Hi Jehan,
On Tue, 2013-01-22 at 14:28 +0900, Jehan Pagès wrote:
>
>
> Hi,
>
>
> On Thu, Jan 10, 2013 at 8:46 PM, pavel wrote:
> Hi Skand,
>
> here is a detailed guide of how to compile the dependencies.
> First of
> all, I used MinGW64 cross compiler (
Hi,
On Thu, Jan 10, 2013 at 8:46 PM, pavel wrote:
> Hi Skand,
>
> here is a detailed guide of how to compile the dependencies. First of
> all, I used MinGW64 cross compiler (Ruben's personal build) to build
> both 32 and 64bit versions of Gimp. 32bit version works on Windows XP
> and newer, 64b
First of all thank you for your interest in GIMP development. You might
have noticed that Windows developers are very welcome.
My answers are between your lines.
On 12.01.13 at 10:32 PM pavel wrote:
Regarding the bugs which seem to be fixed in my build, it's perhaps more
my impression than a fa
On Saturday, January 12, 2013, 22:32:15, pavel wrote:
> The idea about creating my own installer came from some forums where
> I've got an impression that there is no 64bit version of Gimp for
> Windows at the moment, or is unstable or buggy. Then I realized that
> there is something, so I will po
Hi Sven,
thank you for your e-mail. I'll not go back to previous paragraphs and
try to explain something here.
The idea about creating my own installer came from some forums where
I've got an impression that there is no 64bit version of Gimp for
Windows at the moment, or is unstable or buggy. The
Hi Sven,
thank you for your e-mail. I'll not go back to previous paragraphs and
try to explain something here.
The idea about creating my own installer came from some forums where
I've got an impression that there is no 64bit version of Gimp for
Windows at the moment, or is unstable or buggy. The
On 09.01.13 at 10:35 AM pavel wrote
> are you still looking for a Windows developer?
Welcome to the club, Pavel ;-)
Your lines about building efforts sound similar to my experiences and I
decided to support GIMP on Windows, too. Currently I'm stepping deeper
into Windows development for GIMP (be
Hi Skand,
I have disabled Python support in my build. I tried to build Python and
also found it not straightforward, so I've just skipped it for now.
Regarding the libtool changes, there is the following code usually
generated:
# Check to see if the archive will have undefined symbols.
On Fri, 2013-01-11 at 13:44 +0100, Michael Schumacher wrote:
> > Von: Skand Hurkat
>
> > Thanks for the steps Pavel.
> >
> > As for the changes to libtool and other manual intervention steps, maybe
> > you could offer patches for the same?
> > I tried scripting the whole thing, so that it fetch
> Von: Skand Hurkat
> Thanks for the steps Pavel.
>
> As for the changes to libtool and other manual intervention steps, maybe
> you could offer patches for the same?
> I tried scripting the whole thing, so that it fetches the archive using
> wget, unpacks it, applies the needed patches, and t
Thanks for the steps Pavel.
As for the changes to libtool and other manual intervention steps, maybe
you could offer patches for the same?
I tried scripting the whole thing, so that it fetches the archive using
wget, unpacks it, applies the needed patches, and then configures and
compiles it.
On 10.01.2013 11:12, Alexandre Prokoudine wrote:
On Wed, Jan 9, 2013 at 1:35 PM, pavel wrote:
what to fix. I saw for example a request for the LANG environment
variable. I can confirm that this does not work anymore in the 2.8.2
version, but should be quite easy to add it.
But why? UI languag
Hello Tobias,
you are right, I should get the latest snapshot and try to fix some
issues. I know the list.
Thanks, Pavel
On Thu, 2013-01-10 at 16:59 +0100, Tobias Jakobs wrote:
> Hello Pavel,
>
>
> I'm not a developer, but a quick look into the buglist shows still al
> lott of open Windows bug
Hello Pavel,
I'm not a developer, but a quick look into the buglist shows still al lott
of open Windows bugs:
https://bugzilla.gnome.org/buglist.cgi?query_format=advanced;bug_status=UNCONFIRMED;bug_status=NEW;bug_status=ASSIGNED;bug_status=REOPENED;bug_status=NEEDINFO;product=GIMP;op_sys=Windows
Hi Skand,
here is a detailed guide of how to compile the dependencies. First of
all, I used MinGW64 cross compiler (Ruben's personal build) to build
both 32 and 64bit versions of Gimp. 32bit version works on Windows XP
and newer, 64bit version works on Win7, does not work on XP 64bit, I
suppose it
On Wed, Jan 9, 2013 at 1:35 PM, pavel wrote:
> what to fix. I saw for example a request for the LANG environment
> variable. I can confirm that this does not work anymore in the 2.8.2
> version, but should be quite easy to add it.
But why? UI language can be set in the Preferences dialog already
On Thu, Jan 10, 2013 at 1:41 PM, Skand Hurkat wrote:
> Could you provide a list of steps that went into compiling the dependencies?
> I have been trying to compile a similar list of dependencies for Win64
> (using MinGW64), and have found very little, and/or scattered documentation
> for the same.
Could you provide a list of steps that went into compiling the
dependencies? I have been trying to compile a similar list of
dependencies for Win64 (using MinGW64), and have found very little,
and/or scattered documentation for the same.
A consolidated list of steps, or even better, a shell scri
Hi Gimp team,
are you still looking for a Windows developer? Recently I've spent
couple of days, or maybe weeks, to compile Gimp for Windows, 32bit. In
the end I have a working Gimp, version 2.8.2. I have built the whole GNU
chain, starting with zlib through gtk+-2.0 and ending with Gimp, using
th
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