TV runs at 30 frames per second, but some video games need a little bit more than that for lifelike play. Maybe even up to 60 fps, or so, for completely fluid motion. Check out this site: http://www.3dgaming.com/fps/fps.html
--Joel On Tuesday 09 October 2001 04:25 pm, robert lund wrote: > Ok. Im kinda new at this. Especally with animation itself. Now making the > frames arent the problem. Its everything else:) heres the senario. > video game on line (space type) > Ive created all the ships and such for this anim. > All ships are placed properly (too many ships mayby as its about to > orverride the server. Like 200 ships in one screen.) Now what I want (this > is going to kinda be our game themes animation for now) is too have my ship > and make it suddenly appear from thin air. Then I want to fly it around > (max zoom for best graphics and longest time too go through all the ships). > This is first person 2d. type sapce game. there is no z axis. You see all > objects from above. So I fly around slowly making it seem as though theres > an endless amount of ships. Now in this game i san do screenshots so I save > every pic. It will be a rather large pic though. So anyways how many frames > should there probably be (it takes about 1 minute to go through all the > ships). Becuase i could do it so there is a frame for every millisecond but > then it would be like 3 frames before a pixle moves also. any helpfull > juggestions for numbers of frames. > > _________________________________________________________________ > Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp > > _______________________________________________ > Gimp-user mailing list > [EMAIL PROTECTED] > http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-user _______________________________________________ Gimp-user mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-user