Re: [Gimp-developer] Setting Up a Release Procedure
Am 28.11.2013 um 22:25 schrieb Jehan Pagès jehan.marmott...@gmail.com: Hi, Well actually the 4 main points are: 1/ testing: right now, releases are sudden, out of nowhere, and we discover release issues afterwards. yes, we really need a test cycle before a release goes public. Especially if there’s not only a new GIMP source, but a new OS version as well, like it is on OS X. I just discovered a new bug, which is IMO release critical. On OS X Mavericks, the pencil and brushes outline doesn’t show, so it’s almost impossible to paint, clone and brush. 2/ Work duplication: as you noted, many people on OSX are doing the same thing. On Windows, well there are Drawoc and Ender which have 2 different procedures too. well, I’ve tried to answer this in another thread. So let’s give it a new try. 4/ It looks like it is complicated for each of these individual packager. When I see for instance Simone Karin Lehmann saying that she just made a release and wouldn't do it again immediately (probably because too boring/annoying task), that is too bad. It’s not about building. I wrote a couple of scripts which automates that quite well. But in the last years I’ve made a lot of OS X specific patches (don’t ask, why some of them are not upstream…. long story) and making a new release requires to adapt these patches and to test if the are still needed and if they still fix the addressed issue. Two examples: years ago on X11 it took me for ages to fix the file chooser sorting bug. Well, on Mavericks it’s back again. Second: using the Cocoa based version of gtk-mac-integration to get properly working menus and keyboard shortcuts. Further in the past I’ve tried to test that new sources fit into the „Mac standards“ and wrote patches to do so. E.g. moving the config directory to it’s proper location in ~/Library/Application Support. New OS versions introduce new bugs. See the pencil / brush issue I mentioned above. Pushing releases in such short cycles forces me to „just run my scripts“ to get a new package out and satisfy all users who start asking for the new packages. I already have a lot of requests for a SnowLeopard version. This leaves no room for testing or fixing already known issues. And that was the only thing I wanted to say when I wrote that I don’t want to redo some work. Sorry for not writing that clearly enough in the first place. Simone Karin ___ gimp-developer-list mailing list List address:gimp-developer-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list
[Gimp-developer] Fwd: OS X, GIMP 2.8.8-2.8.10: brush outline not displayed
This has been posted to GIMP-users; but maybe GIMP-developers is more appropriate -- Forwarded message -- From: Maurizio Loreti maurizio.lor...@gmail.com Date: Sat, Nov 30, 2013 at 9:58 AM Subject: OS X, GIMP 2.8.8-2.8.10: brush outline not displayed To: gimp-user-l...@gnome.org gimp-user-l...@gnome.org Hello, list - I have a severe problem that shows itself under OS X (10.9 Mavericks) both with GIMP 2.8.8 and with 2.8.10; 2.8.6 behaves correctly. The problem happens both on my iMac and on my MacBook Pro. I have installed on my computers the distribution GIMP on OS X by Simone Karin Lehmann; I have alerted about my problem the maintainer of the distribution, because it is probably due to a wrong interaction of GIMP with OS X graphics. Here is what happens: using the pencil tool (or the brush tool), with 2.8.6 I was used to see the outline of the brush shown on the GIMP canvas; that was extremely useful since I was able to check the current size of the brush on my screen, also while increasing/decreasing that size. Now, I cannot see the brush outline anymore. And this happens with the clone/healing tools too; I cannot see where the clone source will be set (with cmd-click), nor where exactly the cloned zone will land on my image (with left-click). Maybe I am not so clear (english is my third language only); but I have done two screen recordings, in the .mov format, the first one with 2.8.6 and the second one with 2.8.10; they are available for download on Google Drive, and the link is: https://drive.google.com/folderview?id=0B1oP_87P_BIOLW13X1hOeTV5Zncusp=sharing In the first video you may see the brush outline (while I am using the pencil tool and clone tool); in the second one, they are not visible. Please, help; I know that I could downgrade to 2.8.6, but I would like to see a current GIMP correctly working on my computer. -- (@_ | //\ | Maurizio Loreti - Retired physicist, happy grandfather V_/_ | of two grandsons, wanderer and amateur photographer... ___ gimp-developer-list mailing list List address:gimp-developer-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list
Re: [Gimp-developer] Setting Up a Release Procedure
