cedric pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=bd200cefc44cb8b03ef465791b4dfc6b6cec85be

commit bd200cefc44cb8b03ef465791b4dfc6b6cec85be
Author: Oleksandr Shcherbina <o.shcherb...@samsung.com>
Date:   Fri Mar 18 11:55:04 2016 -0700

    evas.canvas3d: fix wrong output in evas-3d-pick example
    
    Summary:
    Since that
    
https://git.enlightenment.org/core/efl.git/commit/?id=c850cc0d80b754be851576083eba27a72b58b9f2
    we don't use scene object for recalculation pick coordinates.
    @fix
    
    Reviewers: cedric, Hermet, raster
    
    Subscribers: jpeg
    
    Differential Revision: https://phab.enlightenment.org/D3806
    
    Signed-off-by: Cedric Bail <ced...@osg.samsung.com>
---
 src/examples/evas/evas-3d-pick.c | 19 ++-----------------
 1 file changed, 2 insertions(+), 17 deletions(-)

diff --git a/src/examples/evas/evas-3d-pick.c b/src/examples/evas/evas-3d-pick.c
index 21d4116..be45053 100644
--- a/src/examples/evas/evas-3d-pick.c
+++ b/src/examples/evas/evas-3d-pick.c
@@ -81,35 +81,20 @@ _on_mouse_down(void *data EINA_UNUSED, Evas *e EINA_UNUSED, 
Evas_Object *obj,
                void *event_info)
 {
    Evas_Event_Mouse_Down *ev = event_info;
-   Evas_Coord x, y, w, h;
-   Evas_Coord obj_x, obj_y;
-   int scene_w, scene_h;
-   Evas_Real scene_x, scene_y;
    Evas_Real s, t;
    Evas_Canvas3D_Node *n;
    Evas_Canvas3D_Mesh *m;
    Eina_Bool pick;
 
-   evas_object_geometry_get(obj, &x, &y, &w, &h);
+   pick = evas_canvas3d_scene_pick(scene, ev->canvas.x, ev->canvas.y, &n, &m, 
&s, &t);
 
-   obj_x = ev->canvas.x - x;
-   obj_y = ev->canvas.y - y;
-
-   evas_canvas3d_scene_size_get(scene, &scene_w, &scene_h);
-
-   scene_x = obj_x * scene_w / (Evas_Real)w;
-   scene_y = obj_y * scene_h / (Evas_Real)h;
-
-   pick = evas_canvas3d_scene_pick(scene, scene_x, scene_y, &n, &m, &s, &t);
    if (pick) printf("Picked     : ");
    else printf("Not picked : ");
 
-   printf("output(%d, %d) canvas(%d, %d) object(%d, %d) scene(%f, %f) 
texcoord(%f, %f) "
+   printf("output(%d, %d) canvas(%d, %d) texcoord(%f, %f) "
           "node(%p) mesh(%p)\n",
           ev->output.x, ev->output.y,
           ev->canvas.x, ev->canvas.y,
-          obj_x, obj_y,
-          scene_x, scene_y,
           s, t, n, m);
 }
 

-- 


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