Re: [Gimp-user] Help with Gimp Transparency/Alpha Channel

2009-08-27 Thread Michael J. Hammel
On Thu, 2009-08-27 at 17:16 +0200, jolie S wrote: I'm trying to figure out what the problem is but you mention too many things so I'm afraid I'm getting confused. I didn't see the original question, but let me see if I can help that user. Basically, what happens is that the area outside of

Re: [Gimp-user] Help with Gimp Transparency/Alpha Channel

2009-08-27 Thread Michael J. Hammel
On Thu, 2009-08-27 at 23:54 +0200, frustrated1 wrote: I used the paint bucket (which is set to 100% opacity) to fill the selection in the layer mask (which is acting as the alpha channel) with white. Create a white layer mask initially. Make your selection in the image window (make sure the

Re: [Gimp-user] Help with Gimp Transparency/Alpha Channel

2009-08-27 Thread Jason van Gumster
Just out of curiosity, do you know if the game engine you're using is expecting a premultiplied or non-premultiplied alpha channel? My assumption would be the former, but I figured I'd ask to be sure. Jason frustrated1 for...@gimpusers.com wrote: I'm not sure, but it seems like rather than