cedric pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=2c9131ac66b8a62be7a7a5c6cd6bc70f8b4d8939

commit 2c9131ac66b8a62be7a7a5c6cd6bc70f8b4d8939
Author: perepelits.m <perepelit...@samsung.com>
Date:   Mon Jan 4 12:31:20 2016 -0800

    evas: fix ply example after adding of new savers and loaders.
    
    Summary:
    Before adding of new saver and loader for ply format we had a chance to set 
EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR
    for every mesh, now we save only existing atributes and there are a lot of 
meshes we have to set EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR.
    
    [FIX]
    
    Reviewers: cedric, raster, Hermet
    
    Subscribers: jpeg, artem.popov
    
    Differential Revision: https://phab.enlightenment.org/D3412
    
    Signed-off-by: Cedric BAIL <ced...@osg.samsung.com>
---
 src/examples/evas/evas-3d-ply.c | 13 ++++++++++---
 1 file changed, 10 insertions(+), 3 deletions(-)

diff --git a/src/examples/evas/evas-3d-ply.c b/src/examples/evas/evas-3d-ply.c
index 10881aa..25e3288 100644
--- a/src/examples/evas/evas-3d-ply.c
+++ b/src/examples/evas/evas-3d-ply.c
@@ -43,7 +43,14 @@ static const char *file_name[8] = {"Normal_UVs_Colors.ply",
                                    "NoNormal_NoUVs_Colors.ply",
                                    "NoNormal_NoUVs_NoColors.ply"};
 
-int draw_mode[2] = {EVAS_CANVAS3D_SHADE_MODE_PHONG, 
EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR};
+int draw_mode[8] = {EVAS_CANVAS3D_SHADE_MODE_PHONG,
+                    EVAS_CANVAS3D_SHADE_MODE_PHONG,
+                    EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR,
+                    EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER,
+                    EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR,
+                    EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER,
+                    EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR,
+                    EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER};
 
 Ecore_Evas *ecore_evas = NULL;
 Evas *evas = NULL;
@@ -197,7 +204,7 @@ main(void)
         eo_do(mesh[i],
               efl_file_set(buffer, NULL),
               evas_canvas3d_mesh_frame_material_set(0, material),
-              evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8]));
+              evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 8)]));
 
         snprintf(buffer, PATH_MAX, "%s%s", output_template, file_name[i % 8]);
         eo_do(mesh[i], efl_file_save(buffer, NULL, NULL));
@@ -207,7 +214,7 @@ main(void)
              eo_do(mesh[i],
                    efl_file_set(buffer, NULL),
                    evas_canvas3d_mesh_frame_material_set(0, material),
-                   evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8]));
+                   evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 8)]));
           }
 
         mesh_node[i] = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,

-- 


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