On Sat, Oct 27, 2012 at 1:47 AM, Jeremy Morton ad...@game-point.net wrote:
Sorry to be replying to this so late; I hadn't noticed the post until now!
I've tried putting that code in my p4merge script and yes it does indeed
work fine. However, it puts a temporary file in the working directory
Sorry to be replying to this so late; I hadn't noticed the post until now!
I've tried putting that code in my p4merge script and yes it does indeed
work fine. However, it puts a temporary file in the working directory
which I'm not sure is a good idea? If we look at this patch which
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