Re: [Gimp-user] heigtfield texturing

2003-08-17 Thread Carol Spears
Filters -->Map -->Bump Map has a little bit of height control. Lots of other options I never quite figured out as well. The Basic Tutorial on either of the embarrassing and outdated web sites is everything I know about that Filter. Perhaps some of the other options there will get you towards your

Re: [Gimp-user] heigtfield texturing

2003-08-17 Thread Joao S. O. Bueno
On Sunday 17 August 2003 2:09 pm, Gaillard Lee Johnson wrote: > no convertng to rgb doesn't give me a 3d respresentation of my > terrain as the 3dview does in terraform...thats what I need is a > way to afix textures in a realtime way to the terrain..how else > does one know where/how to apply the

Re: [Gimp-user] heigtfield texturing

2003-08-17 Thread Gaillard Lee Johnson
no convertng to rgb doesn't give me a 3d respresentation of my terrain as the 3dview does in terraform...thats what I need is a way to afix textures in a realtime way to the terrain..how else does one know where/how to apply the textures to say a rock face on point x,y on the terrain thx ;

Re: [Gimp-user] heigtfield texturing

2003-08-16 Thread Sven Neumann
On Sat, 2003-08-16 at 22:17, Gaillard Lee Johnson wrote: > hi.. > > I am trying to texture ( for game development) a heightfield that I > made in terraform [ can only export like tga or png for gimp]( 3d) and > load into gimp. I can load it into gimp but its greyscale and only 2d > which isn

[Gimp-user] heigtfield texturing

2003-08-16 Thread Gaillard Lee Johnson
hi.. I am trying to texture ( for game development) a heightfield that I made in terraform [ can only export like tga or png for gimp]( 3d) and load into gimp. I can load it into gimp but its greyscale and only 2d which isn't going to help me with texturing 3d objects on the terrain..any ide