[Gimp-developer] GIMP useability - choosing linear vs perceptually uniform RGB

2015-04-19 Thread Elle Stone
The single biggest useability issue with GIMP 2.9 is the mechanism for 
allowing the user to switch between linear and perceptually uniform RGB.


In the current UI, the user has no way to know whether any given editing 
operation is performed on linear or perceptually uniform RGB. For most 
operations there are four possibilities for the user to try:


1. Switch to linear precision and don't use the gamma hack.
2. Switch to linear precision and use the gamma hack.
3. Switch to gamma precision and don't use the gamma hack.
4. Switch to gamma precision and use the gamma hack.

I realize the above situation is supposed to be temporary. However, 
given the current UI, the only way the user can know what's happening to 
her RGB data is to:


1. Compile a version of GIMP with the babl flips disabled and have two 
versions of an image open, one in regular sRGB and one in linear gamma sRGB.
2. Perform the editing operation in the version of GIMP with the babl 
flips disabled on both the regular and the linear gamma version of the 
image.
3. Compare results to what happens in default GIMP when editing the 
regular sRGB image, by systematically trying all four combinations 
listed above.


The suggestion was made on IRC that it doesn't matter to the user what's 
happening to the RGB data because the user can see what the image looks 
like on the screen and if s/he doesn't like the result, s/he can do 
something else. This view on image editing is just plain wrong.


A person who is new to image editing might be content to just push 
sliders around and see what happens. But there is a difference in the 
editing needs of slider-pushing beginners (everyone starts out as a 
slider pusher) and people who have sufficiently mastered the art of 
image editing to know what they want to accomplish and how to make it 
happen.


People who use advanced workflows with previsualized editing goals need 
to be able to control whether any given editing operation happens on 
linear or perceptually uniform RGB.


In PhotoShop, switching between linear and perceptually uniform RGB 
required doing an actual ICC profile conversion, which is quite 
time-consuming once the image has more than a couple layers.


Converting between linear and gamma precision in GIMP is just as slow 
and a good deal less predictable from the user's point of view. At least 
in PhotoShop, once you convert to linear RGB, you know all operations 
are performed on linear RGB, and the same for converting to perceptually 
uniform RGB. But you don't have that kind of assurance in GIMP - rather 
you are left to guess what's happening to your RGB data.


The babl flips ought to make it possible for GIMP users to instantly 
flip between linear and perceptually uniform RGB, at the *user's* own 
discretion. Such fundamentally important editing decisions should not be 
dictated by developers who can't possibly know the user's particular 
artistic or technical goals.


The current UI for selecting whether an operation is done on linear or 
perceptually uniform RGB works isn't useable for anyone except a slider 
pusher. Here's a suggestion for improving the situation:


1. Eliminate the (linear) and (gamma) options in the 
Image/Precision menu.


2. Double the number of layer blend options, so that the user can choose 
whether each layer blend mode should be done using perceptually uniform 
or linear RGB. Deal with the increased number of layer blend modes by 
allowing the user to collapse the less-used blend modes and expand the 
more-used blend modes, as Krita does.


3. For all editing operations, in the UI include a check box so the user 
can select whether the operation is done on linear or perceptually 
uniform RGB.


4. Have the technically correct option preselected. For example, for 
Gaussian blur, linear RGB would be preselected. And for adding RGB 
noise, perceptually uniform RGB would be preselected. And so on.


Best,
Elle
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Re: [Gimp-developer] Gimp in private schools and educational institutions

2015-04-19 Thread Alan Pater
How do we know that the word Gnu is not offensive in some schools in
some culture in some language? Also, the word manipulation has
negative connotations for some people in some cultures ..

On Sat, Apr 18, 2015 at 10:55 PM, Liam R. E. Quin l...@holoweb.net wrote:
 On Wed, 2015-04-08 at 12:58 -0500, Sam Bagot wrote:
  A product called Gimp can't be used [in schools]


 Although GIMP can be used in at least some schools, I agree with your
 premise.

