On Sun, Oct 8, 2017 at 8:02 PM Zack Scholl wrote:
> Why does it slow down the code if its not inlined? Since the method is on
a pointer struct I assume it wouldn't need to copy anything?
Call/return is not free even before stack limit checking, pushing the
arguments and
Why does it slow down the code if its not inlined? Since the method is on a
pointer struct I assume it wouldn't need to copy anything?
I'd like to not use inlining because I need the code of this function to be
used by two different functions and would rather not have to update the
code twice
Take the loop and put it inside the function call. Don't make function
calls in the body of a hot loop, take advantage of the loop optimizations
in the runtime and your cpu cache.
On Sunday, October 8, 2017 at 3:57:04 AM UTC-7, Zack Scholl wrote:
>
> Why is it that when I a method on an struct
A function call per input byte will slow your code down unless the function
is inlined. The for loop is quite simple so I wonder why you want to
separate it. You should also think about whether you want to replace the
process method by a Write method, making your object an io.Writer and much