[Gimp-user] Re: [Gimp-developer] GIMP at COMDEX

2003-11-13 Thread Henrik Brix Andersen
On Thu, 2003-11-13 at 08:13, Daniel Rogers wrote:
 cl0kd already sent me a screenshot of gimp 1.3.x running on macos 10.3!

One of the cool thing about The GIMP is that it is cross-platform. The
exact same source code can be built on a variety of platforms. I often
meet people who think The GIMP is a GNU/Linux-only thing - maybe it is
worth mentioning that it runs on a large number of platforms?

Sincerely,
./Brix
PS: Have a nice trip to Vegas, Daniel :)
-- 
Henrik Brix Andersen [EMAIL PROTECTED]

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Re: [Gimp-user] Re: [Gimp-developer] GIMP at COMDEX

2003-11-13 Thread David Neary
Hi,

Henrik Brix Andersen wrote:
 On Thu, 2003-11-13 at 08:13, Daniel Rogers wrote:
  cl0kd already sent me a screenshot of gimp 1.3.x running on macos 10.3!
 
 One of the cool thing about The GIMP is that it is cross-platform. The
 exact same source code can be built on a variety of platforms. I often
 meet people who think The GIMP is a GNU/Linux-only thing - maybe it is
 worth mentioning that it runs on a large number of platforms?

It is true that it's less stable on Win32 though... partially
because of a shortage of people building it from source on that
platform, yielding a smaller pool of potential bug-fixers. I
regularly crash the GIMP on Win32... and crashes aren't nice for
demos.

Cheers,
Dave.

-- 
   David Neary,
   Lyon, France
  E-Mail: [EMAIL PROTECTED]
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[Gimp-user] Re: [Gimp-developer] GIMP at COMDEX

2003-11-13 Thread David Neary
Hi Daniel,

Daniel Rogers wrote:
 Gimp demos.  Show off some of our killer features.  Any ideas as to what
 these might be?  (layers, brushes, plugins, script-fu)

He might not forgive me for this, but here's jimmac's list of
user visible changes in 2.0 when compared to 1.2:
http://jimmac.musichall.cz/stuff/private/gimp-2/html/index.xhtml

The biggies are of course docks, the path tool, the text tool,
the themability (I like showing off the small interface - do we
have a big  chunky interface too?), the grid, fullscreen mode,
and tool contexts.

There are also the colour pickers for the levels tool (amazingly
useful) and GAP. But Jakub's the man to talk to about that
stuff...

If you're doing a general gimp demo, then the stuff that
impresses people is the clone tool, selections/masks, channel 
layer manipulations. A good thing to do is search through your
collection for a few shitty photos that you are fairly certain
can be hugely improved with one technique, and then do that.

Here, I'm thinking of Jakub's tutorial in Berlin where he had,
for example, one image with a contre-jour, one image with a red
cast at sunset, another image with the tourist walking across the
wall, another with the bright red plane, and no other red in the
picture, another with a good clear red-eye, etc.

 Tips for working with the gimp in a corporate enviroment.  (examples of
 previous corporate help would be great).  Buy a programmer to add
 features.  Strenths of open source, weaknesses of open source.

This kind of philosophical stuff is interesting, but the FSF and
OSI have lots of stuff on this. But getting someone to buy a
programmer for a year or two would rock.

 Future gimp plans (gegl, high bit depths, color management).

Personally, I'd tend to avoid future plans until there's
something to present. If someone asks about CMYK, pre-press,
color profiles, etc then by all means go into the details, but I
wouldn't include it in a presentation.

Good luck in Vegas, and don't lose too much money :)

Cheers,
Dave.

-- 
   David Neary,
   Lyon, France
  E-Mail: [EMAIL PROTECTED]
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