Hi, On Sat, Nov 30, 2013 at 11:37 PM, Simone Karin Lehmann sim...@lisanet.de wrote: Am 28.11.2013 um 22:25 schrieb Jehan Pagès jehan.marmott...@gmail.com: Hi, Well actually the 4 main points are: 1/ testing: right now, releases are sudden, out of nowhere, and we discover release issues afterwards. yes, we really need a test cycle before a release goes public. Especially if there’s not only a new GIMP source, but a new OS version as well, like it is on OS X. I just discovered a new bug, which is IMO release critical. On OS X Mavericks, the pencil and brushes outline doesn’t show, so it’s almost impossible to paint, clone and brush. Well... that's why I was proposing testing and collaborating *before* releasing, and not after. :-/ 2/ Work duplication: as you noted, many people on OSX are doing the same thing. On Windows, well there are Drawoc and Ender which have 2 different procedures too. well, I’ve tried to answer this in another thread. So let’s give it a new try. 4/ It looks like it is complicated for each of these individual packager. When I see for instance Simone Karin Lehmann saying that she just made a release and wouldn't do it again immediately (probably because too boring/annoying task), that is too bad. It’s not about building. I wrote a couple of scripts which automates that quite well. But in the last years I’ve made a lot of OS X specific patches (don’t ask, why some of them are not upstream…. long story) and making a new release requires to adapt these patches and to test if the are still needed and if they still fix the addressed issue. Two examples: years ago on X11 it took me for ages to fix the file chooser sorting bug. Well, on Mavericks it’s back again. Second: using the Cocoa based version of gtk-mac-integration to get properly working menus and keyboard shortcuts. Well that would still be a lot better for the users *and* for you if we could all collaborate. If these patchs on third party are really necessary to prevent major bugs, we'll appreciate having them in our source tree as well (we have a directory build/osx/ where we save build-specific data, like third-party software patches). This way, we can share these patchs will all packagers, and doing so will also save you time as we would take on us to check and adapt the patches. Could we know more about your patches, and what they fix exactly? Would you accept to contribute them to us? All this said, the preferred politics is indeed to contribute upstream if possible. What is the reason why you did not propose your patches upstream? You can make the short version of the story if you like :-). Further in the past I’ve tried to test that new sources fit into the „Mac standards“ and wrote patches to do so. E.g. moving the config directory to it’s proper location in ~/Library/Application Support. Well this one is indeed useless now. :-) New OS versions introduce new bugs. See the pencil / brush issue I mentioned above. I saw the email and the bug report from the contributor. Have you been able to reproduce it also? Pushing releases in such short cycles forces me to „just run my scripts“ to get a new package out and satisfy all users who start asking for the new packages. I already have a lot of requests for a SnowLeopard version. This leaves no room for testing or fixing already known issues. And that was the only thing I wanted to say when I wrote that I don’t want to redo some work. Sorry for not writing that clearly enough in the first place. No problem. But this is exactly why it would be a lot better if you could discuss with our team OSX packager (Clayton Walker). I'm sure a collaboration into a single OSX release could save you time and allow to do better testing. May I ask exactly what is different with your release and the ones that Clayton Walker do? I see you add some photo editing plugins. Is that, along with the third party patches, all the difference? Maybe you could also drop by IRC (#gimp on irc.gimp.org) and discuss with us some way to improve the situation? Jehan Simone Karin ___ gimp-developer-list mailing list List address:gimp-developer-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list ___ gimp-developer-list mailing list List address:gimp-developer-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list
Re: [Gimp-developer] Setting Up a Release Procedure
Hi, Am 30.11.2013 um 12:26 schrieb Jehan Pagès jehan.marmott...@gmail.com: Well... that's why I was proposing testing and collaborating *before* releasing, and not after. :-/ yes. Sadly, now the „no-outline-issue“ is another showstopper. It’s not about building. I wrote a couple of scripts which automates that quite well. But in the last years I’ve made a lot of OS X specific patches (don’t ask, why some of them are not upstream…. long story) and making a new release requires to adapt these patches and to test if the are still needed and if they still fix the addressed issue. Two examples: years ago on X11 it took me for ages to fix the file chooser sorting bug. Well, on Mavericks it’s back again. Second: using the Cocoa based version of gtk-mac-integration to get properly working menus and keyboard shortcuts. Well that would still be a lot better for the users *and* for you if we could all collaborate. If these patchs on third party are really necessary to prevent major bugs, we'll appreciate having them in our source tree as well (we have a directory build/osx/ where we save build-specific data, like third-party software patches). yes, I’ll share them. But IMO this needs to get committed about what build system we use on OS X. Clayton uses jhbuild. I use a slightly hacked version of MacPorts and some bash scripts to ease the process of building on Mavericks down to SnowLeopard and even cross compile to 32bit and it helps me manage about 100 packages needed to build my bundles. As far as I’m concerned, I’d like to stay with that and not to switch to something else I’m not used to and from what I don’t know if it fits my needs and gives me all functionality I already have. This way, we can share these patchs will all