Re: [Gimp-user] bucket fill

2013-07-29 Thread jfrazierjr


 Madeleine Fisher animatrix1...@gmail.com wrote: 
 You could make your path a selection and then fill that selection.
 
 There's a button at the bottom of the Paths tab that looks like a
 dotted-line square--that's Path to Selection. Click that, then fill. Should
 be fine.

IMHO, this is a partial solution. It works, but is sub optimal if the is ANY 
chance that you might want to edit this in the future. 

The full correct solution would be to make a selection and save to a channel.  
Cancel the selection(this part is important!!)  Create a new layer ABOVE the 
one with the path.  Right click on the new layer and add a layer mask, with 
your channel as the source.  Ensure you have the layer(and not the mask!) 
selected in the layers window and just drag your color of course to the top 
layer.  The new color will be constrained to the the layer mask created.

The benefit to this approach is that you don't destroy the original layer in 
any way since you did not modify it!!!  Just make sure to Save the result xcf 
file so that if you need to change the color or whatever at a later time, you 
can easily open the xcf and just drag a new color to that top layer.  

If you want to add an effect such as having the filled section have a slight 
blur to it for a gradual fade out, click on the layer mask for the top layer, 
and apply your blur.

Since I almost always use layer masks in my compositions, I can't honestly 
remember the last time I used the bucket fill tool(though I'm sure it has some 
uses).

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Re: [Gimp-user] export vs save

2013-02-20 Thread jfrazierjr

 Matthew Miller mat...@mattdm.org wrote: 
 On Wed, Feb 20, 2013 at 02:43:12PM +0100, Simon Budig wrote:
  What would you say to
  
 We did it this way for reasons x, y, and z, but we recognize that
 what you're asking isn't like the broken spacebar comic. You have
 options a and b now, and we're thinking about some even better
 approaches in the future, but we won't revert to the old behaviour.
  
  Because this is what we said in the past. Over and over again.
 
 I would say: okay, cool. But that's not what I've been seeing. It's largely
 along the lines of you just don't understand that your way causes data
 loss. 

Well.. that is a part of it, but it really stops short of the entire point, 
which is not you just don't understand that your way causes data loss, but 
more like there are many things in GIMP currently that cause data loss.  We
are working over the next few releases to change this model such that data 
loss will never be part of the expected workflow.  The change to the save vs.
export file handling is just one step in many toward this goal.   We won't 
totally stop you from losing data if you really want to, but we will keep 
anyone from doing it accidental.  

Also, please remember that big part of the tone of many around here is that
it keeps coming up and in some cases, the same people continually repeat their
arguments and some who are just plain rude about it(calling someone working
for free on a program you use stupid is generally not a way to endear them 
to your opinion..not saying *you* have but a few people have said such 
things and even far worse)  I don't know if you have kids or not, but it's 
kind of like being on a road trip and the kid saying are we there yet dad?
The first few times(hopefully), you are nice, but after the kid asks for the
50th time, you feel like breaking something.


 And Overwrite is pretty close, but it doesn't mark images as clean, so I 
 get confused about what I've saved already. 

But see, that's because it's not supposed to.  Again, you have to remember 
that as of 2.8, any image pulled into Gimp is NO LONGER a .jpeg or .png or 
whatever, it's a Gimp image(xcf).  You can verify this by looking at the 
filename in the titlebar which has the (imported) modifier beside it.  
This shows up for non GIMP file formats and is your cue that you are working
on a non native file format(also notice that it goes away once you save to a 
Gimp file format, as well as the overwrite flag.) This is the whole point 
in that going forward, it is expected that you work in a non destructive 
methodology.  Another thing to remember is that you are using a plugin to
try to get around a behavior that was built in and it's never going to be 
able to override all of the default functionality(yet another reason I 
suggest people just bite the bullet and change their thought processes).

Anyway...
Joe



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Re: [Gimp-user] import vs open

2013-02-19 Thread jfrazierjr

 Now, the objective of Gimp seems to stay in the fields of amateur and 
 therefore to delegate the role of single photo$hop image editor for 
 professionals. 

BS! I would posit that amateurs invoke DESTRUCTIVE editing techniques(because 
they don't know any better) while professionals do the strive for the 
NON-DESTRUCTIVE techniques(or should).  

