[Gimp-developer] Re: Re: Gimp usability tests

2004-04-22 Thread GSR - FR
[EMAIL PROTECTED] (2004-04-22 at 2052.21 +0200):
This would, of course, make selection CSG operations more difficult.
   Simon said that implementing CSG operations on vectors would be not
   feasible.
  Ok, maybe you misunderstood me or I expressed it the wrong way: It would
  of course would be very good to have CSG operations available, but I am
  not particularily eager to implement them:
 I hope I'm not the only one asking myself this question... what
 is a CSG operation?

Constructive Solid Geometry. I have seen it mostly in 3D apps, ie, you
have solid cube and you substract a solid cilinder and get a cube with
hole, then you had a piramid on top, and you end with a home like
thing with a hole, and so on. With 2D (closed) vectors it should be
similar, add, substract and interesect them to get different shapes.

GSR
 
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Re: [Gimp-developer] Re: Re: Gimp usability tests

2004-04-22 Thread David Neary
Hi,

GSR - FR wrote:
 [EMAIL PROTECTED] (2004-04-22 at 2052.21 +0200):
  I hope I'm not the only one asking myself this question... what
  is a CSG operation?
 
 Constructive Solid Geometry.

Oh, *that* CSG. Why didn't you say so? Sheesh, of course I knew
*that*...

Cheers,
Dave.

-- 
   David Neary,
   Lyon, France
  E-Mail: [EMAIL PROTECTED]
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Re: [Gimp-developer] Re: Re: Gimp usability tests

2004-04-22 Thread Christopher Curtis
GSR - FR wrote:
[EMAIL PROTECTED] (2004-04-22 at 2052.21 +0200):

This would, of course, make selection CSG operations more difficult.
Simon said that implementing CSG operations on vectors would be not
feasible.
Ok, maybe you misunderstood me or I expressed it the wrong way: It would
of course would be very good to have CSG operations available, but I am
not particularily eager to implement them:
I hope I'm not the only one asking myself this question... what
is a CSG operation?
Constructive Solid Geometry. I have seen it mostly in 3D apps, ie, you
Hmm.  I thought it meant Ctrl-Shift-[Alt/]Graph

have solid cube and you substract a solid cilinder and get a cube with
hole, then you had a piramid on top, and you end with a home like
thing with a hole, and so on. With 2D (closed) vectors it should be
similar, add, substract and interesect them to get different shapes.
Sounds like the same thing to me.  ;-)

Chris
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