 These conversations always seem to run the same course:

 A: the name GIMP is offensive to me, or to people with whom I work. B:
 No. The name GIMP is not offensive.
 A: yes it is.
 B: It doesnt offend me, and your opinion doesn't matter to me. A: We
 like the name. Bye.

 For my own part I have some hesitation - for example, I am not about
 to go to a meeting on making the Web accessible to people with special
 needs while wearing a GIMP tee-shirt, and obviously can't promote
 GIMP usage too openly at work. If it was called Wilber, or maybe
 Nazi or Spic or Hun... hmm, no, not those last three perhaps,
 but Wilber would be OK.

 The brand argument doesn't really cut much ice - plenty of other
 Free and proprietary applications have been renamed in the past, and
 the publicity can increase visibility.

 Maybe instead of GIMP 3.0 we could have a Goat Rainbow 1.0 or
 something?

 But then you get into endless discussions about the name.

 In the meantime, for school use, could you refer to the program as the
 GNU Image Manipulation Program, and if people comment on GIMP explain
 it's short for the longer name as that's too long to use everywhere?

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Re: [Gimp-developer] GIMP 2.9 useability - out of gamut and HDR channel values

2015-04-19 Thread Elle Stone

On 04/19/2015 03:40 PM, Liam R. E. Quin wrote:

On Sun, 2015-04-19 at 09:56 -0400, Elle Stone wrote:


An issue that will arise for everyone who uses GIMP 2.9 is how to
deal with HDR and out of gamut colors.


Can't say it has arisen for me yet


Maybe you only edit sRGB images and you haven't converted any wider 
gamut images to sRGB, so you haven't generated out of gamut colors that way.


Maybe you've never used Levels to generate OOG/HDR colors intentionally 
or accidentally.


Maybe you've never had portions of an image reappear that you thought 
you had blanked out using a mask, but you forgot to use Curves to clip 
the mask, and a subsequent operation on the mask made the previously 
masked portions of the image reappear.


Maybe you keep your images at 8-bit or 16-bit integer, and so avoid 
OOG/HDR colors altogether.


Maybe you do generate OOG/HDR colors while editing, but you don't check 
around your image with the color picker or pointer, so you don't know 
it's happening. And maybe you don't care because such values haven't 
ever caused you any editing problems. Yet.


Try soft proofing to a printer profile and see how long it takes you to 
figure out that the problem is you need to clip the layer colors before 
trying to soft proof.


Try converting to an output profile such as sRGB for display on the web 
and conclude that everything is fine, until you actually output the 
image to a file format that doesn't support OOG/HDR colors and all the 
pretty colors that you saw on your screen turn to yuck because those 
colors were within your monitor profile's color gamut but outside the 
sRGB color gamut.



but I agree that (if we ignore
rhetorical overstatement) it could be useful to address.


To what rhetorical overstatement are you referring? Except for people 
who never use floating point precision, *everyone* who uses high bit 
depth GIMP *already* has the ability to easily create OOG/HDR values, 
whether intentionally or not. Those colors *already* interfere with a 
whole host of editing operations.


Many editing operations depend on being confined between 0.0 and 1.0 
floating point. Many editing operations produce garbage output when 
performed on negative channel values. If you'd like specific use cases 
and examples, peruse the long discussion on problems with unbounded sRGB 
image editing, or read this article and follow the links:

http://ninedegreesbelow.com/photography/unbounded-srgb-as-universal-working-space.html

As more unclipped operations are added to GIMP, opportunities for 
accidentally or intentionally producing OOG/HDR colors will keep 
increasing. Those OOG/HDR colors can be very useful for image editing, 
even for display-referred image editing, and I for one enjoy the new 
editing possibilitis that GIMP makes possible via OOG/HDR colors. Those 
same OOG/HDR colors can also turn into a right big mess if users don't 
have an easy way to clip colors at will.