One of the main feature goals of Gimp is to get to a point, over the next 
several release versions, of non destructive editing.  This save/export feature 
change is but one step in a series of releases to enforce this philosophy(as 
much as possible.)  You STILL have the option of destroying the original image 
file, but now you are forced to provide your consent by performing an explicit 
export as opposed to the previous open, edit, save in prior versions.  
You may be a professional, but even professional's are human and make 
mistakes.  While I am not a professional, I have made plenty of mistakes 
which destroyed the original image(though most of the time in a recoverable 
way..but not always), this new workflow totally prevents this as an accident 
and this is a good thing.  As a potential client, knowing what I know right 
now, I would NEVER, EVER, EVER work with any professional who overwrites the 
original image file with his edits... no matter how good he/she thi
 nk they are they are human and it's a hell of a lot easier to NOT destroy the 
original than it is to fix it after its been damaged.  

Since I and a few others have noted this previously, could you please signal 
that you understand the reasoning?  I don't expect you to necessarily accept it 
to be accurately reflect your opinions on the matter or that you agree, only 
that you *understand*. 
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Re: [Gimp-user] Suggestions for the GIMP

2013-02-11 Thread jfrazierjr

 maderios mader...@gmail.com wrote: 
 On 02/11/2013 05:03 PM, jfrazie...@nc.rr.com wrote:
 
  - Libreoffice : the same
 
  This is a selective functionality comparison on your part based upon a 
  specific file format(s) or lack of knowledge of the actual product you are 
  comparing.
 For example, Libreoffice has PDF as an EXPORT option, NOT an option under 
 the save/Save as menu item.
 
 My LibreOffice Draw 3.5.4.2  Debian Wheezy
 I have a save option
 and save as options for the formats otg odg sxd std fodg
 and I can export as pdf, gif,jpeg and many other image file formats
 http://www.libreoffice.org/features/draw/
 https://wiki.documentfoundation.org/Documentation/Publications#LibreOffice_Draw_Guide

Though I was actually thinking of Write, the concepts are exactly the same.  
How is the above functionality any different from GIMP?  You open a file of 
some type in GIMP and GIMP creates it as a new .xcf file.   It expects that you 
to save in that format to maintain GIMP features.   Likewise, when you open ad 
file in Draw(such as .jpg), Draw creates new .odg file and expects you to save 
in that format to maintain Draw features.  When you save it back out, it 
expects you to go to the Export menu instead of the Save menu.   Again, how is 
that different from what GIMP is now enforcing, with the exception of Draw 
supporting a few additional save formats?   





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Re: [Gimp-user] Suggestions for the GIMP

2013-02-11 Thread jfrazierjr
Example with gimp
file = open =  nut.png
adjust contrast = ok
I want to save it
I can't...
XCF ?
But I don't want  xcf now.
Ok , I export
#
many many many files
= export
ok
#
many files later
= export
Arghhh..:
what happens

I believe the above illustrates a fundamental misunderstanding of what GIMP is 
and where it is going(at least my understanding).  The underlying Mantra is 
keep the original unaltered(or some such) and GIMP is slowly working toward 
that approach.  To accomplish the above workflow of altering the contrast of an 
image, a future version of GIMP(2.10, 3.0, ???) would not have you modify the 
original layer, but instead would have you add a Layer Style(or some such 
thingy of whatever name) that would modify the VISUAL representation of the 
layer, but would not actually edit the layer's pixels directly.  You could 
add/remove layer styles at whim and could always get back to the original image 
both during the same editing session as well as in future sessions 
days/weeks/months/years removed.  This rollback is not possible by direct 
editing of the original file.  Yes, this is a really really simple example, but 
the same applies for an image that would need many modifications, again
 , the goal should be non destructive editing.   

For example, I have used GIMP in the past to edit and create Tabletop Role 
Playing game maps.  I may for example source an image of a rock which wish to 
place into my final image, but wish to add additional shadows and highlights to 
give the image depth to make it appear more three dimensional.  Typically, I 
will place the rock(or multiples) onto a single layer.  However, I NEVER, EVER, 
EVER modify that layer.  My approach is to create a  new layer filled with 50% 
grey set to overlay.   I then use the dodge/burn tool upon this layer with 
various settings.  Sometimes I copy this layer with reduced opacity.   Again, 
the point being that the original layer is NOT destructively edited!!!

