[Gimp-developer] 8 bit GEGL operators

2009-04-02 Thread Vincent Lordier
Hi all,

Simple question : does it make sense to port the 8 bit legacy GIMP
code to GEGL operators ?
The benefit I see is to quickly get all processing moved to a DAG,
allowing to move forward with non destructive editing, effect layers,
speed and other GEGL-related benefits.

Then only, each operator could be ported to whichever bit depth we need.

Opinions ?

vincent
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Re: [Gimp-developer] 8 bit GEGL operators

2009-04-02 Thread Martin Nordholts
Vincent Lordier wrote:
 Hi all,

 Simple question : does it make sense to port the 8 bit legacy GIMP
 code to GEGL operators ?
 The benefit I see is to quickly get all processing moved to a DAG,
 allowing to move forward with non destructive editing, effect layers,
 speed and other GEGL-related benefits.

Hi Vincent

What we need to bring all the GEGL goods to GIMP is adapting GIMP to
GEGL. Adding more operations to GEGL will not help that much. Once GEGL
is in place it will make more sense to spend time on porting legacy 8
bpc GIMP code to GEGL operations.

Best regards,
Martin
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