Re: [Gimp-developer] multithreading and GEGL

2013-02-01 Thread Partha Bagchi
Victor, When I look at the code, I don't understand how you are handling the Mac OS, when you don't typically see so libraries, by dylibs. Can you elaborate? Also, when I try to add --enable-config to configure, I get configure: WARNING: unrecognized options: --enable-config Thanks, Partha

Re: [Gimp-developer] multithreading and GEGL

2013-02-01 Thread Victor Oliveira
Hello Partha. I'm sorry, I mean --enable-debug instead of --enable-config. That's a good observation. In Windows I look for OpenCL.dll and in Linux I look for libOpenCL.so, but I'm not sure how I should handle it in MacOS. I was assuming it was the same as the Linux way. Do you know how I should

Re: [Gimp-developer] multithreading and GEGL

2013-02-01 Thread Partha Bagchi
Hi Victor, I think on Windows for 32-bit you are OK with call OpenCL.dll, but I think you need to call OpenCL64.dll for 64-bit? For Mac, according to http://developer.apple.com/library/mac/documentation/Performance/Conceptual/OpenCL_MacProgGuide/OpenCL_MacProgGuide.pdf the sample code on page

Re: [Gimp-developer] multithreading and GEGL

2013-02-01 Thread Victor Oliveira
On Fri, Feb 1, 2013 at 11:10 PM, Partha Bagchi parth...@gmail.com wrote: Hi Victor, I think on Windows for 32-bit you are OK with call OpenCL.dll, but I think you need to call OpenCL64.dll for 64-bit? I have a 64-bit Windows system and it comes with OpenCL.dll. For Mac, according to

Re: [Gimp-developer] multithreading and GEGL

2013-02-01 Thread Partha Bagchi
On Fri, Feb 1, 2013 at 8:46 PM, Victor Oliveira victormath...@gmail.comwrote: On Fri, Feb 1, 2013 at 11:10 PM, Partha Bagchi parth...@gmail.com wrote: Hi Victor, I think on Windows for 32-bit you are OK with call OpenCL.dll, but I think you need to call OpenCL64.dll for 64-bit? I