On Tue, Oct 7, 2014 at 1:57 AM, Simone Karin Lehmann sim...@lisanet.de wrote:
GEGL/BABL words: operating in unbounded sRGB and converting back to the
original space will give identical results as operating in the original space
only.
_For some operations_, like most compositing, blurring
Is there a strong reason for fractional offsets (even +0.5) in the
grid-configuration dialog being prevented? I'm working on a layout at
present and I've noticed this limitation...
Due to the snapping behavior of brushes, it's sometimes helpful to be able
to draw/erase/smear/etc along the
Hi,
On 4.10.2014 at 5:59 PM Øyvind Kolås wrote:
Almost, developers decide which pixelformat is appropriate for their
operation, with a choice of linear RGB, sRGB, CIE Lab, some gray scale
formats as well as formats used with digital video with different data
types; currently the set of babl
On 7 October 2014 20:13, scl scl.gp...@gmail.com wrote:
Hi,
On 4.10.2014 at 5:59 PM Øyvind Kolås wrote:
Almost, developers decide which pixelformat is appropriate for their
operation, with a choice of linear RGB, sRGB, CIE Lab, some gray scale
formats as well as formats used with digital
On Tue, Oct 7, 2014 at 9:23 PM, Elle Stone
ellest...@ninedegreesbelow.com wrote:
You could accomplish guiding users as to the right choices regarding linear
vs perceptual by creating presets and allowing users the freedom to control
their own editing decisions. You don't have to build fences
On 10/07/2014 03:36 PM, Øyvind Kolås wrote:
On Tue, Oct 7, 2014 at 9:23 PM, Elle Stone
ellest...@ninedegreesbelow.com wrote:
You could accomplish guiding users as to the right choices regarding linear
vs perceptual by creating presets and allowing users the freedom to control
their own editing
On Tue, Oct 7, 2014 at 10:20 PM, Elle Stone
ellest...@ninedegreesbelow.com wrote:
Who decides what's common and what's rare for an artist to want to do? The
GIMP devs? Isn't that just a trifle presumptuous?
These kinds of decisions belong with the users, not the devs.
I'm sorry but you've
Am 07.10.2014 um 12:27 schrieb Øyvind Kolås pip...@gimp.org
The set of pixel formats currently in babl are by
implementationdefinition references to unchanging color spaces and
representations - this is how babl is built with linear sRGB as it's
connection space; and this is how ICC works