I'm wondering if it would be worth the effort to improve Go's vectorization
optimizations as opposed to creating/improving
its bindings to the various GPUs.
Jon
On Thursday, November 4, 2021 at 7:28:15 AM UTC-7 david@gmail.com wrote:
> On Thu, Nov 4, 2021 at 5:43 AM quin...@gmail.com
> w
On Thu, Nov 4, 2021 at 5:43 AM quin...@gmail.com wrote:
> Hi,
>
> Has anyone got any experience of high performance image processing in go?
>
> By this I mean doing complex image processing in real time at 4K
> resolution on commodity hardware. This is really pushing it using carefully
> written
Hi,
Has anyone got any experience of high performance image processing in go?
By this I mean doing complex image processing in real time at 4K resolution
on commodity hardware. This is really pushing it using carefully written
C++ but when we tried writing similar code using go slices we go a