Re: [go-nuts] Why golang.org/x/mobile/exp/audio/al OpenAL does not support Windows?

2016-10-14 Thread Justin Israel
On Sat, 15 Oct 2016, 8:19 AM  wrote:

> Hello everyone!
>
> Go doesn't have a very good multimedia support, which is quite
> unfortunate, cause it would be a great language for writing multimedia
> applications and games. It's already possible, but is not very easy.
>
> There is this library golang.org/x/mobile/exp/audio/al for audio, which
> is pretty much the single working audio library that's not SDL. However, it
> only supports Linux, OSX and Android. What's the reason for not supporting
> Windows? It'd be really great to a have a truly multiplatform audio library
> in Go (aside from SDL).
>

It could be on account of the library being a package within the Go Mobile
project, and Go mobile currently targeting Android and ios


> Thanks for you answers.
> Michal Štrba
>
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[go-nuts] Why golang.org/x/mobile/exp/audio/al OpenAL does not support Windows?

2016-10-14 Thread faiface2202
Hello everyone!

Go doesn't have a very good multimedia support, which is quite unfortunate, 
cause it would be a great language for writing multimedia applications and 
games. It's already possible, but is not very easy.

There is this library golang.org/x/mobile/exp/audio/al for audio, which is 
pretty much the single working audio library that's not SDL. However, it 
only supports Linux, OSX and Android. What's the reason for not supporting 
Windows? It'd be really great to a have a truly multiplatform audio library 
in Go (aside from SDL).

Thanks for you answers.
Michal Štrba

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