packagers, and doing so will also save you time as we would take on us to check and adapt the patches. Could we know more about your patches, and what they fix exactly? e.g. glib, gtk2, cairo using Coca instead of Carbon, fixes paths to fit into Mac standards, etc. gtk-mac-integration: use Cocoa, fix some issues, don’t hide the delegate and notification protocols to enable easier app development on the application side. gimp: Cocao, working help system with reduced config options, using some system provided libraries instead of build them from source, Mac shortcuts, lightly different behavior of lcms to recognize more icc profiles, working dock menus :-), hide / unhide Gimp, and a „right-out-of-hell-and-never-will-be-included-patch“ about the save / export issue ;-) Here’s the link to the current epository (not totally complete, I’ll update this if I find some time…. and I know, some code looks ugly …) https://sourceforge.net/p/gimponosx/code/HEAD/tree/ Would you accept to contribute them to us? if we could negotiate an what to use …. :-) All this said, the preferred politics is indeed to contribute upstream if possible. What is the reason why you did not propose your patches upstream? You can make the short version of the story if you like :-). hhhmm, what should I say, I don’t want to revive these zombies, but I’ll try a short version. (you’ve been warned :-) ) In the „old days“ of the Mac packaging community most things were fine. But then patches or plugins got rejected with a simple „No, we don’t include this, because we are the official packagers“. Other patches were silently taken and rewritten without asking why I did it in this specific way. No discussion about why I did things or how to improve things, all of a sudden, everybody only wanted packages. No one was interested in going deeper. Although I asked for help to fix a long standing issue (using the help system, install the user manual locally, get rid of the „GIO/GFVS“ error. (BTW, all of this is now fixed, it took me years…)) … nothing happened. I got the impression that, with a few exceptions, nobody wants to contribute to the Mac version. And then came this discussion about a „native“ build. Everybody thought that a native version will automagically solve all problems they have. But „native“ is IMO much more than simply dropping X11 and have a menu bar at the top. It’s about using OS X functionality like ColorSync, the print system, system provided libraries, using Cocoa not Carbon. Again, I got the impression that there are only very few people interested in contributing to the Mac version. Most people only wanted to build a package and to have the menu bar at the top. So I decided to do it on my own. Last zombie: for a short time the link to my site was dropped in favour of a „native build with the menu bar on top. And although GIMP now being officially native“, well, there are only few things from other OS X developers and packagers to port more code to native OS X functionality. But now let the zombies rest in peace and give the OS X version a new try. New OS versions introduce new bugs. See the pencil / brush issue I mentioned
Re: [Gimp-developer] Setting Up a Release Procedure
On Sat, 30 Nov 2013 11:37:05 +0100, Simone Karin Lehmann simone lisanet de wrote: I just discovered a new bug, which is IMO release critical. On OS X Mavericks, the pencil and brushes outline doesn’t show, so it’s almost impossible to paint, clone and brush. Don't blame OS X Mavericks. Under Mavericks GIMP 2.8.6 pencils and brushes work like a charm. -- (@_ | //\ | Maurizio Loreti - Retired physicist, happy grandfather V_/_ | of two grandsons, wanderer and amateur photographer... ___ gimp-developer-list mailing list List address:gimp-developer-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list
Re: [Gimp-developer] Setting Up a Release Procedure
This wasn't a Mavericks bug; it can happen on linux too. For some reason, this only triggered on clang. Anyway, I just fixed it in gimp git (see commit 95becc7615c7e9cf2f6135c8d5b0fe1cca86648f). So, this will be fixed for the next release. -- drawoc On Sat, Nov 30, 2013 at 9:26 AM, Maurizio Loreti maurizio.lor...@gmail.com wrote: On Sat, 30 Nov 2013 11:37:05 +0100, Simone Karin Lehmann simone lisanet de wrote: I just discovered a new bug, which is IMO release critical. On OS X Mavericks, the pencil and brushes outline doesn’t show, so it’s almost impossible to paint, clone and brush. Don't blame OS X Mavericks. Under Mavericks GIMP 2.8.6 pencils and brushes work like a charm. -- (@_ | //\ | Maurizio Loreti - Retired physicist, happy grandfather V_/_ | of two grandsons, wanderer and amateur photographer... ___ gimp-developer-list mailing list List address:gimp-developer-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list ___ gimp-developer-list mailing list List address:gimp-developer-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list
[Gimp-developer] Bug 719435