Likewise, I NEVER, EVER make a selection and fill with some texture, especially 
on an existing layer with other image data on it.  Instead, I put the texture 
upon it's own layer and then use a selection-Channel-Layer Mask.  I spend a 
few additional minutes of work, but now I can far easily change to a different 
texture in the future if required.   Again, it's a matter of learning and using 
the tool as it is intended to be used.  Yes, it takes up more memory to use 
additional layers and layer masks, but it's well worth it in the flexibility it 
gives me if I ever need to go back and edit it.  


Here is the point: you have to remember/watch what kind of file you're 
working on. 

Nope, you are ALWAYS working on a GIMP .xcf file.  The original format is 
irrelevant.  You need to train your brain that this is fact.

As noted by Alexandre multiple times, it may well be that you are refusing to 
accept that you are using the wrong tool.   If you never need features that 
GIMP provides with the .xcf format, then this is almost certainly true.  I am 
not trying to push you away from GIMP, but get you to really think about your 
needs and how they match up with GIMP's functionality both now and in the 
future.  Based upon the above, if simple edits like contrast changes are what 
you use most of the time, then another product really is the best suggestion as 
GIMP will continue changing it's paradigm to support non destructive edits as 
new releases come out in the future(thus changing where you see items in the 
menus, how many steps you take to do the same thing may increase, etc.)  

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Re: [Gimp-user] Save Export Complaints

2012-09-12 Thread jfrazierjr

 I use .xcf files but my friends, my family members and most people, I 
 think, don't use .xcf. 

Yes, I think you have just about FINALLY hit the point.  I am NOT a developer 
for GIMP, but I am enthusiastically in support of this new change so that I 
CANNOT loose my multi-layer composition without explicit consent as could (and 
did a few times) in previous versions of GIMP.I am speaking for myself 
here, but I would say GIMP wants people to use GIMP's native file format.   
There are a large number of reasons for this, but saving multi-layer 
compositions is a key one.

I suspect another reason is to attempt to force recognition by print shops.  
Ask how many print shops support psd files but not xcf?   I would bet that 
number would be  20:1 and one way to change that would be to try to push the 
xcf usage among professional artists who use such print shops far more than the 
average joe blow on the street. 


They need an image editor, not an xcf editor.

And these same joe blow users are NOT the intended audience of GIMP as has been 
stated likeoh... 500 times or so...  

 People will leave the world of free software to turn to proprietary.

Yep, and that's their right... why are you pushing so hard to keep them with a 
software that is not targeting them as it's core demographic? Especially when 
it's not a commercial project where anyone makes money from?

 Gimp is no longer the universal Swiss army knife  of image editing, 
 it's a fact.

Umm... what are you smoking?   The change in question did not REMOVE any 
functionality for editing images.   It did not REMOVE any functionality as to 
what format files could be saved/exported to.  It only moved functionality to 
create a CLEAR distinction between Saving to it's native format, and 
Exporting to every other format.  More importantly as mentioned several 
hundred times, it reduced the code complexity AND(as much as possible barring 
power loss or computer crashes) now prevents one from accidentally loosing a 
multi-layer composition(which is the most important feature)

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Re: [Gimp-user] Gimp-2.8_Save and save as bad behavior

2012-08-12 Thread jfrazierjr
 
 So please, don't count my silence so far as indifference...
 

Likewise... my silence is not indifference... I LOVE the new behavior.  For 
what I do most, which is creating/editing images with multiple layer/mask 
support, the change is EXTREMELY welcome.   

First you have gotten rid of the annoying popup windows telling me I am loosing 
data when saving to jpeg/png.  

However, MOST IMPORTANTLY, the change now prevents an change being made with 
layer, mask, or other non JPEG functionality support, saving to jpeg, and the 
accidentally closing the image without first saving to xcf to ensure those 
changes are preserved.  While it did not happen often in 2.6, it did happen 
enough to really appreciate the new behavior.  

Also, for me... EVEN if I hated the new behavior, for me the new features such 
as resource tagging, brush dynamics(I use a pen/tablet), Layer Groups(though 
really wish the masking would work on groups.. but will have to wait for 2.10 
for that), and other new features are well worth the small change in routine.  
Of course, this does not even count all of the upcoming changes which will make 
life so much easier in 2.10, 3.0, and beyond such as layer adjustment masks, 
etc.  For these features alone, I would gladly change my long standing habits.  

