On Sun, 18 Jul 2004 17:47:05 +0200, Daniel Egger [EMAIL PROTECTED] wrote:
... with the integration of GEGL and more flexible data
types it might be worth to look into that again. I'd certainly
enjoy the idea of doing the composition using the GPU and
shader programs.
The problem might be when
On 18.07.2004, at 03:07, Christopher W. Curtis wrote:
And we want it rendered using glitz!
http://freedesktop.org/Software/glitz
... but seriously, does anyone think it's possible to offload
processing to the GPU? Is that part of the GEGL pipe goals? I didn't
see anything at the site in the
On 07/12/04 13:39, Øyvind Kolås wrote:
On Sun, 11 Jul 2004 13:46:09 -0400, Fredrik Alstromer
[EMAIL PROTECTED] wrote:
Hi all!
The idea has been inspired by photoshop's effect layers, and the basic
concept would be plugins that registers a new layer type. When sampled,
the plugin is more or less
On Sun, 11 Jul 2004 13:46:09 -0400, Fredrik Alstromer
[EMAIL PROTECTED] wrote:
Hi all!
The idea has been inspired by photoshop's effect layers, and the basic
concept would be plugins that registers a new layer type. When sampled,
the plugin is more or less simply executed, and the results are
Fredrik Alstromer ([EMAIL PROTECTED]) wrote:
The idea has been inspired by photoshop's effect layers, and the basic
concept would be plugins that registers a new layer type. When sampled,
the plugin is more or less simply executed, and the results are cached
until any layer below the