WWW-www.enlightenment.org pushed a commit to branch master.

http://git.enlightenment.org/website/www-content.git/commit/?id=49ed6ff17965e1df3c86b5e860a7f9197cca2117

commit 49ed6ff17965e1df3c86b5e860a7f9197cca2117
Author: Henrik Danielsson <h.daniels...@gmail.com>
Date:   Mon Apr 20 12:03:16 2015 -0700

    Wiki page start changed with summary [Wrapped C++ in nowiki tag (%%C++%%) 
to prevent possible future issues with inline folding.] by Henrik Danielsson
---
 pages/start.txt | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/pages/start.txt b/pages/start.txt
index 0d4fecd..946c614 100644
--- a/pages/start.txt
+++ b/pages/start.txt
@@ -24,7 +24,7 @@ We still primarily support Linux for Enlightenment, but there 
is some effort (ba
 
 In the process of developing a Window Manager, A set of libraries were 
developed in order to achieve that goal. These libraries are known collectively 
as [[:about-efl|EFL]]. They cover a range of functionality from main-loop, to 
graphics, scene graphs, networking, widgets, data storage, IPC and much more.
 
-We now are starting to pull in bindings support directly into EFL. We are 
working on having bindings auto-generated for C++, Lua and Javascript 
(v8/node.js). We also would like to pull in our Python bindings in the future 
so we can support as many languages as possible and keep them up to date.
+We now are starting to pull in bindings support directly into EFL. We are 
working on having bindings auto-generated for %%C++%%, Lua and Javascript 
(v8/node.js). We also would like to pull in our Python bindings in the future 
so we can support as many languages as possible and keep them up to date.
 
 For our libraries, our primary development environment is Linux, but we make 
an effort to support the BSDs as fully as possible, as well as OSX and Windows.
 

-- 


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