I also want to express my deep appreciation and respect for you guys who spend 
countless hours of your free time with little to nothing in return.  As a few 
others have noted, I also am getting really tired of hearing all of the people 
acting like children who are not getting their way.  I mean seriously, why keep 
arguing?   The decision has been made, it was made on purpose, it was provided 
YEARS in advance for those who actually gave a DAMN about their input being 
heard so that they could provide their input(and in some cases ,their input 
allowed for some slight tweaks to be made while still following the direction 
the product wanted to head).  

Bottom line, if you don't like the new behavior please note your complaint ONCE 
and then move on... decide if you will relearn behaviors to accommodate the new 
GIMP UI, roll back to a previous version of GIMP(and thus never get new 
features again), fork the code, or find a new piece of software.   This 
constant back and forth is pointless trolling... your not going to win and your 
just doing more to alienate the developers.  Perhaps YOU may want GIMP 2.6 to 
be the perfect GIMP, but you risk ruining for everyone who either don't care 
about the new save vs export or those who like it from loosing the 
developers(and thus future updates) of the project.   
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Re: [Gimp-user] Ubuntu version

2012-08-01 Thread jfrazierjr

 Dave Kimble dave.kim...@gmx.com wrote: 
 Thanks for your reply.
 
 The downloads page should at least have mentioned that,
 and given the magic four commands:

Ummm... NO, IT SHOULD NOT.  There is nothing official about this package at 
all(I have no problem with it working fine though).   Note that the GIMP team 
does NOT produce binary files at all.   If you go to the Downloads 
page(http://www.gimp.org/downloads/) you will notice that the Windows version 
is NOT hosted by the official GIMP site but created and hosted by a third 
party.   Likewise when you click the Show other downloads link, you will see 
the very first header and text: 

GIMP for Unix-like systems

It's very likely your Unix-like system such as a GNU/Linux distribution already 
comes with a GIMP package. It is a preferred method of installing GIMP, as the 
distribution maintainers take care of all the dependencies and bug fix updates.


It is the distro's responsibility to create a package from the source code the 
GIMP team produces and place into their repository for their users.   Debian 
base systems typically do so on the following major release AFTER a specific 
project has releasable code.  Since GIMP 2.8 went gold very close to the time 
the last Debian release was put out, there was no time to package, test, 
validate, etc which is why 2.8 is not in those repositories.   Debian systems 
do that to try to maintain a bit of stability since it gives the distro 
owners time to test, wait for high priority bug fixes/patches etc, before 
something gets into their repositories.   If you want to always be on the 
bleeding edge(and thus have the possibility of more bugs), you should switch to 
a different distro such as Fedora where new software/updates are pushed out to 
you fairly quickly(as are bugs in said software in some cases.)  

For the record, I used Ubuntu until it switched to Unity(and really, I did try 
to use it for a year or so) after which I switch to Linux Mint using Gnome 
3(better than Unity, but not by much... Mint's Gnome 3 extensions really helped 
quite a bit though), and am currently using Cinnamon which I quite like 
overall. 

Of course, you ALWAYS have the alternative of downloading the source code and 
compiling yourself.  I have never compiled anything(other than a few java 
programs), and while it was a tedious process other than one issue(having to do 
with compiling the gtk+ prerequisite and my drawing tablet not being fully 
recognized) compiling on Linux was relatively straight forward... the hardest 
part was tracking down the dependencies(and in some cases, that libraries 
dependencies).   All told, perhaps a few hours of work... but that few hours of 
work and experience now grant me access to know how to compile future versions 
of GIMP, including those which are currently in development to be able to test 
new features that are not as of yet in a release build.  


 
 In v2.6.12 Edit  Preferences  Toolbox doesn't seem to offer that feature.
 Only 3 checkboxes for the Appearance (see attached screenshot)
 V2.8 has a Tools Configuration section, which is just what I wanted.
 
 Counter-intuitive was my polite term for horrible, but I suppose 
 some people might like it.

