[Gimp-developer] Re: Re: Gimp usability tests
[EMAIL PROTECTED] (2004-04-22 at 2052.21 +0200): This would, of course, make selection CSG operations more difficult. Simon said that implementing CSG operations on vectors would be not feasible. Ok, maybe you misunderstood me or I expressed it the wrong way: It would of course would be very good to have CSG operations available, but I am not particularily eager to implement them: I hope I'm not the only one asking myself this question... what is a CSG operation? Constructive Solid Geometry. I have seen it mostly in 3D apps, ie, you have solid cube and you substract a solid cilinder and get a cube with hole, then you had a piramid on top, and you end with a home like thing with a hole, and so on. With 2D (closed) vectors it should be similar, add, substract and interesect them to get different shapes. GSR ___ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Re: Re: Gimp usability tests
Hi, GSR - FR wrote: [EMAIL PROTECTED] (2004-04-22 at 2052.21 +0200): I hope I'm not the only one asking myself this question... what is a CSG operation? Constructive Solid Geometry. Oh, *that* CSG. Why didn't you say so? Sheesh, of course I knew *that*... Cheers, Dave. -- David Neary, Lyon, France E-Mail: [EMAIL PROTECTED] ___ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Re: Re: Gimp usability tests
GSR - FR wrote: [EMAIL PROTECTED] (2004-04-22 at 2052.21 +0200): This would, of course, make selection CSG operations more difficult. Simon said that implementing CSG operations on vectors would be not feasible. Ok, maybe you misunderstood me or I expressed it the wrong way: It would of course would be very good to have CSG operations available, but I am not particularily eager to implement them: I hope I'm not the only one asking myself this question... what is a CSG operation? Constructive Solid Geometry. I have seen it mostly in 3D apps, ie, you Hmm. I thought it meant Ctrl-Shift-[Alt/]Graph have solid cube and you substract a solid cilinder and get a cube with hole, then you had a piramid on top, and you end with a home like thing with a hole, and so on. With 2D (closed) vectors it should be similar, add, substract and interesect them to get different shapes. Sounds like the same thing to me. ;-) Chris ___ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer