Re: [Gimp-developer] GIMP - flesh out a way of allowing lazy rendering?

2013-03-06 Thread Jon Nordby
On 4 March 2013 15:24, Joao S. O. Bueno gwid...@mpc.com.br wrote: Hi all -- While GIMP 2.9 is thriving with lots of possibilities, one thing remain as fact: it is dead slow. I most likely missed some of the efforts being done to try to compensate for that - like avoiding unnecessary

Re: [Gimp-developer] GIMP - flesh out a way of allowing lazy rendering?

2013-03-04 Thread Øyvind Kolås
On Mon, Mar 4, 2013 at 9:24 PM, Joao S. O. Bueno gwid...@mpc.com.br wrote: While GIMP 2.9 is thriving with lots of possibilities, one thing remain as fact: it is dead slow. O'RLY? I will defer to mitch whether it is wise to do this type of GIMP-wide re-architecting as summer of code..

Re: [Gimp-developer] GIMP - flesh out a way of allowing lazy rendering?

2013-03-04 Thread Guillermo Espertino (Gez)
El 04/03/13 11:24, Joao S. O. Bueno escribió: [snip] So, we might as well start fleshing out what would be needed to get lazy rendering done, just to get it clearer for everyone, and maybe have one or more of the steps needed for that as Summer of Code projects. +1000! While I was reading

Re: [Gimp-developer] GIMP - flesh out a way of allowing lazy rendering?

2013-03-04 Thread Guillermo Espertino (Gez)
El 04/03/13 11:24, Joao S. O. Bueno escribió: possibly even clipped to 8bpp with dumb acelerated 8bpp GEGL operators and no conversion needed Here I don't agree. In my opinion 8bpc should be only available for file I/O. I wouldn't mind even if it's removed from the precision menu :D Gez

Re: [Gimp-developer] GIMP - flesh out a way of allowing lazy rendering?

2013-03-04 Thread Alexandre Prokoudine
On Mon, Mar 4, 2013 at 11:51 PM, Guillermo Espertino (Gez) wrote: Considering the current performance in GIMP 2.9, this should be a top priority task It already is. There are two major todo items for 2.10: 1. Better performance. 2. Porting plug-ins to GEGL. Alexandre Prokoudine