Hmm, I am not quite sure what you mean by that(though, it has been a while 
since I last did this process).  Why do you think it's counter-intuitive?  Is 
it because you are from a Windows based system where many applications have a 
right click menu-popup window to customize the toolbar(ala MS Office 
products) or is there something specific about that preference page that could 
use some changing?  This might be a good topic for a separate email so as to 
keep things on track and make for easier referencing and searches though...


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Re: [Gimp-user] Fwd: GIMP Customization

2012-07-31 Thread jfrazierjr
 
 Firstly thank you very much for the reply.
 
 *Final result :* What I intend to do is image interpretation for
 intelligence and refining the particulars of the image with tools like
 Sharpening, Color change(Contrast), Hue saturatiuon and finally get a
 WYSIWYG ICC matching profile as per the printer.I would add few annotations
 and use few symbols here and there.

I don't think that's what Michael Schumacher meant by his question, but if not 
he will verify.  MY intpretation of what what he is asking is WHY are you 
wanting to remove menu items.   Based upon your original email, my 
assumption(yes, I know it was wrong of me to assume but we can only go with the 
information provided) is that you plan to rebuild GIMP and sell it commercially 
or install it onto a number of computers such as in a school, senior center, or 
some other such place where you want to reduce complexity for other users.   
Though I could be wrong, I just can't see why anyone would care so much about 
extra(not needed for their personal use) menu items so much that they would 
want to go through the hassles of editing source code and compiling themselves. 
  ie, what is your end goal of making the modifications in the first place?  
Not what you want to change, but WHY are those changes so important to you as 
to spend so much effort to do so?

Joe
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Re: [Gimp-user] GIMP Customization

2012-07-30 Thread jfrazierjr

 shyam megha shyamngui...@gmail.com wrote: 
 Want to use GIMP for map publishing.Please help me with the links of source
 code download.
 
 
 1. First is procedure for compiling.
 
 2. Second is customization procedure for reducing menu structure.
 
 3. Also tell me how can change the logo.

I have to laugh at this.  Your first question(not numbered.. ie links of source 
code) is already answered and at least to my reading clearly available on the 
GIMP website.   Your second question(item number 1, which at least for linux is 
also answered) indicates to me that you are not likely not a programmer.

Quite frankly, my suggestion to you is you need to *HIRE a competent 
programmer.. PERIOD...EXCLAMATION POINT*.   While compiling is not hard(on 
Linux anyway), it is a quite tedious process to make sure your build 
environment is set up correctly and then you likely have to compile a number of 
dependencies prior to actually getting to compile GIMP. machines.   If you 
happen to be using Windows, quite honestly, you will spend FAR more time and 
aggravation just getting your machine set up to do a compile than you would to 
do the compile itself.  Next,the biggest issue is not so much compiling, but 
compiling it is such a way as to make it re-distributable to other machines.

As for items 2 and 3, well... the information is documented in the source code. 
 Once you obtain a programmer to do the work, he can likely figure out the 
answer to these two items within an hour or so of time, but if not, he can 
always either a) subscribe to the developers list or b) check out the IRC 
channel to answer the question.  

What your asking for is like asking a doctor to tell gas station clerk over an 
email how to do Brain Surgery.  While anyone can quickly learn the beginning 
steps(ie, save the area of the head, cut skin flap and folder back, carefully 
cut a section of skull, remove skull section, cut out tumor, stop bleeding, 
replace skull section, sew/stable skin back), the hard part is making sure that 
your finished product works(ie, the guys brain actually functions and he is not 
a vegetable, lost motor function in parts of his body, lost cognitive 
functioning).  








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[Gimp-user] LOVE thread - resource tagging + sub folders = auto tag!!!!

2012-05-05 Thread jfrazierjr
This is a feature I learned about on IRC from Alexia Death.  I have to
thank her a TON for actually spending the time to really dig into 
what I was saying to show me the the new tagging feature actually did 
almost exactly what I was complaining about(I had said tagging was OK
but I prefer the way the GURM plug-in allowed for natural folder based 
organization.)

In any event, if you point GIMP to a folder:

My Brushes

And that folder has sub folders named:
Grunge
Artistic
Splatter

GIMP will AUTOMATICALLY create tags for those sub folders for very quick 
organization of your resources.   THIS is a super feature for me, and I 
LOVE it

Joe Frazier, Jr.