I was asked by Michael Natterer to discuss this enhancement on the GIMP developer list. https://bugzilla.gnome.org/show_bug.cgi?id=719435 Basically, I'd like to see the line cue for the Pen tool colorized when either of the two X,Y axis offsets are 0, or when their absolute values are equal (or have it match the existing angles used for snapping, though I personally only use the 45 degree angle setting often). This colorization cue would be visible without activating snapping, and would simply change the line color when those conditions are met. I have no other reason for wanting it except that I think it is difficult to see when the line is at exactly 45 degrees since it uses such a smooth anti-aliasing algorithm, and that it would provide added value, be a nice helpful feature, and something that I've wanted in GIMP for quite some time. :-) Best regards, Rick C. Hodgin ___ gimp-developer-list mailing list List address:gimp-developer-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list
Re: [Gimp-developer] Setting Up a Release Procedure
Hi, On Sun, Dec 1, 2013 at 2:50 AM, Simone Karin Lehmann sim...@lisanet.de wrote: Hi, Am 30.11.2013 um 12:26 schrieb Jehan Pagès jehan.marmott...@gmail.com: Well... that's why I was proposing testing and collaborating *before* releasing, and not after. :-/ yes. Sadly, now the „no-outline-issue“ is another showstopper. It’s not about building. I wrote a couple of scripts which automates that quite well. But in the last years I’ve made a lot of OS X specific patches (don’t ask, why some of them are not upstream…. long story) and making a new release requires to adapt these patches and to test if the are still needed and if they still fix the addressed issue. Two examples: years ago on X11 it took me for ages to fix the file chooser sorting bug. Well, on Mavericks it’s back again. Second: using the Cocoa based version of gtk-mac-integration to get properly working menus and keyboard shortcuts. Well that would still be a lot better for the users *and* for you if we could all collaborate. If these patchs on third party are really necessary to prevent major bugs, we'll appreciate having them in our source tree as well (we have a directory build/osx/ where we save build-specific data, like third-party software patches). yes, I’ll share them. But IMO this needs to get committed about what build system we use on OS X. Clayton uses jhbuild. I use a slightly hacked version of MacPorts and some bash scripts to ease the process of building on Mavericks down to SnowLeopard and even cross compile to 32bit and it helps me manage about 100 packages needed to build my bundles. As far as I’m concerned, I’d like to stay with that and not to switch to something else I’m not used to and from what I don’t know if it fits my needs and gives me all functionality I already have. Well, this is up to you to decide. I know everyone of us, developers, think we are right, at least at first. And maybe you even really are (= maybe your building solution is nicer than Clayton's, I just have no idea). But in the end, being right does not matter compared to the benefits of collaboration. GIMP would be nothing compared to what it is now if it had stuck to be a single-man project. Stubbornness is usually a good thing... up to one point. :-) But yes in the end, you are to decide what you want to do. This way, we can share these patchs will all packagers, and doing so will also save you time as we would take on us to check and adapt the patches. Could we know more about your patches, and what they fix exactly? e.g. glib, gtk2, cairo using Coca instead of Carbon, fixes paths to fit into Mac standards, etc. gtk-mac-integration: use Cocoa, fix some issues, don’t hide the delegate and notification protocols to enable easier app development on the application side. gimp: Cocao, working help system with reduced config options, using some system provided libraries instead of build them from source, Mac shortcuts, lightly different behavior of lcms to recognize more icc profiles, working dock menus :-), hide / unhide Gimp, and a „right-out-of-hell-and-never-will-be-included-patch“ about the save / export issue ;-) Here’s the link to the current epository (not totally complete, I’ll update this if I find some time…. and I know, some code looks ugly …) https://sourceforge.net/p/gimponosx/code/HEAD/tree/ Thanks. I'll see what Clayton thinks about these. Would you accept to contribute them to us? if we could negotiate an what to use …. :-) Well on our side, we have not much to give, or negotiate. We just want to collaborate with as much packagers as possible, so that they become actual upstream contributors and save everyone's time, but also give a much better user experience to all users. All this said, the preferred politics is indeed to contribute upstream if possible. What is the reason why you did not propose your patches upstream? You can make the short version of the story if you like :-). hhhmm, what should I say, I don’t want to revive these zombies, but I’ll try a short version. (you’ve been warned :-) ) In the „old days“ of the Mac packaging community most things were fine. But then patches or plugins got rejected with a simple „No, we don’t include this, because we are the official packagers“. Other patches were silently taken and rewritten without asking why I did it in this specific way. No discussion about why I did things or how to improve things, all of a sudden, everybody only wanted packages. No one was interested in going deeper. Although I asked for help to fix a long standing issue (using the help system, install the user manual locally, get rid of the „GIO/GFVS“ error. (BTW, all of this is now fixed, it took me years…)) … nothing happened. Well I wish you could also see the other side of the story. Now I don't know your exact cases of course, but I am a Free Software contributor too. And I got all sort of