I've had some similar issues working with large images, here's some
things I've found. First of all, if your image is in 16-bit precision,
your operations are going to be slow. GEGL is apparently optimized for
8-bit int and 32-bit float, so paradoxically you'll actually get a much
smoother
I've had some similar issues working with large images, here's some
things I've found. First of all, if your image is in 16-bit precision,
your operations are going to be slow. GEGL is apparently optimized for
8-bit int and 32-bit float, so paradoxically you'll actually get a much
smoother
I've got an Intuos that works pretty well on Linux, but I'm also just
using it for photo retouching, not drawing, so I don't know how it'll
work out for you pressure-level-wise
On 03/30/2018 02:43 AM, shengxue wrote:
I want to start a youtube animation channel(like swoozie, domics,etc) and
Big thanks to Elle, it turns out the integer precision was the issue.
On the laptop I was in integer precision, but it was 8 bit because I'd
loaded the image from a jpeg. Switching to 32-bit float makes things
much more usable on the desktop
On 03/27/2018 06:35 PM, Robert Bieber wrote
:
On 03/27/2018 09:35 PM, Robert Bieber wrote:
How would I tell? I just generated my monitor profiles with Ubuntu's
color management control panel section: I'm still not as much of a
power-user in that area as I'd like to be
So is there any chance that your monitor profile at home is a LUT
How would I tell? I just generated my monitor profiles with Ubuntu's
color management control panel section: I'm still not as much of a
power-user in that area as I'd like to be
So is there any chance that your monitor profile at home is a LUT
profile? What about the image's assigned
This morning I saw the new RC was out, and just to do a quick check on
performance I downloaded it on my work laptop, loaded a large (~40MP)
image, and did some quick operations to see how things shook out.
Everything was pretty smooth, even better than the current stable
version on my