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Re: [Gimp-user] HATE the new save vs. export behavior

2012-05-04 Thread jfrazierjr


 It certainly is not intuitive. The operation should be symmetrical: If I
 open a PNG, save should save a PNG (unless I applied changes which would
 disappear if saved as a PNG, in which case I'd like a warning).

And that's the point, GETTING rid of the damn warnings!  For me, every single 
time I edit/create a jpeg/png file, this just goes to slow things WAY down.  One
dialog for export/ignore/cancel + if this is the first save, an additional one 
to set the quality.  The change fixes that by forcing me to be be 
explicit(ie, I want to export).  

Also, one slip of the finger in 2.6(Ignore instead of export) on that damned 
dialog box and low an behold all of my layer work is GONE, PERMANENTLY, 
FOREVER  Now my nice workflow where I do lots of non destructive editing
is for naught because I hit the wrong damn button.   The goal here is to be 
damn 
sure that this type of silliness does not happen anymore by making you be 
explicit
in your workflow.  I know dozens of people who have lost tens or even 
hundreds of layers in a second by a mis-key and this change will totally 
prevent 
them from loosing work at the cost of some people having to adapt to change and
spend and extra 2-4 seconds per image.  

Do you really think your few extra seconds are more important than possibly 
hours 
worth of work by people who use the features of GIMP that take it far beyond 
a simple photo editor?   BTW, I am high functioning autism, so I do not adapt 
to 
change well myself, but IMHO, this is a good change mainly because I have been 
burned by this exact problem before. 
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[Gimp-user] Tweaking performance

2011-11-15 Thread jfrazierjr
Ok.. so I am working on a large image and want to see if I can increase 
performance speed any.  I knew things would be slow, but was hoping I could get 
a bit better than what I currently have.  The image will be a map(as in fantasy 
world map) I want to print(will scale down for web version to .jpeg), 36x24 
inches @300 DPI, so 10800x7200 resolution(ie, poster print size).   

I have a fresh install of Linux Mint 11 on a laptop which is about two years 
old.  I don't remember the full PC specs off the top of my head though but is 
was a mid-high end range gaming Laptop(so probably in the top 70%-80% of best 
available laptop hardware specs at the time of purchase).  

What I do know off the top of my head:

Machine: 
multiple partitions
20GB Linux swap
Mint installed to single partition 190GB out of the entire HD's 500GB(both 
/home(location of the xcf file) and /tmp are on the same partition.  
6GB RAM (8GB max)
multiple USB 2 ports
1 eSATA port
Wacom bamboo tablet
video card is (I BELIEVE) a GTX 200M 


Gimp:
built from source (git) as of umm... Friday night(or so)
Currently, I have my tile-cache size set to 5GB

I typically have 3-6 chrome browser windows open and perhaps 1-2 open directory 
folders, but other than that, there are few applications running other than 
those(occasionally Thunderbird).

Currently, the file opens up around 4.5 GB in memory, with spikes up to 10GB so 
far that I have seen.  I have about 15 layers so far, with about half of those 
using a layer mask.   Most of the layers are transparent at this point, with a 
few being full color with layer masks to define geological features(grassy 
plains, desert, etc).   

I have yet to add the additional layers needed to represent mountains and 
forests(at least 4 layers each, line-work, color, highlights, and lowlights, so 
min 8 layers for that) as well as several layers for some type of desert 
texture, labels(4-5 layers), and likely a compass rose and a Cartouche of some 
type(likely 4-6 layers for shape/color as well as 2-4 text sections).  So all 
together, this will likely encompass around 35-40 layers when completed(if I 
can get that far!!!). 


So, are there any suggestions you guys might make?  As slow as it is currently, 
I don't know if I will even be able to get anywhere near to the number of 
layers I expect to need.  Should I just give up on such a large image and 
reduce the scale or is there any additional tweaks I can make?  Will adding a 
eSATA or USB2 drive to hold the the /tmp help at all?  I this was a desktop, I 
could easily just slap another Harddrive(or two) in and have different 
read/writes working in parallel(ie, /tmp and swap on a separate physical 
drive), but I don't have that luxury with a Laptop... Would adding an 
additional 2GB make a noticeable(as in very noticeable) difference?

I appreciate any suggestions you guys might have.  Please let me know if there 
is any additional information(ie, L2 Cache, Processor, etc) and I can get that 
info later tonight though of course those are things I cannot change...

Joe





































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