What about a View Module that shows out of gamut pixels in a
configurable way? (e.g. two solid colours and an optional blink-rate
setting)?


That would be nice, but it wouldn't provide a direct user option to deal 
with OOG/HDR colors. It would just show where they are.




In addition, I can imagine a Colours-Out Of Gamut filter that allows
clipping, logarithmic squishing, clipping with inpainting (G'MIC and
Darktable have some of this), automatic replacement of clipped regions
with penguins, maybe an expression language, we could call it the gimp
module for implace clipping...

In other words I don't think there's a single approach that works for
everyone, or even for most people, or even for one person most of the
time, as it depends on the image. So it'd seem like a bunch more work
than your email appeared to me to suggest.


The options you suggest sound wonderful, but there does also need to be 
an easy way to clip at will OOG/HDR colors on a per layer and per 
layer mask basis. As an aside, I suspect providing at will per layer 
and layer mask clipping might not be all that easy to code up.




In the meantime in my own workflow the lack of repeat last filter
used is a much bigger usability issue than anything to do with gamma
or clipping. So phrases like everyone and the biggest usability
problen don't carry as much weight as specific use cases, I think.


I have provided specific use cases that cause problems when trying to 
edit OOG/HDR colors. Do you want more examples? How much detail do you want?


Best,
Elle
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Re: [Gimp-developer] GIMP 2.9 useability - out of gamut and HDR channel values

2015-04-19 Thread Alexandre Prokoudine
On Sun, Apr 19, 2015 at 10:40 PM, Liam R. E. Quin wrote:

 What about a View Module that shows out of gamut pixels in a
 configurable way? (e.g. two solid colours and an optional blink-rate
 setting)?

We have that in Preferences already :)

Alex
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Re: [Gimp-developer] GIMP 2.9 useability - out of gamut and HDR channel values

2015-04-19 Thread Liam R. E. Quin
On Sun, 2015-04-19 at 09:56 -0400, Elle Stone wrote:

 An issue that will arise for everyone who uses GIMP 2.9 is how to
 deal with HDR and out of gamut colors.

Can't say it has arisen for me yet but I agree that (if we ignore 
rhetorical overstatement) it could be useful to address.

What about a View Module that shows out of gamut pixels in a 
configurable way? (e.g. two solid colours and an optional blink-rate 
setting)?

In addition, I can imagine a Colours-Out Of Gamut filter that allows 
clipping, logarithmic squishing, clipping with inpainting (G'MIC and 
Darktable have some of this), automatic replacement of clipped regions 
with penguins, maybe an expression language, we could call it the gimp 
module for implace clipping...

In other words I don't think there's a single approach that works for 
everyone, or even for most people, or even for one person most of the 
time, as it depends on the image. So it'd seem like a bunch more work 
than your email appeared to me to suggest.

In the meantime in my own workflow the lack of repeat last filter 
used is a much bigger usability issue than anything to do with gamma 
or clipping. So phrases like everyone and the biggest usability 
problen don't carry as much weight as specific use cases, I think.

Hmm, having GIMP and darktable able to share modules (like the out of 
gamut filter) might be a really interesting summer project for a 
suitable student, if such exist.

Liam

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[Gimp-developer] GIMP 2.9 useability - out of gamut and HDR channel values

2015-04-19 Thread Elle Stone
An issue that will arise for everyone who uses GIMP 2.9 is how to deal 
with HDR and out of gamut colors.


An HDR color is any floating point color with at least one RGB channel 
value that is greater than 1.0.


An out of gamut (OOG) color is any color with at least one RGB channel 
value that is less than 0.0.


It is very easy to generate OOG/HDR colors using GIMP 2.9. Ways to 
generate such colors already include:


* Levels slider adjustments.
* Converting images from one RGB color space to another.
* The LCH blend modes.
* Apparently some GEGL operations also generate such colors.

