On Mon, 2013-06-17 at 19:14 +0400, Alberto Mardegan wrote:
> Hi all,
>a parallel-universe question: if I were to make a gimp-like
> application (just somewhat simpler and more limited) with a different UI
> and toolkit (say, QML), are there some parts of the GIMP codebase that
> would be use
On 17 June 2013 17:14, Alberto Mardegan wrote:
> Hi all,
> a parallel-universe question: if I were to make a gimp-like application
> (just somewhat simpler and more limited) with a different UI and toolkit
> (say, QML), are there some parts of the GIMP codebase that would be useful
> to me, or
On Mon, Jun 17, 2013 at 7:14 PM, Alberto Mardegan wrote:
> Hi all,
> a parallel-universe question: if I were to make a gimp-like application
> (just somewhat simpler and more limited) with a different UI and toolkit
> (say, QML), are there some parts of the GIMP codebase that would be useful
> to
The GIMP codebase rigorously separates the UI from the image-manipulation
engine, so there is a lot of it you could in principle use. The engine
relies on glib and glib-object, but only the UI parts make use of gdk and
gtk.
Bill
On Mon, Jun 17, 2013 at 8:14 AM, Alberto Mardegan <
ma...@users
Hi all,
a parallel-universe question: if I were to make a gimp-like
application (just somewhat simpler and more limited) with a different UI
and toolkit (say, QML), are there some parts of the GIMP codebase that
would be useful to me, or would I be better forget about it and start
with just