On Sat, 2016-10-01 at 00:55 +0200, Ricardo10 wrote:
> "The trick with using Gimp, is that when you are finished
> you need to set the skin to BMP
> and then select (on the menu bar) "Image/Mode/mode/Indexed"
> and then save the file. It will now be in the correct format for the
> game."
>
>
>Read the docs and you will soon know more than me: For instance, I
>just
>went poking around and found out that the GIF format uses LZW
>compression. Just converting to an indexed format would not compress
>an
>image /nearly/ as much as doing that /then/ squashing it with LZW.
>
>But not
>Hello,
>
>I'm a newbie too, but have you tried Exporting it? From that dialog
>box you can choose Windows Bitmap (bmp). I'm afraid I don't know what
>indexes are in this context.
>
>Cheers,
>p@ttyJ
Thanks Patty..I did use the Export option..but that's where i got
lost.maybe a did
On 09/30/2016 06:22 PM, Steve Kinney wrote:
> Do control+e to open the Export menu, type in a file name ending in
> .bmp, and click the magic button...
>
> I was not aware that .bmp images can be indexed; the most common indexed
> format is .gif. Depending on the number of colors in the .bmp
Do control+e to open the Export menu, type in a file name ending in
.bmp, and click the magic button...
I was not aware that .bmp images can be indexed; the most common indexed
format is .gif. Depending on the number of colors in the .bmp image,
.gif may give acceptable results and a much
Hello everyone.
100% Gimp beginner here as u gonna see in my question... :)
How to save an image into BMP? ant then make it indexed?
Thanks to whom may Reply.
--
Ricardo10 (via www.gimpusers.com/forums)
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Hello,
I'm a newbie too, but have you tried Exporting it? From that dialog box you can
choose Windows Bitmap (bmp). I'm afraid I don't know what indexes are in this
context.
Cheers,
p@ttyJ
>Hello everyone.
>
>100% Gimp beginner here as u gonna see in my question... :)
>
>How to save an