New ways to generate OOG/HDR colors will eventually be added to GIMP, 
for example the addition/subtract/multiply/divde/etc blend modes will 
need to be unclipped if GIMP is ever to accomodate high dynamic range 
scene-referred editing.


On the one hand, allowing OOG/HDR colors makes possible many editing 
opportunities that are not possible when all RGB values are clipped to 
the range 0.0-1.0. For example (and putting HDR editing to one side), 
for display-referred editing:
   * The fact that Levels doesn't clip RGB values makes it possible to 
make extreme adjustments to raise shadows and then selectively mask out 
highlights to bring them back below 1.0. This is a lot more useful than 
it might sound.
   * The ability to let stand any OOG colors created by LCH blend modes 
or by ICC profile conversions allows to deal with these colors at a 
later point in the processing pipeline rather than have them be 
summarily clipped.


On the other hand, many times OOG/HDR colors will interfere with the 
user's efforts to edit images, being inconsistent with many 
display-referred editing operations. And OOG colors generate nonsense 
values when used in many editing operations, whether HDR or 
display-referred.


Right now the only way the user has available to clip OOG/HDR channel 
values is either to change the precision to one of the integer 
precisions, which will clip all OOG/HDR values in the entire layer 
stack, or else to apply a straight line null Curves adjustement to an 
individual layer that has OOG/HDR channel values. These are blunt and 
cumbersome ways to deal with something that every GIMP user will 
eventually have to come to terms with.


Ways need to be provided to allow the user better control over whether 
and when OOG and HDR colors should or shouldn't be clipped. Here are 
some suggestions for consideration:


1. LCMS 2.7 does provide the option for floating point ICC profile 
conversions to be clipped or not clipped. Currently GIMP only supports 
unclipped conversions. It would be nice to add the option to allow the 
user to choose to do a clipped ICC profile conversion.


2. An option could be added to the Preferences dialog to allow the user 
to choose to automatically clip the OOG and HDR results of all editing 
operations. For many users this will be a true useability enhancement as 
many users simply won't want to deal with OOG and HDR colors.


3. An option could be added to every layer and editing operation to do 
one of three things: i. not clip the RGB values; ii. clip just the 
negative RGB values; iii. clip all OOG/HDR colors.


For all three possible ways to help users deal with OOG/HDR colors, 
probably the default option should be clip all.


Adding options to enable the user to control clipping will complicate 
the User Interface. But if GIMP provide users with enhanced, cutting 
edge, high end editing capabilities, GIMP also needs to provide users 
with similarly powerful controls.


Best,
Elle

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Re: [Gimp-developer] Gimp in private schools and educational institutions

2015-04-19 Thread Liam R. E. Quin
On Wed, 2015-04-08 at 12:58 -0500, Sam Bagot wrote:
  A product called Gimp can't be used [in schools]


Although GIMP can be used in at least some schools, I agree with your 
premise.

These conversations always seem to run the same course:

A: the name GIMP is offensive to me, or to people with whom I work. B: 
No. The name GIMP is not offensive.
A: yes it is.
B: It doesnt offend me, and your opinion doesn't matter to me. A: We 
like the name. Bye.

For my own part I have some hesitation - for example, I am not about 
to go to a meeting on making the Web accessible to people with special 
needs while wearing a GIMP tee-shirt, and obviously can't promote 
GIMP usage too openly at work. If it was called Wilber, or maybe 
Nazi or Spic or Hun... hmm, no, not those last three perhaps, 
but Wilber would be OK.

The brand argument doesn't really cut much ice - plenty of other 
Free and proprietary applications have been renamed in the past, and 
the publicity can increase visibility.

Maybe instead of GIMP 3.0 we could have a Goat Rainbow 1.0 or 
something?

But then you get into endless discussions about the name.

In the meantime, for school use, could you refer to the program as the 
GNU Image Manipulation Program, and if people comment on GIMP explain 
it's short for the longer name as that's too long to use everywhere?

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