Re: [Gimp-developer] Writing a totally different UI for GIMP

2013-06-17 Thread Liam R E Quin
On Mon, 2013-06-17 at 19:14 +0400, Alberto Mardegan wrote: > Hi all, >a parallel-universe question: if I were to make a gimp-like > application (just somewhat simpler and more limited) with a different UI > and toolkit (say, QML), are there some parts of the GIMP codebase that > would be use

Re: [Gimp-developer] Writing a totally different UI for GIMP

2013-06-17 Thread Jon Nordby
On 17 June 2013 17:14, Alberto Mardegan wrote: > Hi all, > a parallel-universe question: if I were to make a gimp-like application > (just somewhat simpler and more limited) with a different UI and toolkit > (say, QML), are there some parts of the GIMP codebase that would be useful > to me, or

Re: [Gimp-developer] Writing a totally different UI for GIMP

2013-06-17 Thread Alexandre Prokoudine
On Mon, Jun 17, 2013 at 7:14 PM, Alberto Mardegan wrote: > Hi all, > a parallel-universe question: if I were to make a gimp-like application > (just somewhat simpler and more limited) with a different UI and toolkit > (say, QML), are there some parts of the GIMP codebase that would be useful > to

Re: [Gimp-developer] Writing a totally different UI for GIMP

2013-06-17 Thread Bill Skaggs
The GIMP codebase rigorously separates the UI from the image-manipulation engine, so there is a lot of it you could in principle use. The engine relies on glib and glib-object, but only the UI parts make use of gdk and gtk. Bill On Mon, Jun 17, 2013 at 8:14 AM, Alberto Mardegan < ma...@users

[Gimp-developer] Writing a totally different UI for GIMP

2013-06-17 Thread Alberto Mardegan
Hi all, a parallel-universe question: if I were to make a gimp-like application (just somewhat simpler and more limited) with a different UI and toolkit (say, QML), are there some parts of the GIMP codebase that would be useful to me, or would I be better forget about it and start with just