Re: [Gimp-developer] Canvas size, background, and channels

2010-08-20 Thread Chris Mohler
On Thu, Aug 19, 2010 at 10:53 PM, saulgo...@flashingtwelve.brickfilms.com wrote: Imagine you've made a selection around an object and then saved that selection to a channel for later use (for example, a model's face). If increasing the canvas size filled the edges of the canvas with anything

Re: [Gimp-developer] Canvas size, background, and channels

2010-08-20 Thread Chris Mohler
On Fri, Aug 20, 2010 at 12:29 AM, Martin Nordholts ense...@gmail.com wrote: I would expect it to be filled with what it was filled with when you created it, as if it would have no bounds but extend into infinity Then I wish I could create channels with no fill ;) (yes, color and opacity but

Re: [Gimp-developer] Canvas size, background, and channels

2010-08-20 Thread yahvuu
Hi, On 20.08.2010 08:52, Chris Mohler wrote: On Thu, Aug 19, 2010 at 10:53 PM, saulgo...@flashingtwelve.brickfilms.com wrote: Imagine you've made a selection around an object and then saved that selection to a channel for later use (for example, a model's face). If increasing the canvas

Re: [Gimp-developer] Canvas size, background, and channels

2010-08-20 Thread Martin Nordholts
On 08/20/2010 08:22 PM, Alexandre Prokoudine wrote: On 8/20/10, Martin Nordholts wrote: IMO that nicely fits into automatically managed layer (and channel) boundaries scheduled for GIMP 3.0. Will it also make layer mask move along with the layer it is attached to? Hi Alexandre No,

Re: [Gimp-developer] Canvas size, background, and channels

2010-08-19 Thread saulgoode
Quoting Chris Mohler cr33...@gmail.com: Is this a bug? (or a feature ;) 1. Create new RGB image 2. Add channel 3. Increase canvas size 4. Edges of channel are now filled 100% solid, regardless of BG color I expected: 4. Edges of channel are now filled with % based on BG or possibly FG

Re: [Gimp-developer] Canvas size, background, and channels

2010-08-19 Thread Martin Nordholts
On 08/19/2010 11:12 PM, Chris Mohler wrote: Is this a bug? (or a feature ;) 1. Create new RGB image 2. Add channel 3. Increase canvas size 4. Edges of channel are now filled 100% solid, regardless of BG color I expected: 4. Edges of channel are now filled with % based on BG or possibly