jpeg pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=959e6de3e792483890667f8fe2663c16ab1b3fac
commit 959e6de3e792483890667f8fe2663c16ab1b3fac Author: Jean-Philippe Andre <jp.an...@samsung.com> Date: Thu Mar 24 11:08:57 2016 +0900 Evas 3d: Fix typo in previous commit I didn't reject so I can push this now. --- src/modules/evas/engines/gl_common/evas_gl_3d.c | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d.c b/src/modules/evas/engines/gl_common/evas_gl_3d.c index 2ed971f..6f0e1ec 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_3d.c +++ b/src/modules/evas/engines/gl_common/evas_gl_3d.c @@ -279,7 +279,8 @@ e3d_texture_filter_get(const E3D_Texture *texture, *mag = _to_e3d_texture_filter(texture->filter_mag); } -void _gen_texture_2d(GLuint *texture, GLenum wrap_type, GLfloat filter_type) +static void +_gen_texture_2d(GLuint *texture, GLenum wrap_type, GLfloat filter_type) { glGenTextures(1, texture); glBindTexture(GL_TEXTURE_2D, *texture); @@ -289,8 +290,9 @@ void _gen_texture_2d(GLuint *texture, GLenum wrap_type, GLfloat filter_type) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter_type); } -void _gen_depth_stensil_buffer(GLuint *buffer, GLenum format, GLenum attach, - int size_w, int size_h) +static void +_gen_depth_stencil_buffer(GLuint *buffer, GLenum format, GLenum attach, + int size_w, int size_h) { glGenRenderbuffers(1, buffer); glBindRenderbuffer(GL_RENDERBUFFER, *buffer); @@ -342,17 +344,17 @@ e3d_drawable_new(int w, int h, int alpha, GLenum depth_format, GLenum stencil_fo #else if (depth_format == GL_DEPTH24_STENCIL8) { - _gen_depth_stensil_buffer(&depth_stencil_buf, GL_DEPTH24_STENCIL8, + _gen_depth_stencil_buffer(&depth_stencil_buf, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, w, h); depth_stencil = EINA_TRUE; } #endif if ((!depth_stencil) && (depth_format)) - _gen_depth_stensil_buffer(&depth_buf, depth_format, GL_DEPTH_ATTACHMENT, w, h); + _gen_depth_stencil_buffer(&depth_buf, depth_format, GL_DEPTH_ATTACHMENT, w, h); if ((!depth_stencil) && (stencil_format)) - _gen_depth_stensil_buffer(&stencil_buf, stencil_format, GL_STENCIL_ATTACHMENT, w, h); + _gen_depth_stencil_buffer(&stencil_buf, stencil_format, GL_STENCIL_ATTACHMENT, w, h); if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) goto error; --