Re: [Gimp-developer] memory usage

2004-11-12 Thread Sven Neumann
Hi, "Adam D. Moss" <[EMAIL PROTECTED]> writes: > But it still seems like the elegant way to do this (erk, but it > probably did rely on the projection being able to assume the > same depth as the image). At the moment the projection is always RGBA but the code to do grayscale and indexed project

Re: [Gimp-developer] memory usage [was: comparing gimp speed]

2004-11-12 Thread Adam D. Moss
Sven Neumann wrote: You will however notice that GIMP instead needs 8 bytes per pixel. In addition to the 3 bpp for the RGB layer it allocates a projection the size of the image. This projection holds the result of compositing the layer stack. It is always allocated 4 bpp. Additionally a selection