[Gimp-developer] Re: Tensor (= 2-D) Gradients - continued
Hi, Shlomi Fish <[EMAIL PROTECTED]> writes: > Of course, PD (as well as BSD or similar license) bear the possibility > that a resultant software will not remain open-source. However, I see it > as an advantage because I like the code to be made part of a commercial > software. it's your choice, but you risk that modifications and fixes to your code are kept close. I don't see why you would want to allow this. Salut, Sven ___ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
[Gimp-developer] Re: Tensor (= 2-D) Gradients - continued
On 1 Jun 2001, Sven Neumann wrote: > Hi, > > Shlomi Fish <[EMAIL PROTECTED]> writes: > > > No License. ;) > > > > Public-Domain source code is one that can be converted into any other > > license at will. > > we risk getting off-topic here, but I wonder: why would you want to > publish code under such a license or "no license" as you call it ? > I like to publish code under the public domain so it can be: 1. Converted into any other license as the user finds appropriate. 2. Freely integrated into software of any other license. 3. Freely used, distributed and modified without any other restrictions. Of course, PD (as well as BSD or similar license) bear the possibility that a resultant software will not remain open-source. However, I see it as an advantage because I like the code to be made part of a commercial software. Regards, Shlomi Fish > > Salut, Sven > ___ > Gimp-developer mailing list > [EMAIL PROTECTED] > http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer > -- Shlomi Fish[EMAIL PROTECTED] Home Page: http://t2.technion.ac.il/~shlomif/ Home E-mail: [EMAIL PROTECTED] A more experienced programmer does not make less bugs. He just realizes what went wrong more quickly. ___ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
[Gimp-developer] Re: Tensor (= 2-D) Gradients - continued
Hi, Shlomi Fish <[EMAIL PROTECTED]> writes: > No License. ;) > > Public-Domain source code is one that can be converted into any other > license at will. we risk getting off-topic here, but I wonder: why would you want to publish code under such a license or "no license" as you call it ? Salut, Sven ___ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Re: Tensor (= 2-D) Gradients - continued
Hi, Shlomi Fish <[EMAIL PROTECTED]> writes: > 1. Write a Public-Domain Library in ANSI C I'm not sure what you mean when you say Public Domain. What kind of license do you have in mind? Salut, Sven ___ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
[Gimp-developer] Re: Tensor (= 2-D) Gradients - continued
On 30 May 2001, Bernhard Herzog wrote: > > Shlomi Fish <[EMAIL PROTECTED]> writes: > > In continuation to my interest in two-dimensional gradients, I have > > downloaded the Postscript Red Book and tried to look for it for > > information on how to generate the so-called Tensor Gradients. > > > > However, I could not find it in the index or the contents, and I'd like to > > know where exactly it is. I realize I'll probably have to learn more about > > the Postscript langauge to fully understand how to generate them. However, > > I would like to know their position in the text too, so I'll know what > > exactly I need to learn. > > All the shading variants are described in Section 4.9.3, p. 259ff. Most > interesting here are probably the Coons patches and > Tensor-Product-Meshes, starting at p. 277 and 283 respectively. > Thanks for the information. > If you actually produce some code, it would be nice if you could do it > as a library that can be used outside of Gimp, too. I want to have those > shadings in Sketch someday too, and a such a library would help very > much. > My plan up to this moment is to have the following program: 1. Write a Public-Domain Library in ANSI C (perhaps dependant on some external libraries) that can be used to render those gradients based on their guides. 2. Write a Public-Domain GUI Editor in Gtk+ that can be used to interactively edit and display those gradients. 3. Create Gimp PDB entries to control and manipulate those gradients. 4. Integrate all of them with the GIMP, while making part of the code of the glue GPLed. This is of-course, assuming the project will be accepted, and if my future partner agrees with this scheme. Can Sketch use C code that is GPLed? I know that it is written in Python and that the Python license of the newer Python releases is incompatible with it. In any case, I will try to make as much as the code as possible, distributable under the public domain, so there shouldn't be any problem there. But first, I'll have to start learning how to render those gradients. Regards, Shlomi Fish > Bernhard > > -- > Intevation GmbH http://intevation.de/ > Sketch http://sketch.sourceforge.net/ > MapIt! http://mapit.de/ > -- Shlomi Fish[EMAIL PROTECTED] Home Page: http://t2.technion.ac.il/~shlomif/ Home E-mail: [EMAIL PROTECTED] A more experienced programmer does not make less bugs. He just realizes what went wrong more quickly. ___ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer