cedric pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=f2111102cf40b004e1fa3af98cefb3782ddeb5d9

commit f2111102cf40b004e1fa3af98cefb3782ddeb5d9
Author: Vincent Torri <vincent dot torri at gmail dot com>
Date:   Thu Feb 18 13:25:21 2016 -0800

    build: fix duplicated use of the variable in multiple Makefile_*.am.
    
    GL_SHADERS_GEN is defined in the Makefile.am of Ector and Evas. As these
    Mafile_*.am are included in the same Makefile.am, there is a warning with
    multiple defined triggered by automake. So this patch rename these 2 
variables
    
    Test Plan: autogen.sH
    
    Reviewers: jpeg, cedric
    
    Differential Revision: https://phab.enlightenment.org/D3711
    
    Signed-off-by: Cedric BAIL <ced...@osg.samsung.com>
---
 src/Makefile_Ector.am | 6 +++---
 src/Makefile_Evas.am  | 6 +++---
 2 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/src/Makefile_Ector.am b/src/Makefile_Ector.am
index bbe1763..f1a8178 100644
--- a/src/Makefile_Ector.am
+++ b/src/Makefile_Ector.am
@@ -133,13 +133,13 @@ lib/ector/gl/ector_gl_private.h \
 lib/ector/gl/shader/ector_gl_shaders.x \
 lib/ector/gl/ector_gl_shader.c
 
-GL_SHADERS_GEN = \
+ECTOR_GL_SHADERS_GEN = \
 lib/ector/gl/shader/gen_shaders.sh \
 lib/ector/gl/shader/fragment.glsl \
 lib/ector/gl/shader/vertex.glsl \
 lib/ector/gl/shader/include.glsl
 
-lib/ector/gl/shader/ector_gl_shaders.x: $(GL_SHADERS_GEN)
+lib/ector/gl/shader/ector_gl_shaders.x: $(ECTOR_GL_SHADERS_GEN)
        @echo "  SHADERS  $@"
        @bash $(srcdir)/lib/ector/gl/shader/gen_shaders.sh
 
@@ -201,4 +201,4 @@ static_libs/freetype/sw_ft_stroker.h \
 static_libs/freetype/sw_ft_types.h \
 static_libs/draw/draw.h \
 static_libs/draw/draw_private.h \
-$(GL_SHADERS_GEN)
+$(ECTOR_GL_SHADERS_GEN)
diff --git a/src/Makefile_Evas.am b/src/Makefile_Evas.am
index 4355a38..09d5d51 100644
--- a/src/Makefile_Evas.am
+++ b/src/Makefile_Evas.am
@@ -730,16 +730,16 @@ modules/evas/engines/gl_common/evas_gl_3d.c \
 modules/evas/engines/gl_common/evas_gl_3d_renderer.c \
 modules/evas/engines/gl_common/evas_gl_3d_shader.c
 
-GL_SHADERS_GEN = \
+EVAS_GL_SHADERS_GEN = \
 modules/evas/engines/gl_common/shader/gen_shaders.sh \
 modules/evas/engines/gl_common/shader/fragment.glsl \
 modules/evas/engines/gl_common/shader/vertex.glsl \
 modules/evas/engines/gl_common/shader/include.glsl \
 $(NULL)
 
-EXTRA_DIST += $(GL_SHADERS_GEN)
+EXTRA_DIST += $(EVAS_GL_SHADERS_GEN)
 
-modules/evas/engines/gl_common/shader/evas_gl_shaders.x: $(GL_SHADERS_GEN)
+modules/evas/engines/gl_common/shader/evas_gl_shaders.x: $(EVAS_GL_SHADERS_GEN)
        @echo "  SHADERS  $@"
        @bash $(srcdir)/modules/evas/engines/gl_common/shader/gen_shaders.sh
 

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