Re: [Gimp-developer] assets in the high bith depth age

2014-05-24 Thread Liam R E Quin
On Tue, 2014-05-20 at 10:59 -0300, Joao S. O. Bueno wrote: [...] I pǘe been talking with some heavy users (for professional use, even) - and one thing they miss is more consistency on asst handling (you can rename a palette or a gradient inline in the gradient list dialog, but not a pattern or

Re: [Gimp-developer] assets in the high bith depth age

2014-02-10 Thread Joao S. O. Bueno
I agree with the file-format, ad I don't think keeping the i18n's in file is a bad thing to do. The idea of having a file as a pill containing all the translations, and such seens much more tasty than having to distribute separated i18n resources when I publish, say, a color palette on my blog.

Re: [Gimp-developer] assets in the high bith depth age

2014-02-10 Thread Ofnuts
On 02/10/2014 03:01 PM, Joao S. O. Bueno wrote: I agree with the file-format, ad I don't think keeping the i18n's in file is a bad thing to do. The idea of having a file as a pill containing all the translations, and such seens much more tasty than having to distribute separated i18n resources

Re: [Gimp-developer] assets in the high bith depth age

2014-02-10 Thread Alexandre Prokoudine
On Tue, Feb 11, 2014 at 1:25 AM, Ofnuts wrote: On 02/10/2014 03:01 PM, Joao S. O. Bueno wrote: I agree with the file-format, ad I don't think keeping the i18n's in file is a bad thing to do. The idea of having a file as a pill containing all the translations, and such seens much more tasty

[Gimp-developer] assets in the high bith depth age

2014-02-09 Thread Alexandre Prokoudine
Hi, I'm curious if we have a plan for assets in v2.10 and onwards now that 16/32 bit is possible. Color palettes and gradients are still based on raw 8bit RGB values, and pattern files are 8bit as well. FilmGIMP/Cinepaint fixed that in the past by converting everything to 16bit integer (afaik,