[Gimp-developer] Lets get rid of Fahrenheit instead

2014-10-07 Thread Øyvind Kolås
On Tue, Oct 7, 2014 at 1:57 AM, Simone Karin Lehmann sim...@lisanet.de wrote: GEGL/BABL words: operating in unbounded sRGB and converting back to the original space will give identical results as operating in the original space only. _For some operations_, like most compositing, blurring

[Gimp-developer] Placing grid on half-pixels using the offset

2014-10-07 Thread Seldom Needy
Is there a strong reason for fractional offsets (even +0.5) in the grid-configuration dialog being prevented? I'm working on a layout at present and I've noticed this limitation... Due to the snapping behavior of brushes, it's sometimes helpful to be able to draw/erase/smear/etc along the

Re: [Gimp-developer] Don't make an architectural mistake based on a groundless premise

2014-10-07 Thread scl
Hi, On 4.10.2014 at 5:59 PM Øyvind Kolås wrote: Almost, developers decide which pixelformat is appropriate for their operation, with a choice of linear RGB, sRGB, CIE Lab, some gray scale formats as well as formats used with digital video with different data types; currently the set of babl

Re: [Gimp-developer] Don't make an architectural mistake based on a groundless premise

2014-10-07 Thread Jon Nordby
On 7 October 2014 20:13, scl scl.gp...@gmail.com wrote: Hi, On 4.10.2014 at 5:59 PM Øyvind Kolås wrote: Almost, developers decide which pixelformat is appropriate for their operation, with a choice of linear RGB, sRGB, CIE Lab, some gray scale formats as well as formats used with digital

Re: [Gimp-developer] [Gegl-developer] Don't make an architectural mistake based on a groundless premise

2014-10-07 Thread Øyvind Kolås
On Tue, Oct 7, 2014 at 9:23 PM, Elle Stone ellest...@ninedegreesbelow.com wrote: You could accomplish guiding users as to the right choices regarding linear vs perceptual by creating presets and allowing users the freedom to control their own editing decisions. You don't have to build fences

Re: [Gimp-developer] [Gegl-developer] Don't make an architectural mistake based on a groundless premise

2014-10-07 Thread Elle Stone
On 10/07/2014 03:36 PM, Øyvind Kolås wrote: On Tue, Oct 7, 2014 at 9:23 PM, Elle Stone ellest...@ninedegreesbelow.com wrote: You could accomplish guiding users as to the right choices regarding linear vs perceptual by creating presets and allowing users the freedom to control their own editing

Re: [Gimp-developer] [Gegl-developer] Don't make an architectural mistake based on a groundless premise

2014-10-07 Thread Øyvind Kolås
On Tue, Oct 7, 2014 at 10:20 PM, Elle Stone ellest...@ninedegreesbelow.com wrote: Who decides what's common and what's rare for an artist to want to do? The GIMP devs? Isn't that just a trifle presumptuous? These kinds of decisions belong with the users, not the devs. I'm sorry but you've

Re: [Gimp-developer] Don't make an architectural mistake based on a groundless premise

2014-10-07 Thread Simone Karin Lehmann
Am 07.10.2014 um 12:27 schrieb Øyvind Kolås pip...@gimp.org The set of pixel formats currently in babl are by implementationdefinition references to unchanging color spaces and representations - this is how babl is built with linear sRGB as it's connection space; and this is how ICC works