Re: [Gimp-developer] GIMP GNU GPLv3/LGPLv3 in general (was: Re: distributing gimp with another program)

2010-11-22 Thread Joao S. O. Bueno
On Mon, Nov 22, 2010 at 8:04 AM, Michael Schumacher schum...@gmx.de wrote: Von: Christopher Curtis ccurt...@gmail.com *** (Sven, Mitch) *** This LICENSE text should probably be updated as 'Section 2' of GPLv3 doesn't talk about aggregations - it's been moved into section 5.  It might also

Re: [Gimp-developer] astronomical use of GIMP

2010-11-22 Thread Marco Ciampa
On Fri, Nov 19, 2010 at 03:13:24PM +, Øyvind Kolås wrote: Almost all the foundation work for supporting this is already done in GEGL/GIMP, the only missing bits is making a real decision on how things are done in the UI as well as probably starting to let GIMP use OpenRaster instead of XCF

[Gimp-developer] unsharp mask

2010-11-22 Thread bioster
Now, looking through the code I don't see gimp doing anything really different from me outside of the convolution matrix code. Frankly, I don't understand the convolution matrix code. Why does it take 50 samples and then average them? Is this significant? even if i am not a developer i may

Re: [Gimp-developer] unsharp mask

2010-11-22 Thread Patrick Horgan
On 11/22/2010 05:59 AM, Ofnuts wrote: On 11/22/2010 02:24 PM, bioster wrote: ... elisions by patrick ... Er, I think you misunderstood me a bit. I believe I understand what the convolution matrix is, and I also understand why it's important. Yes, the entire purpose of the convolution

Re: [Gimp-developer] unsharp mask

2010-11-22 Thread Ofnuts
On 11/22/2010 09:59 PM, Patrick Horgan wrote: From the comments in the code, it looks like it's computing the convolution matrix values by integrating the gaussian bell curve (using 100 points total). Now I'm interested. Where can I look in the code for this? They really do this every

Re: [Gimp-developer] unsharp mask

2010-11-22 Thread Patrick Horgan
On 11/22/2010 12:59 PM, Patrick Horgan wrote: Now I'm interested. Where can I look in the code for this? They really do this every time with the same results instead of just having an array of the numbers so generated? Never mind. I saw it. It's depending on the radius which is a double.

Re: [Gimp-developer] unsharp mask

2010-11-22 Thread Ofnuts
On 11/22/2010 10:18 PM, Patrick Horgan wrote: On 11/22/2010 12:59 PM, Patrick Horgan wrote: Now I'm interested. Where can I look in the code for this? They really do this every time with the same results instead of just having an array of the numbers so generated? Never mind.

[Gimp-developer] a reset...

2010-11-22 Thread peter sikking
GIMPsters, just FYI, but to escape out of a backlog of 641 GIMP devlist emails waiting for me with ever more not-so-trivial-as-one-thinks UI issues waiting for me, I had to set them all to read, and jump in again. on a more positive note, in order to get some UI work moving for GIMP again, I am

Re: [Gimp-developer] unsharp mask

2010-11-22 Thread Patrick Horgan
On 11/22/2010 01:26 PM, Ofnuts wrote: Well, I wondered too: the radius slider goes from 0 to 120 in .1 steps so that would be only 1200 values to pre-calculate. They only do it for numbers less than 10 and the length varies with the radius (from a low of 5 to a high of 45) as well. The total