On Fri, Sep 21, 2012 at 12:16 PM, Ben Scott wrote:
> On Fri, Sep 21, 2012 at 11:52 AM, Ken D'Ambrosio wrote:
> > With all due respect, this programming mumbo jumbo is fine and all, but
> > it overlooks a much more serious issue with the comic: a complete and
> > utter lack of velociraptors.
>
>
On Fri, Sep 21, 2012 at 11:52 AM, Ken D'Ambrosio wrote:
> With all due respect, this programming mumbo jumbo is fine and all, but
> it overlooks a much more serious issue with the comic: a complete and
> utter lack of velociraptors.
They're there, you just can't see them. Very clever girls, th
With all due respect, this programming mumbo jumbo is fine and all, but
it overlooks a much more serious issue with the comic: a complete and
utter lack of velociraptors.
This can not and should not be tolerated.
-Ken
On 2012-09-21 11:32, Ben Scott wrote:
> On Fri, Sep 21, 2012 at 9:44 AM, Al
On Fri, Sep 21, 2012 at 1:05 AM, Joshua Judson Rosen
wrote:
> xargs FTW. Though, actually..., you should be able to just pipe
> stdout from that loop directly into "wget -qi", shouldn't you?
>
> But, if you want be more *magically bruticious*, try parallel:
xargs has a switch which will run mul
On Fri, Sep 21, 2012 at 11:23 AM, Joshua Judson Rosen
wrote:
> Tom Buskey writes:
>> This is all interesting and I follow xkcd.com, but I bet there is a
>> discussion
>> in the xkcd comments about the best way to download it FWIW.
>
> Wait..., `the xkcd comments'?
http://echochamber.me/
WA
Tom Buskey writes:
>
> This is all interesting and I follow xkcd.com, but I bet there is a discussion
> in the xkcd comments about the best way to download it FWIW.
Wait..., `the xkcd comments'?
--
"Don't be afraid to ask (λf.((λx.xx) (λr.f(rr."
This is all interesting and I follow xkcd.com, but I bet there is a
discussion in the xkcd comments about the best way to download it FWIW.
Of course, there are probably more discussions like this going on at other
sites as well. That's part of what xkcd does and is as important as the
comics the
On Fri, Sep 21, 2012 at 1:05 AM, Joshua Judson Rosen
wrote:
> Alan Johnson writes:
> >
> > On Thu, Sep 20, 2012 at 12:33 PM, Ben Scott
> wrote:
> >
> > > On Thu, Sep 20, 2012 at 11:52 AM, Joshua Judson Rosen
> > > wrote:
> > > > ... thwarted by the unholy amount of hole-iness in the map:
> > >
On Thu, Sep 20, 2012 at 8:23 PM, Ben Scott wrote:
> On Thu, Sep 20, 2012 at 2:29 PM, Alan Johnson wrote:
> > Personally, I don't think something
> > that tries to walk to the end is all that brutish. =)
>
> It's not so much the walking to the end, but the walking all over
> the rest of it. :)
Alan Johnson writes:
>
> On Thu, Sep 20, 2012 at 12:33 PM, Ben Scott wrote:
>
> > On Thu, Sep 20, 2012 at 11:52 AM, Joshua Judson Rosen
> > wrote:
> > > ... thwarted by the unholy amount of hole-iness in the map:
> > > you can't just start at the center, walk until you hit `the end'
> > > of the
On Thu, Sep 20, 2012 at 2:47 PM, Joshua Judson Rosen
wrote:
>> Why not? I mean, I get that not all the tile locations actually
>> have image files there, but presumably you just get the 404 error and
>> move on.
>
> i.e.: what if the limits of the world were further out than you guessed?
Inc
On Thu, Sep 20, 2012 at 4:26 PM, Bill Sconce wrote:
>> i.e.: what if the limits of the world were further out than you guessed?
>
> i.e., "I just didn't expect it
> to be so BIG."
>
> ? :)
Well played, sir. Well played. :)
-- Ben
On Thu, Sep 20, 2012 at 2:29 PM, Alan Johnson wrote:
>> > ... thwarted by the unholy amount of hole-iness in the map:
>> > you can't just start at the center, walk until you hit `the end'
>> > of the world ...
>>
>> Why not?
>
> Your suggestion does not disprove his claim that you can't walk to
On Thu, 20 Sep 2012 14:47:48 -0400
Joshua Judson Rosen wrote:
> i.e.: what if the limits of the world were further out than you guessed?
i.e., "I just didn't expect it
to be so BIG."
? :)
-b
___
Sent from my virusproofed Linux PC
___
Ben Scott writes:
>
> On Thu, Sep 20, 2012 at 11:52 AM, Joshua Judson Rosen
> wrote:
> > ... thwarted by the unholy amount of hole-iness in the map:
> > you can't just start at the center, walk until you hit `the end'
> > of the world ...
>
> Why not? I mean, I get that not all the tile locati
On Thu, Sep 20, 2012 at 12:33 PM, Ben Scott wrote:
> On Thu, Sep 20, 2012 at 11:52 AM, Joshua Judson Rosen
> wrote:
> > ... thwarted by the unholy amount of hole-iness in the map:
> > you can't just start at the center, walk until you hit `the end'
> > of the world ...
>
> Why not?
Your sugg
On Thu, Sep 20, 2012 at 11:52 AM, Joshua Judson Rosen
wrote:
> ... thwarted by the unholy amount of hole-iness in the map:
> you can't just start at the center, walk until you hit `the end'
> of the world ...
Why not? I mean, I get that not all the tile locations actually
have image files ther
Ben Scott writes:
>
> Some of you may have seen xkcd #1110, "Click and Drag", from Wed 19
> Sep. If not: http://xkcd.com/1110/
>
> Some people have analyzed it. If it was a conventional image, it
> would be 165888 x 79872 pixels (W x H). As a 32-bit uncompressed
> bitmap, it would be almost
Some of you may have seen xkcd #1110, "Click and Drag", from Wed 19
Sep. If not: http://xkcd.com/1110/
Some people have analyzed it. If it was a conventional image, it
would be 165888 x 79872 pixels (W x H). As a 32-bit uncompressed
bitmap, it would be almost 60 gigabytes. Printed at 300 D
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