cedric pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=2c9131ac66b8a62be7a7a5c6cd6bc70f8b4d8939
commit 2c9131ac66b8a62be7a7a5c6cd6bc70f8b4d8939 Author: perepelits.m <perepelit...@samsung.com> Date: Mon Jan 4 12:31:20 2016 -0800 evas: fix ply example after adding of new savers and loaders. Summary: Before adding of new saver and loader for ply format we had a chance to set EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR for every mesh, now we save only existing atributes and there are a lot of meshes we have to set EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR. [FIX] Reviewers: cedric, raster, Hermet Subscribers: jpeg, artem.popov Differential Revision: https://phab.enlightenment.org/D3412 Signed-off-by: Cedric BAIL <ced...@osg.samsung.com> --- src/examples/evas/evas-3d-ply.c | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/src/examples/evas/evas-3d-ply.c b/src/examples/evas/evas-3d-ply.c index 10881aa..25e3288 100644 --- a/src/examples/evas/evas-3d-ply.c +++ b/src/examples/evas/evas-3d-ply.c @@ -43,7 +43,14 @@ static const char *file_name[8] = {"Normal_UVs_Colors.ply", "NoNormal_NoUVs_Colors.ply", "NoNormal_NoUVs_NoColors.ply"}; -int draw_mode[2] = {EVAS_CANVAS3D_SHADE_MODE_PHONG, EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR}; +int draw_mode[8] = {EVAS_CANVAS3D_SHADE_MODE_PHONG, + EVAS_CANVAS3D_SHADE_MODE_PHONG, + EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR, + EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER, + EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR, + EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER, + EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR, + EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER}; Ecore_Evas *ecore_evas = NULL; Evas *evas = NULL; @@ -197,7 +204,7 @@ main(void) eo_do(mesh[i], efl_file_set(buffer, NULL), evas_canvas3d_mesh_frame_material_set(0, material), - evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8])); + evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 8)])); snprintf(buffer, PATH_MAX, "%s%s", output_template, file_name[i % 8]); eo_do(mesh[i], efl_file_save(buffer, NULL, NULL)); @@ -207,7 +214,7 @@ main(void) eo_do(mesh[i], efl_file_set(buffer, NULL), evas_canvas3d_mesh_frame_material_set(0, material), - evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8])); + evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 8)])); } mesh_node[i] = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, --