wrote:
Hi,
it seems we already have a patch:
https://bugzilla.gnome.org/show_bug.cgi?id=335975
It only needs to be tested and integrated.
Wow! This is great! Thanks a lot.
I've adopted this patch to gimp
Hi,
thank you for your answers until now.
I read there were some uncertainties about code refactoring.
Code refactoring means to rework the code to make it more readable, less
complex, more maintainable and more extensible. Although the code is
better to handle for developers then, its
Hi,
as I'm currently getting deeper into GIMP development, I'm considering
which tools to use beside the already known git, jhbuild, make,
autotools etc. I mean which IDE, Git (GUI) client etc. do you use?
Because I know that this question can lead to animated discussions, I'm
explicitly not
On 22.11.12 at 8:33 pm Jeff Maples wrote:
The title says it all. I think it would be a convenient feature to be
able to grow/shrink/feather selection by holding down a key and moving
the mouse wheel.
Any thoughts?
Hi Jeff,
there's no feature request necessary for this. You just have to bind
On 12.11.12 at 05:25 AM Jehan Pagès wrote:
Indeed I think it could be a little more centralized. Between
developer.gimp.org http://developer.gimp.org, the wiki, what is
in the repo, etc. I am a little lost and end up spending more
time on search engines than in the doc. :-/
I agree and just
Marco Ciampa wrote:
For a start, who is the dynamics main developer? Can he help us?
Hi Marco,
the 2.8 release notes say: Alexia Death, Michael Natterer, Zhenfeng Zhao
(GSoc 2009 student). I'm sure you will find them on IRC, at least on
weekdays.
I hope this helps you a bit and thanks for
On 22.09.12 at 7:52 pm Mukund Sivaraman wrote:
We have a buildbot (Jenkins based) that we use to check that our
commits to GIMP, GEGL, babl, etc. build ok and tests run properly. It
needs a new maintainer. If nobody steps up, then it will have to be
abandoned.
If anyone with Jenkins
On 14.10.12 at 03:48 a.m. Christopher Curtis wrote:
In the recent past, there was a discussion about doing timed releases,
every ~3 months.
I'd appreciate it, too.
If a ~3-month cycle is desired, the 2nd release in the 2.8.x series
could be 2012-11-03 or 2012-11-24. I mention this now
Hi Mukund,
On 22.09.12 at 7:52 pm Mukund Sivaraman wrote:
We have a buildbot (Jenkins based) that we use to check that our
commits to GIMP, GEGL, babl, etc. build ok and tests run properly. It
needs a new maintainer. If nobody steps up, then it will have to be
abandoned.
can you tell us a
On 18.09.12 at 9:20 pm drawoc wrote:
Sven:
Try one of the builds from September 12 or later.
Thanks, drawoc. I tried again, but GIMP still crashes when calling
Edit/Modules.
I have plans to make the debug builds happen every night as well, I just
haven't gotten around to it yet.
Yes,
On 09.08.12 at 10:09 pm drawoc wrote:
I've set up a machine to do start doing nightly builds of the GIMP
for Windows.
Anyone who's interested can find them here:
http://nightly.darkrefraction.com/gimp/
Thanks, drawoc, for the nightly builds. This makes it easier to detect
and report bugs
On 09.08.12 at 10:09 pm drawoc wrote:
I've set up a machine to do start doing nightly builds of the GIMP for Windows.
Anyone who's interested can find them here:
http://nightly.darkrefraction.com/gimp/
I've also uploaded my jhbuild scripts to github:
On 09.09.12 at 11:11 am user23 wrote:
Bug (but probably already signaled and fixed)
- not tested yet on v2.8, with old gimp versions I have noticied bug when
use healing tool, sometimes appear strange colours very bright and
fluorescent not compatible with work area colours.
Thank you for the
Hi,
I'm currently working out a GUI brainstorm idea for the Gaussian and
Tileable Blur dialogs. Both dialogs let the user choose between the
algorithms IIR and RLE. The documentation says, IIR is faster on
photographs, RLE faster on drawings. I've never found a difference in
computing time
On 24.08.12 01:20 Marco Ciampa wrote:
So what? Where is the 2.8.1 version gone?
Odd third numbers now indicate snapshot releases. Those are public, but
unofficial, builds between two official releases with even third
numbers. They contain the latest stable release plus some patches. AFAIK
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