Cristian Perfumo wrote:
I am diving into the RTS, trying to identify where an OSThread is
created and where it is destroyed (join). The idea is to read some
hardware counters when it is just created and read them again when it is
about to be destroyed (for the time being let's ignore, for the
Hi all,
I am diving into the RTS, trying to identify where an OSThread is created
and where it is destroyed (join). The idea is to read some hardware counters
when it is just created and read them again when it is about to be destroyed
(for the time being let's ignore, for the sake of understandin